Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

elektriktoad

9
Posts
7
Followers
26
Following
A member registered Jun 03, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

New high score, 880! There's not much left to optimize, I get the feeling I'm approaching the theoretical limit -- at this point it comes down to more efficient bomb yields. In my mushroom farming session I obtained 6 diamond cards and 40 heart cards.



781! I completely exhausted swords in this run, but left a couple hearts in the shop. To get higher probably requires a lucky map with good bombs. I've outlined my game strategy below in a rot13 cipher.

Lbh arrq gb trg hc gb n fvk-pneq unaq nf snfg nf cbffvoyr. Lbhe irel svefg genqr-va vf guerr qvnzbaqf sbe $5 gb ohl na rkgen pneq. Lbh znl unir rkunhfgrq lbhe fjbeqf qbvat fb, fb lbh arrq n yhpxl znc gb or noyr gb ercyravfu lbhe fjbeqf naq lbhe fcnqrf orsber rapbhagrevat n sylgenc be zhfuebbz rarzl.

Fbba lbh jvyy arrq gb ohl ng yrnfg gjb fcnqrf naq gjb fjbeqf sebz gur fubc gb haybpx gur arkg unaq fvmr hctenqrf, naq trg gur hctenqrf nf fbba nf lbh pna nssbeq gurz. Bapr lbh unir n fvk pneq unaq, lbh'yy jnag gb trg gjb frgf bs jvyq-pneqf gb xrrc lbhe erfbheprf hc. Ghea va 6-pneq qvnzbaq unaqf nf bsgra nf lbh pna gb xrrc lbhe pnfu hc, lbh'yy arrq n ybg sbe lbhe zhfuebbz snezvat frffvba.

Gb zhfuebbz snez, lbh arrq n frghc yvxr orybj jurer gur zhfuebbz vf genccrq va n 2k2 fcnpr naq lbh ner fgnaqvat qvntbanyyl gb vg jura vg fcyvgf. K vf na bowrpg, Z vf gur zhfuebbz, C vf lbh gur cynlre. Gur zhfuebbz jvyy fcyvg vagb gjb begubtbanyyl gb lbh, yrnivat n uhfx oruvaq. Lbh unir whfg rabhtu gheaf gb 1) nggnpx gur bar arkg gb lbh (abg gur bar gbhpuvat gur onpx jnyy), 2) gnxr vgf urneg, naq 3) pyrne gur byq uhfx, naq gur zhfuebbz jvyy fcyvg ntnva. Lbh unir fcrag bar fcnqr, bar fjbeq, naq tnvarq bar urneg. Crevbqvpnyyl juvyr snezvat, jura lbhe unaq vf rzcgl, lbh znl arrq gb ohl fvk fcnqrf naq fvk fjbeqf sebz gur fubc gb xrrc hc lbhe snezvat. Vs lbh bire-snez, lbh'yy eha bhg bs erfbheprf gb pyrne gur znc, fb qba'g bireqb vg!

KKKK
KZ K
K CK

New record, 741! I had a really good mushroom farming session. With a few better optimizations I think you could get to 750.

Wow I am super excited for this! Into the Underdusk is one of my favorite exploration platformers, and was an inspiration for my own gamedev designs, along with Skelemania and You Have to Win the Game. The remake looks and sounds great!

I remember reading about this a year ago, congratulations on completing it! Did you remember to ping leafo about the release? https://itch.io/t/135167/roving-in-the-dark#post-257771 

This looks like a lot of fun, I'm also excited for the release! I like the different movement options in the video, and the graphics are charming. 

A more cave-like, brownish-reddish, underground Dungeon would be a really useful addition! If you go that direction, you could revise the current Dungeon tileset to be more of a polished above-ground Castle.

This game looks great, I want to play it from the GIFs alone. I'm seeing a strong Yoshi's Island influence in the palette and graphical style. The gameplay looks simple in a good way, and I would want to play more just to see what new gimmicks you throw at the player.

The player sprite is my least favorite thing-- the default face looks less polished than the other sprites.

I really like the artstyle of this game! I'm looking forward to its development.

I played the demo, the character moves at a nice comfortable pace and feels easy to control. The player and enemy sprites are all clear and easy to read although the explosion graphics' smooth scaling felt a little out of place with the pixel aesthetic.

I also encountered some weird behavior with the drop-through ledges. If I walked off of one to the side and immediately turned back around, I'd get pushed back on top of the platform instead of continuing down. And putting drop-through platforms above some of the instant-death gears instead of solid platforms is kind of mean...