Play gameConjure Corp's itch.io page
|Immersion (Gameplay & Storytelling Engagement)||#91||2.946||3.125|
|Technical Excellence (Design & Engineering)||#125||2.711||2.875|
|Relevance (Creative Expression of Theme)||#136||2.946||3.125|
|Aesthetic Flair (Graphics & Sound Presentation)||#158||2.828||3.000|
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
- Hey there! Thanks for the entry, and congrats on finishing. I liked this one quite a lot. Although the game is very simple, you managed to create a very deliberately chaotic atmosphere with what little was there, and that grew as the game went on. props for that! I would say the music was a little on the repetitive side, although I really appreciated the percussion coming in with <20s to spare. Nice ideas all round. I'm looking forward to seeing what you make in future jams!
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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I was absolutely mesmerised by the visual aesthetic of this game! may have been simple mechanically, but I was very impressed nonetheless, with this game, less is more. Great job!
That was incredible- I was a little confused at first as to where the challenge was- but it instantly caught me by surprise! Very fun and funny, and very polished for a jam.
Thanks lol, I wasn't sure how exactly how early it should get challenging, but I'm glad you liked it.
Really enjoyed this! its funny when you start to realize its getting out of hand lol
Before anyone questions why the heck this game is what it is: Two words, One Room.
One Room to rule them all, duh. Well what's the biggest room then? A warehouse. What happens in a warehouse? Capitalistic monopolies. One Room to rule them all.
Am I just sleep deprived? Probably. And I shouldn't be. When providing feedback, kindly keep in mind that despite this jam being well over 2 days long, I only had 16 hours free to work on my submission. I then chose to sleep-in for several of those hours, instead sacrificing my already unreliable nighttime rest to complete the project. Now it's 5:20am, I have to work in 3 hours, and I can't sleep. So I'm ranting. Raving even. But if you still don't understand why I'm going through all of this effort: Two words, One Room.