Amazing Game!
I love the use of mixed reality to outline my room when playing!
The only thing I think could be improved as the level design, it was a spooky wood texture but felt like it was a bit bland...
Otherwise it was an amazing experience!
I'd love to see some more games like this where you can explore your own layout!
Play game
Button in the Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
​Use of Theme -​ Was the theme incorporated well? | #5 | 3.750 | 3.750 |
​​Enjoyment - ​How fun is the game overall? | #7 | 3.000 | 3.000 |
​Sound Design - ​Was that bump in the night the perfect SFX? | #8 | 3.250 | 3.250 |
Overall | #10 | 3.200 | 3.200 |
​Halloween Spirit - ​Some aspect fear, the supernatural or the macabre? | #12 | 3.375 | 3.375 |
Aesthetics - ​Does the game look great? | #18 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Amazing Game! I love the use of mixed reality to outline my room when playing! The only thing I think could be improved as the level design, it was a spooky wood texture but felt like it was a bit bland... Otherwise it was an amazing experience!
Comments
Thank you. Yes, i actually wanted to replace more stuff, but because of the lack of time just could use ground, ceiling, walls, windows, doors and tables so far. Everything else is only this kind of wooden box unfortunately^^
Definitely will go more towards that direction, it's so fun and has lots of potential :-)
(rated by my daughter) The jump-scare what extremely effective, and the voice of the character worked well. The theme was well integrated, as the character was the one afraid of the dark.
It was great seeing a mixed reality and hand tracking game in this jam! Super impressive that you were able to implement this.
What I liked:
- Mixed reality worked well and seeing it used so early is exciting.
- The hand tracked button pushing worked flawlessly.
- Voice acting was properly creepy.
- I love a good jump scare.
Some Notes:
- I think disabling the guardian could have been avoided if the gameplay was kept away from the walls.
- It would have been nice to have something happen if the buttons weren't reached in time.
This was a great submission and I'd love to see more things like this in the future.
Thanks again for your hard work and congratulations on a solid entry!
Thank you, glad that it really seems to work :-)
You'll definitely see more similar stuff, planning to go more in that direction. I think this has so much potential.
To your points:
- Yes, i wished had have bit more time for actual gameplay, Actually had some ideas, but at the moment the only thing that happens, when you don't reach them in time, is that it gets dark^^
- About the guardian. You are right, and that's what Meta actually is suggesting in the best practices. But i wanted to have this "haptical feedback", you know, when you touch the buttons, that there is really also a physical element in the real world. Makes it even more convincing imho... especially in combination with hand-tracking. So i hope that we have in future maybe the option to simply disable the whole guardian during playing from games/developers side, without users forcing to do it theirselves...
Worked perfectly in a large room with roomscale! So much fun! The wood textures on everything were a bit much, but due to time constraints I completely understand. However, the feeling of running around my room hitting buttons and dodging my furniture was fantastic! MR is the future for sure! So much potential! If the jumpscare was a 3D object instead of a 2D sprite I think you would have had me on my butt screaming, so I am thankful it wasn't to bad. I did like the little narrator. Goading me on, that was a good choice! Solid entry, I had a lot of fun!
Cool, thank you very much.
Yes i struggled a lot with the correct placement and to avoid having buttons on unreachable positions etc... So that the actual visuals, gameplay and story were done in 2 days or so... the jumpscare was just put in in the last second, to have at least something halloweeny :-D
Wished had more time, but definitely will go on in that direction. I totallly agree with the huge potential.
Glad that you liked it and that it also runs on large rooms :-)
Great to see a MR game, so kudos for that!
Well made and a nice idea, I enjoyed playing it - it's a good solid entry.
It's super cool to see a mixed reality game in this gamejam. Great job! 👏🏻
The gameplay is simple but voice acting adds a nice touch to it.
It ran smoothly on my Quest 3 device. I didn't find an easy way to disable the guardian. I had to manually draw the boundaries of the room around the walls, otherwise the device would pause the app and switch to pass through mode all the time.
Thank you for the feedback :-)
I totally agree, when you have the guardian enabled, it's annoying, Meta should probably change that by default for Mixed Reality apps^^ But it's strange. On the Quest 2 (with OS v57) you can simply go to "Settings/System/Developer" and there is a checkmark/toggle, where you can disable it. Unfortunately couldn't test by myself on Quest 3 yet.
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