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A jam submission

Button in the DarknessView game page

A Mixed Reality experience for Quest 2/3/Pro
Submitted by BBIT-Solutions (@BBIT_Solutions) — 7 hours, 59 minutes before the deadline
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Button in the Darkness's itch.io page

Results

CriteriaRankScore*Raw Score
​Use of Theme -​ Was the theme incorporated well?#53.7503.750
​​Enjoyment - ​How fun is the game overall?#73.0003.000
​Sound Design - ​Was that bump in the night the perfect SFX?#83.2503.250
Overall#103.2003.200
​Halloween Spirit - ​Some aspect fear, the supernatural or the macabre?#123.3753.375
Aesthetics - ​Does the game look great?#182.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Amazing Game! I love the use of mixed reality to outline my room when playing! The only thing I think could be improved as the level design, it was a spooky wood texture but felt like it was a bit bland... Otherwise it was an amazing experience!

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Comments

Jam Host(+1)

Amazing Game!

I love the use of mixed reality to outline my room when playing!

The only thing I think could be improved as the level design, it was a spooky wood texture but felt like it was a bit bland...

Otherwise it was an amazing experience!

I'd love to see some more games like this where you can explore your own layout!

Developer(+1)

Thank you. Yes, i actually wanted to replace more stuff, but because of the lack of time just could use ground, ceiling, walls, windows, doors and tables so far. Everything else is only this kind of wooden box unfortunately^^ 

Definitely will go more towards that direction, it's so fun and has lots of potential :-)

Jam Host(+1)

It was a great game regardless I'd love to see more, let me know if you add to it and I'll happily test it out! :D

Submitted(+1)

(rated by my daughter) The jump-scare what extremely effective, and the voice of the character worked well. The theme was well integrated, as the character was the one afraid of the dark.

Developer(+1)

Thank you. I hope it did not scare her too much :-D

Submitted

She literally begged to try some of the games. She has been a bit of an adrenaline junkie for scary things.

Developer

haha, nice 

Host(+1)

It was great seeing a mixed reality and hand tracking game in this jam! Super impressive that you were able to implement this. 

What I liked:

  • Mixed reality worked well and seeing it used so early is exciting. 
  • The hand tracked button pushing worked flawlessly. 
  • Voice acting was properly creepy. 
  • I love a good jump scare. 

Some Notes:

  • I think disabling the guardian could have been avoided if the gameplay was kept away from the walls.
  • It would have been nice to have something happen if the buttons weren't reached in time.

This was a great submission and I'd love to see more things like this in the future. 

Thanks again for your hard work and congratulations on a solid entry!

Developer

Thank you, glad that it really seems to work :-)

You'll definitely see more similar stuff, planning to go more in that direction. I think this has so much potential.

To your points:
- Yes, i wished had have bit more time for actual gameplay, Actually had some ideas, but at the moment the only thing that happens, when you don't reach them in time, is that it gets dark^^
- About the guardian. You are right, and that's what Meta actually is suggesting in the best practices. But i wanted to have this "haptical feedback", you know, when you touch the buttons, that there is really also a physical element in the real world. Makes it even more convincing imho... especially in combination with hand-tracking. So i hope that we have in future maybe the option to simply disable the whole guardian during playing from  games/developers side, without users forcing to do it theirselves...

Submitted(+1)

Worked perfectly in a large room with roomscale! So much fun! The wood textures on everything were a bit much, but due to time constraints I completely understand. However, the feeling of running around my room hitting buttons and dodging my furniture was fantastic! MR is the future for sure! So much potential! If the jumpscare was a 3D object instead of a 2D sprite I think you would have had me on my butt screaming, so I am thankful it wasn't to bad. I did like the little narrator. Goading me on, that was a good choice! Solid entry, I had a lot of fun! 

Developer

Cool, thank you very much. 

Yes i struggled a lot with the correct placement and to avoid having buttons on unreachable positions etc... So that the actual visuals, gameplay and story were done in 2 days or so...  the jumpscare was just put in in the last second, to have at least something halloweeny :-D

Wished had more time, but definitely will go on in that direction. I totallly agree with the huge potential.

Glad that you liked it and that it also runs on large rooms :-)

Submitted

I'd love to check this out if there was a PC version.

Developer

It needs the room scan of the quest, so that it can be replaced by Scene API. Not sure, if that's possible to get on PC... 

Submitted(+1)

Hmmm sadly I don't think it is.

Submitted(+1)

Great to see a MR game, so kudos for that!

Well made and a nice idea, I enjoyed playing it - it's a good solid entry.

Developer

Thank you :-)

Submitted(+1)

It's super cool to see a mixed reality game in this gamejam. Great job! đź‘ŹđźŹ»

The gameplay is simple but voice acting adds a nice touch to it.

It ran smoothly on my Quest 3 device. I didn't find an easy way to disable the guardian. I had to manually draw the boundaries of the room around the walls, otherwise the device would pause the app and switch to pass through mode all the time.

Developer(+1)

Thank you for the feedback :-)

I totally agree, when you have the  guardian enabled, it's annoying, Meta should probably change that by default for Mixed Reality apps^^ But it's strange.  On the Quest 2 (with OS v57) you can simply go to "Settings/System/Developer" and there is a checkmark/toggle, where you can disable it. Unfortunately couldn't test by myself on Quest 3 yet.

Submitted

aaah that explains it. I didn’t look for it in developer settings

Developer(+1)

No worries, i wrote it on this popup at the beginning. But probably you missed it, because there is lots of other text on that page?

But glad that it then at least is possible on Quest 3.

So definitely a big learning for me, to show important information more obvious in future, thank you :-)