Yeah there's a lot of usability stuff I wanted to get in, including text for when you pick up the pages detailing the powers, but alas, I ran out of time.
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No it didn't, I looked at it but couldn't replicate or figure out what was going on. Can you email me at eniko at kitsunegames.com with the crash log and more details? I probably won't look at it this week though considering I'm kind of focussed on MidBoss launch.
Yeah we either need to be able to pick a place where all games are installed, or be able to pick per game. Right now there's no indication where files are kept, and I'm assuming the default drive/C drive is used, which is bad news for those of us who have a small SSD to run our OS on but keep the rest of our files on a mechanical HDD.
Ultra Hat Dimension is now available for Windows right here on itch.io! A whimsical puzzle game where you are a protagonist that literally wears many different hats. Explore through the levels of the majestic Spluff Palace to find and defeat your arch-nemesis! Featuring tile-based puzzles, Ultra Hat Dimension is a charming jaunt through a gauntlet of fisticuffs.
Yeah personally I was thinking of a Steam like system for forums for games. The comments thread for a game isn't really a good place for engagement (particularly since nobody even seems to use it?).
One way to facilitate both players and devs feeling comfortable and connecting is maybe to allow games to have a subforum? If my games had a forum where I could connect with the players of my games, I would certainly be using those and I'd probably stray outside them as well. It also gives both players and devs a reason to be here; meaningful interaction between developer and audience for specific games. Hopefully some of that would spill over into other parts of the forum? It'd also keep most of the shameless plugging isolated.
The only thing I can say is that I'm a lot more likely to be active in a place where I can talk about my own stuff without fear of alienating people. I don't really know how to create an atmosphere that makes people feel safe to talk about the stuff they're putting so much of themselves into, but I do think being able to mention your work guilt-free is important as I think it'll encourage people to participate in more parts of the forum rather than just having a devlog thread for their games they update without going anywhere else.
Holy run-on sentence, Batman!
Hi everyone, I'm Eniko from Kitsune Games! I make strategic turn-based games like puzzle games and roguelikes and I do all my own engine work, mostly in C#. I liked participating in Ludum Dare, I've joined 5 times now and I did the keynote for Ludum Dare 29. You can find me on Twitter @enichan as well as @yuzukimasu who does most of my music now and @Crowbeak who I'm working with on Ultra Hat Dimension which is coming out TOMORROW OMG.