Thank you. No saving on this unfortunately. It’s pretty short and didn’t have time during the jam, maybe one day I will get around to making a better version.
Jono Shields
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My community has run into a problem trying to get sponsors for our annual gamejams. The analytics for our jam page from last year isn’t available. It looks like a game on itch keeps its analytics data for years, whereas a Jam’s is unavailable after just a few months.
This makes it hard to give sponsors any indication of how many page views they can expect leading up to and during the jam (we normally look to community sponsors for small prizes to give out to jam winners).
Thanks so much! This tileset is awesome.
I used it in a procgen dungeon tutorial… https://jonoshields.com/post/bsp-dungeon
Hey thanks so much for the comment. The game does assume SRAM, unfortunately I don’t have an everdrive to test with though.
The first thing you could try would be deleting the save and trying again.
Otherwise I believe Everdrive defaults to SRAM, do you happen to know which version of the firmware you are on?
I’m keen to try and get this working for you if you don’t mind troubleshooting with me. Feel free to get in touch on Discord (Jono#0378).
I had actually thought about this too haha.
I think when it comes to the technical side of things it might be a bit interesting. The GBA screen is 240x160, so you kind of have a few ways you could approach it…
- Crop the screen to 64x64 to match the limitations of the LOWREZJAM.
- Crop the screen to 128x128 and scale your artwork up to twice the resolution (Not sure on the exact details of LOWREZJAM, but you might need to lock your sprite movement to the scaled up pixel grid with this option).
Bonus: You could also look at scaling assets 3x, cropping to 192x160 (for a ‘virtual’ resolution of ~64x53) if you are will to lose a little height to get more actual device screen real estate.














