A quick bug fix release 0.1.2 is out with following changes:
- Fixed Windows version not starting when launched outside game's directory.
- Completely reworked Winnitron arcade mode launch logic.
New beta version 0.1.1 is now available with following changes:
The f irst beta version 0.1.0 is here! Here's what has changed since the last alpha version:
I guess my best option is to package two different versions of the whole game, one with the mod files and one without them. I can then set the minimum price for the version with the mod files and if user has access to both versions, Itch app will (hopefully) ask which version to install.
I'm planning to set up a "mod" with minimum price that would enable additional features in my game. Will the Itch app automatically install the additional file(s) to game directory, if the user has purchased the game with high enough price?
I tried uploading a test file set up as "mod", but it was only listed as downloadable file and didn't show up in Itch app at all. This would mean that the user would have manually save it in the right game directory. I hope that's not the case..
The alpha version 0.0.16 is here with following changes:
It sure took its time, but a new alpha version 0.0.15 is here! Here's what has changed:
New alpha version 0.0.14 is here with lots of changes:
New alpha version 0.0.13 fixes a serious shader bug in previous version. Here's the very short change log:
New alpha version 0.0.12 is here with some important bug fixes:
Note: This version fixes a bunch of compatibility issues, so If you have previously had problems launching the game, now is a good time to give it another try!
A new alpha version 0.0.11 is here! Here's what's new:
I decided to stop building 32-bit Linux packages. Maintaining 32-bit build environment seems like a waste of time as barely anyone has downloaded the 32-bit version and apparently practically every gamer on Linux uses 64-bit distribution now. If you really need the 32-bit version, let me know.
Alpha version 0.0.10 is here. Change log:
How does Itch app handle purchase tiers? Can I somehow set up a file (for example a level pack) with minimum price that gets automatically installed to game directory for users that have access to it?
Alpha version 0.0.9 is out! Here's what's new:
Alpha version 0.0.8 is here. Here's the change log:
Alpha version 0.0.7 is now available. Here are changes from previous version:
New alpha version 0.0.6 is now available. Here are the changes from previous version:
Hyper Ultra Astronautics is a fast-paced competitive local multiplayer space arena shooter for up to 16 players on the same Windows or Linux PC. Play using keyboard, mouse or gamepads. Or join the match using your mobile phone (Android only for now) as controller.
Note: The game is still in active development. The available alpha version is fully playable, but it does not represent finished game content or quality.
I develop this game alone so I rarely have chances to properly test it with multiple players. I need your help here. Any feedback will be highly appreciated!
Public alpha version 0.0.5 is available. Here's the change log:
A new alpha version 0.0.4 has been uploaded. Here's the change log:
I just uploaded a new alpha version 0.0.3. Here's what's new:
Post quick feedback and comments on the alpha and beta versions to this topic. Feel free to start new topics too. I recommend separate topics for bug reports.
Any and all feedback is welcome!
A new alpha version 0.0.2 is now available. Here's the change log:
I really need your feedback on this. I have been developing this game alone for some time now and although it is a multiplayer game, there have only been a few test sessions with actual multiple players.
Most of the game mechanics are there, but obviously there is a lot of tweaking and fine-tuning to do. At this point the content is very limited. There are only five collectible items in addition to the default weapon. Fear not, a lot more is coming.
Give it a go and let me know what you think! All feedback will be greatly appreciated.
Hello everyone, my name is Mikko. I'm a hobbyist indie game developer from Finland. I have been making games as a hobby for over 20 years now. My favorite genre is local multiplayer shooters and most of my games over the years fit in that category.
I have currently one game available here on itch.io. It is my latest finished game project called Lockdown Protocol: http://fractilegames.itch.io/lockdown-protocol
I really like itch.io and I'm excited to see it growing into a community!