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endenis

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A member registered Jul 13, 2022 ยท View creator page โ†’

Creator of

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Thank you for playing! I tried to create a layout that keeps surprising. Glad that it worked ๐Ÿ‘๐Ÿป

Indeed, some interaction need polishing. I plan to fix it in an update.

Thank you for playing! ๐Ÿ‘๐Ÿป

I am glad you liked the environments. I went with the "simple and slightly unsettling" vibe. My initial idea was to make the environments feel like theatrical scenery but I didn't have time to work on it.

This was my first attempt to make a story-driven game. I see a lot of potential in VR as a medium for interactive narratives.

Thank you for playing! I am glad that the humour clicked.

I wonder what is the ratio of people who chose to keep the app in the last stage

Thank you for playing! Your comment is a joy to read ๐Ÿ™Œ๐Ÿป

This is my very first attempt to make a story-driven game and I am glad that you found it engaging. All my previous projects were purely focused on gameplay mechanics. My goal for the future is to be able to combine the two: a game that provides both an engaging narrative and an original mechanic.

Lots of potential in this one if you choose to continue it! As an engineer I appreciate the WD WB-40 haha

Side note: the hands appear 90 degrees upwards compared to controller position (OpenXR quest link with quest 3 device)

The game looks beautiful! I liked the fluffiness of characters. Also, great voice acting for Mr. Heart in the main menu! ๐Ÿ‘๐Ÿป

I imagine that the pumping mechanic can get tiring but it works very well in a short game like this.

One time when I gave the character exactly what she wanted she seemed unhappy. Is this a bug or is it how real love works sometimes? ๐Ÿค”

Nice game! The cupid has some impressive dance moves. His head does 360 degrees rotation at some point haha ๐Ÿ™ˆ

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It's great to see a game jam entry that uses hand tracking. Nice job๐Ÿ‘

Sometimes spheres appeared while the table was empty. I guess that eating some air also brings points haha

The gameplay is very simple but the environments look nice. The main menu feels very polished. Overall nice entry!

I was holding down the Meta button on my right controller. Normally it recenters me but here it did nothing

Interesting visual style and atmosphere! I always suck at throwing things in VR but getting the needed amount of points was quite easy and straightforward.

The beginning looks promising but I haven't figured out how to play beyond playing the cassette recording

The first prison room looks promising but I haven't figured out how to climb the wall or how to combine hearts ๐Ÿค”

Any tips? ๐Ÿ˜…

Chill walking around a beautiful area. Fireworks at the end were a nice touch ๐Ÿ‘๐Ÿป

I would suggest to add sprinting to make movement more dynamic ๐Ÿ˜‡

Oh man! This game is weird. But it's weird in the good sense ๐Ÿคฃ
I love it. Keep that creativity flowing!

Tiny note: I didn't manage to recenter my position in-game on my Quest 3. Everything just stays at the same place. Luckily the room I am playing in is large enough.

Haha thank you for playing ๐Ÿ™‚

I plan to fix the smartphone interaction and the "things falling through the door" bug in the next release along with some performance improvements for Quest 2 (Quest 3 and PCVR already work well).

Nice game! The main mechanic is quite original but difficult to master haha

Oops. I removed the wrong tag ๐Ÿ˜‡

Same result on Quest 2, so I guess it's a problem with my PC configuration? But I have no idea what I can change... :(

Ah, let me try with Quest 2. I have it on a shelf.

Unfortunately my Quest 3 controllers didn't work in this game :(

It's really impressive to see a web VR game that runs so smooth and yet looks good in terms of graphics.

I found the gameplay itself a little bit too simple. If I just hold both knifes they collide with all projectiles.

Environment and the enemy are very well designed. Great job! ๐Ÿ‘๐Ÿป

Nice visual environment! Curiosity question: have you modelled it yourself or have you used an asset?

There is some flickering when using a VR device but this happens in many VR games.

The cables were quite difficult to grab but once I started grabbing the right part it became easier.

Overall good entry! ๐Ÿ‘๐Ÿป

Unfortunately the game only launches in flat screen on my Quest 3 device :(

I tried using the Oculus app as OpenXR and SteamVR.

