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Thanks for the kind words! We weren't sure how to properly implement different level merging- perhaps in an after jam version we will figure out.


Agreed, it would have been tricky to be 12.5% one color attribute and then convey to the player what that breakdown was.  Then how do you handle merging that later?  The same level requirement makes it a more clear 50/50.  Given more time, I'm sure you could implement highlighting other possible merges when you are dragging a tower, or a mouse-over tool-tip to make it a little easier to compare the level of different tower types.