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Fawfle

41
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A member registered Aug 25, 2020 · View creator page →

Creator of

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I think I found the issue. When you loop over the entries your code:

var entry = entries[i];

entry.Rank = i + 1;

Entries is a struct so you create a new value that you set the rank of, leaving the value in the array unchanged.

It worked for me if I replaced it with just:

 entries[i].Rank = i + 1;

Super fun little game! The art style was simple and nice and the post processing was done well. The game has the potential for a ton of cool levels and there are a ton of different mechanics you could add (portals, rotating objects, bumpers, etc). The moving objects were a little too fast and that combined with the small delay before your shot made it a little hard to judge the timings (maybe shoot the shot instantly after clicking?).  Overall, this was a super great and fun game and I'm exited to see what you do with it next!

The movement in the game is very cool (like a mix between jump king and cleaning the system) and felt pretty fun when you got it right.  The control scheme isn't great, having to mash the buttons to change directions was pretty annoying and the j/f keys were awkward (maybe a, d, w instead?). Sometimes the nail would get off the ground when you were leaning and you wouldn't jump. I think some 'coyote jump' feature where you could still jump a little after leaving the ground would've been nice. I beat all 3 levels, and I think that you could've eased the player into the difficulty of the second 2. The ability to die felt out of place, and was more frustrating than just falling and losing your progress. I also encountered a bug twice in the second level where the hammer clipped into the ground and I got softlocked. The movement was actually pretty fun when it worked like the jump at the end of the 3rd level where you need to lodge the nail head on the post was a super cool idea (the two falling platforms were pretty diabolical though). I think with a little more polish and a better difficulty curve this game would make this game would be easier to get into, but the movement and level design is still pretty great. I hope you keep on making games and improving!

Super cool game! The art style was super good and there were a ton of cute little details and effects. The story was amusing and some of the crimes were pretty amusing. I think this game has a fun gameplay loop with seeing if the defendants are guilty. From what I can tell the two factors deciding if someone is guilty or not are if they have the object they did the crime with and they don't have an alibi at the time. I think this works from a gameplay perspective, but it kind of takes away from the charm and uniqueness of the game and its setting because the crimes are irrelevant. I think it would be cool if the actual crimes were also a factor in the verdict. For example, I got the prompt "didn't go to see barbie in theaters" and the person was doing something at the time but with the current system they are actually innocent which doesn't "make sense". Maybe you could give a classification to each event and crime that aren't mutually exclusive (like the before example, walking the dog an listening to music without headphones in pubic, etc). I also think that you could have a set timer to make verdicts, as (at least from what I could tell) the timer doesn't currently scale, meaning that you can pretty much go on forever. Other than that, I really liked the game and thought it was pretty fun. The sound design is great, the characters are cute, and it's overall a very well polished game and I think it has a lot of potential. I'm interested to see if you keep working on this one!

The main character had a nice design and the animations were good. The game is a little bit lacking in gameplay and smashing the boxes could've been made more satisfying. Certain things about the game could have been better explained or more well polished and I think some sound effects would have improved the overall experience. Congrats on finishing a game in the short deadlineand I hope you guys keep working at it!

It felt like a nice little puzzle game. I really liked the robot guy and his dialogue was funny. The hammer mechanic was a little unintuitive and I think it would be better if you made it just happen on click. I also think you could have used it more (maybe the hammer can push blocks or be dropped) to make it more important. It definitely has potential and I think it could be pretty fun if you kept working on it!

The art style is very nice and minimal. The highlights on what was interactable and the bulldozer view was a really nice touch. From a gameplay perspective its a little bit too simple and could use some variety (it only consists of identically clicking on  wooden planks) but it was still fun for what was. Hope you guys keep making games!

Cool idea! The game is simple but enjoyable and had enough strategy in planning your route to be interesting. The powerups were a nice touch and the risk/reward of intentionally destroying bombs was fun too. The sound design and art style were all super nice and fit the game well. Overall, a great little game.

Super Cute Game! The art style really impressive for a game jam game and felt really cohesive. I especially liked how the levels were made of a bunch of different small pieces and seeing how the shapes got use to make the levels. The hammer mechanic was super cool and felt really fun to control, and I think it has a lot of potential. The obstacles all felt unique (you could teach the player that the spikes don't actually kill you tho) and were all explored pretty well. The little physics objects scattered around the level were a great touch. This game is really good and fun and I hope you guys keep it up!

Nice simple game. It was super satisfying to break the platforms and the sound effects were great. I think you could add system to stop the entire platform from being covered in spikes leading to an unavoidable death and some more player feedback for dying (like a sound effect) but it was still fun nonetheless. Keep up the great work!