Interesting approach to make ghosts exist only in character's imagination!

I could not find the buzzing phone. The house felt a little bit empty but overall it's a nice maze that fits the theme very well ๐Ÿ‘๐Ÿป

Good job at creating such a creepy atmosphere! It fits the theme very well ๐Ÿ‘๐Ÿป

The glowing light cubes were very useful to navigate inside the house. However, it was difficult to find the shed outside without them. The area is very large but it feels a bit empty.

I managed to turn on the light inside the shed but the monster still got me ๐Ÿ˜ฑ

Really creepy atmosphere. Looks very promising! ๐Ÿ‘๐Ÿป

Do you plan to continue working on it?

Seems like a good start! The main menu looks very promising.

Thanks for playing and for the feedback!

Indeed, I used Valem's VR project template. This bug must be specific to PC VR. I will investigate and fix it (along with the "Continue" button) ๐Ÿ™‚

The hot/cold idea sounds really good. I definitely want to try it.

Thank you! ๐Ÿ‘๐Ÿป

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Thank you for playing, for your feedback and, of course, for organising this gamejam! ๐Ÿฆ


Indeed, the level design was rushed. Initially I planned to have 5 levels but I barely had time to finish these 3. I plan to add more levels in the future (along with some bugfixes). I am currently thinking about maybe adding some sort of combat system to make the game more interesting but I don't have any clear direction for it at the moment.


I didn't think about the idea to add some audio sources to guide the player. It sounds nice!


Overall I am glad that I was able to implement this game mechanic during such short time. I learned a lot and it was fun ๐Ÿ™‚

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Thank you for playing and for your interesting feedback!


Initially I made a level without any arrows or hints. I play-tested it and found that it quickly became very frustrating to get lost in complete darkness without any sense of direction. I added arrows as a simple solution for this. I think that there has to be certain balance between having hints and exploration. But finding such balance requires a looot of time for level design that I didn't have during the gamejam ๐Ÿ˜‡


Initially there was a "Start" button at the top of the main menu. I found that it was broken 30-40 minutes before the deadline lol. I had to remove it very fast and I didn't move the "Levels" button higher... ๐Ÿ™ˆ I plan to add it back and to fix the "Continue" button in the future v1.0.1 release.


I also plan to add more levels. My current implementation allows to have multiple ghosts in the same level, so it can be fun imho. I am still thinking if it's possible to add some sort of combat system to make the game more interesting but I don't have any clear direction for it at the moment.

Impressive graphics! It didn't run for me in SteamVR but ran smoothly with OpenXR of Oculus.

Very cool idea of playing as a ghost ๐Ÿ‘๐Ÿป

Good job for creating this maze game. Fighting enemies with light definitely brings some nostalgia about the good old Alan Wake game!

๐Ÿ”ฆ๐Ÿ”ฆ๐Ÿ”ฆ

Sometimes enemies got me without me hearing them in advance. But maybe I should have tried with louder volume. I liked the idea of finding batteries as ammo ๐Ÿ‘๐Ÿป

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Despite the name of the game explicitly telling me not to get lost, I got lost ๐Ÿ˜‡

Overall nice maze!

Good foundation for a game! It feels spooky.

Hey, I just added a PC VR build. Let me know what you think ๐Ÿ™‚

aaah that explains it. I didnโ€™t look for it in developer settings

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Really fun idea. Bravo for your creativity! ๐Ÿ‘๐Ÿป

I especially liked the moment when the guy runs to open the door while being all excited ๐Ÿ˜‚


It was a little bit frustrating that objects fall out of my hand if I hold them for too long. I'd rather want to be able to hold them longer in order to aim better.

It's super cool to see a mixed reality game in this gamejam. Great job! ๐Ÿ‘๐Ÿป

The gameplay is simple but voice acting adds a nice touch to it.

It ran smoothly on my Quest 3 device. I didn't find an easy way to disable the guardian. I had to manually draw the boundaries of the room around the walls, otherwise the device would pause the app and switch to pass through mode all the time.