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Feline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.875 | 3.875 |
Overall | #3 | 4.125 | 4.125 |
Graphics | #4 | 4.125 | 4.125 |
Polish | #5 | 3.500 | 3.500 |
Originality | #7 | 3.750 | 3.750 |
Technical | #9 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I liked the atmosphere and the music is doing a great job communicating it. The pixel art is really nice and the controls feel great.
- Fun platform game with nice music & animation.
- Absolutely wonderful game! I could listen to the title theme for hours. Loved the story & lore - great sense of mystery, progression and a nice variety of mechanics. Possible areas for improvement: some sprites were rather tiny and hard to see on a real GBA screen (I had no idea there was a kitten in the cage, for example). This, combined with sensitive movement and small attack range, led to combat feeling a bit fiddly and precise. But overall I really enjoyed the whole thing!
- I love how the game graphics and music really bring you into the game.
Repository URL
https://github.com/foopod/gbaGamejam2021
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Comments
A well made platformer. I particularly liked how a later section required you to stay out of sight, providing a bit of stealth gameplay. Adds a bit of variety to the game gameplay-wise.
very cool and atmospheric game, a lot of content for a demo! super cool!
That got creepy quickly. Here I was expecting something cute!
Only given it a brief play so far, but nice well rounded product
Such a nice platformer with the decent pixel art!
I really like the sprite of the boss.
And the boss themselves... kinda reminds me of a character from Cave Story.
One minor suggestion: Hold A to show the dialogues faster.
small bug where you can get stuck in the wall here
oh man. Thanks. You should be able to jump up and to the right to get out. I will make a new build in the next few hours with a fix.
wasn't a huge deal, just thought you should know! any plans on adding .sav capability and/or a time attack system for speedruns?