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(+1)

There's one more enemy type coming after that. It has the same model for now,  but very different behavior ;)

One item  on my task list is to experiment with decals to add variation to walls. At one point, I tried differently colored wall "themes" used for certain parts of  the level to add variation and help with navigation, but I never got it to look good enough, so I removed it.

The isolated and claustrophobic feel is sort of intentional. I haven't really made up my mind about where the maze is located but space is one option. Now that  there are no windows, I don't have to choose :)