No lol. I was going to add audio but I never got around to it. I’ll probably go back and do that at some point.

Thank you so much!

This game was super good. The game felt super polished and the and the art and sound effects were great. I absolutely loved the mechanics and it felt super interesting and unique. Warping between levels was a really cool mechanic and made for some really fun puzzles. My only issue was that I think I encountered a softlock when going into the screen with the first blue switch. I hit the orange switch and then died and I couldn't hit the orange switch again. I may have missed something but when I restarted it I was able to beat it. This was definitely one of the best games I've played this Jam! 

Nice game. I liked the presentation of the game with it being in a camera and the little death messages were a super nice touch. The different robots were pretty fun but it kind of felt like some traits were just better than others (dasher felt a little underpowered because it couldn't gain much height) though it seems like it would be super hard to balance. It was a pretty cool entry and your idea was pretty unique.

Super cool twist on the dinosaur game. The mechanic was super cool and the game was super fun to play. You could add a little more polish like the resetting transition but the core concept is super good an unique. It's a super good game for your first jam!

Super fun game! The loop of mining and upgrading was super engaging. It was super satisfying mine and the effects were great. The game feels super polished. Keep up the great work!

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Nice game. I wish there were a few more upgrades so you had some more options. The rocket also felt kind of annoying to control and seemed a little unresponsive but wasn't bad. The game pretty fun overall. The intro was also super cool.

I love the way you used the theme. The dead chickens lying around were a super nice touch and the art was all around pretty cool. My only complaint would be that the boss fight felt a little unpredictable and sometimes I found myself dying in annoying ways, mainly sometimes colliding with the boss hitbox when trying to dodge. Other than that the game was pretty fun.

Nice puzzle game. I wish it was easier to understand what stuff did and what was going on but once I got the hang of it it was pretty fun. It would be nice if you got a preview of the upcoming buildings you needed to place and if it automatically reset on failure. Some more feedback on where you could and couldn't place buildings would also help. Super cool concept and visuals.

Super great game. The art was nice and the effects at the end when you reached the edge and everything was crumbling was really cool. My favorite part was how the dash mechanic carried over your momentum and let you go super fast. My only complaint was that it felt a little too short. I think if you added a couple more mechanics that complimented the dash and moveset you would have a lot of potential. Keep up the great work!

Great little platformer. The characters could have been a little more balanced (Circle was by far the best) and it would've been nice if the turret things were shootable but  it was fun to go through the levels.  Checkpoints would have been nice too. The physics were weird but got pretty fun after getting used to them.

Great little platformer. The characters could have been a little more balanced (Circle was by far the best) and it would've been nice if the turret things were shootable but  it was fun to go through the levels.  Checkpoints would have been nice too. The physics were weird but got pretty fun after getting used to them.

Great game. Learning new abilities when dying was a cool way to add the theme. I love the art style and graphics.

Super cool idea. I think there could be more direction for the player, it was pretty unclear what to do and what did what. I also think it would be cool if each robot had more than just 1 function but that probably isn't realistic.

Cool game! I like the idea of making the end of the course the new beginning. I wish something changed when you completed it so it wasn't just doing the same course back and forth. Great game!

Cool idea! I wish that there was some more feedback and a little more variety in the songs but it was super great.

Incredibly cool game! I absolutely love the concept and execution. It looks amazing and the way you implemented the theme was great. Sometimes it felt a little too punishing if you went into a dead end and it respawned you in a spot you couldn't get out of but other than that it was super fun and well polished. Great work!

Super cool concept. You made some really great levels and it was cool to see how you managed to make it all work with all 4 directions. I wish there were some sound effects but the music was good.

Cool little platformer! I liked looking around the level for the eggs. The art was nice too.

Cool game. I wish there was more feedback and direction. I didn't really know what was happening most of the time.

Cool visual effects on the player and level design. The wraparound mechanic was super cool too!

Incredible art and sound design! Definitely one of the best games I've played so far!

Super unique concept. The graphics were also great. I love the way you implemented the theme as well.

Thanks! That level was a little weird. You needed to wall jump up on the edges of the level and then dash to the center.

I love the art and sound design. The DJ robot was super cool too.

I'm making a platformer and the idea was that when you beat a level you started from the end and had to beat it backwards. (Something would change like new hazards or a new ability) Does this fit the theme and is it an okay idea?

The code is incredibly sloppy but I made a repository at  https://github.com/ootggames/Jame-Gam-Christmas

Thanks! I just used the 2D physics system in unity and tweaked some stuff.

What are the controls?

How do I play? I can't tell what is interactable and what I'm supposed to do.