i interpreted ending 1/2 as a fail state for the entire playthrough (i tried to quack all the ducks forward, i tried jiggling all the dead and dying ducks), but it seems that its a death screen relevant only to that screen's obstacles (with a following screen), i think in terms of game language that particular obstacle should kick you out to the moving mushroom duck screen when finished. i also somewhat wonder what the ducks did to deserve this (what preservation instinct failed or what drive was preyed upon biologically, our duck does come across anti-social in screen 1, perhaps its strong lungs are what let it host the mushroom without dying?, the symbiosis is visually powerful i just feel like its missing a little something in the ludo-narrative story-telling sense).
the game definitely got under my skin and i kept closing out of it which is great!



