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(+1)

Was a pretty fun and ambitious title considering the time limit; I've got me playing the game here(no commentary):


If we're trying to be honest with reveiws then I'd wish the script writer would have had a bit more confidence in their ability to create a funny scenario with elements of pop culture references. To me the final result ended up being a bit too self referrential and self demeaning for me to really get into it - it felt like the script said "I'm just a silly script please don't judge me!" very brazenly to begin with and I'd much prefer if it said "Yeah I know I'm funny what'cha gonna do about it"(I think a bit more confidence and bravado could have gone a long way in making the humor work personally)

The models were lovely and I enjoyed the character designs too (definitely see the megaman legends inspiration & the assets are real good)

The music was a bit short(especially the alert theme), I think it could have done with like two bars of minor variation and it would have done a lot for the loop not getting a bit redundant(though I think I suffered with this issue too; time constraints and all), beyond that it fit quite well

Some mechanics(like the first person view) seem to kind of get disabled somewhat arbitrarily depending on the scene of the game; I think whenever the camera is taken control of (and also on the fire boss guy I think it happens too) it seems to disable the mechanic(which is a little confusing given the kinda strict ps1ish controls) beyond that I didn't have any problems with the controls & generally had a fun time with the movement and gameplay

But yea I think this was a really ambitious and fun entry - I love the gall to include fully voice acted and motion captured cutscenes, that definitely takes guts (to both aim for and to shockingly practically deliver). I hope you dudes didn't crunch out too hard and still have plenty of game development to deliver, looking forward to more! ☺️

(+1)

Thank you so much for playing and the big review haha! Script writer, programmer, level designer, cutscene person here! 

That's the first time I've written something silly for a game jam but I didn't mean to get across "please dont judge me" 🤣 I didn't have too much time to do it, literally while I was eating dinner in a hungry jacks (burger king for anyone not Australian) but I just wanted to have some silly fun with it and I was happy with how it turned out 😊  Lesson learnt though, more confidence! 

Our modelers did a lovely job, was very happy how the character turned out 😊 The only description I gave for firebug was... "He's creepy and uses a flamethrower" but they both churned out really good stuff! 

Time did creep up on our composers too! Although with that alert theme honestly when I first heard it I thought it didn't fit at all but then I put it in game and loved it haha (thanks for proving me wrong Fae)!

Ill take a look at the fps camera issue thank you! (First Ive heard of this glitch). 

And thank you again for giving it a shot and your big review thank you 😊

(+1)

Fae here, composer

Yah I kinda messed up with the deadline and a lot of the music got made last minute. There was also some miscommunication about how some tracks were used because of it, so that affected our workflow and the actual implementation. Post jam I plan on making more soundtrack variety so the final result is more polished, feel free to check back in after the jam is finished and DM with any suggestions. I am williamoakheart on Discord and my email is williamoakheart@gmail.com