Great job! We never expected for people to be able to take the game this far; I'm sure that there are some problems when you hit the 30s+
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We were super crunched for time, so we had to submit something with a lot of mechanics and levels, but not a lot of polish (including sound + music). Bloody has it right- you can merge towers to create and upgrade them.
What a great interpretation of the theme! It is very fun to walk around and push the drunkards around. I love the way the screen is set up as well- it feels very natural. Great job, especially for 48 hours!
I like the story. I love the ability to create barricades- to help you defeat the enemies. It's a cool idea to have instead of your weapon upgrade as time goes on, instead you get more furniture. Overall very polished for a game jam game!
The intro just floored me! I need to take notes for my next jam :). I thought the gameplay was extremely fun- though I wish there was health bars for the enemies. Also- perhaps the damage could scale with the velocity of the sword? I think that could be extremely fun to mess around with. Overall- Fantastic story, gameplay, and art!
Very good-feeling movement. I wish there was a defined ending with some sort of win screen, and perhaps a few more obstacles, but obviously time is a constraint in a jam. Really enjoyed the moving platforms!
I loved the concept of a point-and-click horror game- I think it fits the jam well! The sound design was additionally very strong. I did have a lot of trouble on placing the items in the chest- sometimes it would work, and other times it didn't. Overall- very cool concept!