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(+1)

the scroll down to start is flawless

confirm and change didnt support each other (i used change as in change cards, and im not super into the idea of confirming in this game, it seems to take me out of the atmosphere)

i think the whole game will make more sense when players have the option to navigate the menu instead of it progressing rigidly (i want to skip and look back at order, not saying its right but its my convenience), i do get how annoying that wouldve been to implement in the timeframe and the intended flow presented is really fun to swoop around!

Hey! Thanks for the feedback.

What about confirming would you say takes you "out of the atmosphere"? The confirmations are there to give the user control over when they are ready to "finalize" their decision, but maybe there's something we can change to keep the immersion (I believe that's what you're referring to).

When you say "navigate the menu", do you mean going from the client, to the table (the cards), and to the kitchen (the drink) - navigating between the playable areas? We set it up like that because:

  • the card selection is meant to be first because the user is selecting what aspects of fate they wish to attempt to alter, and 
  • the drink section is meant to go after, because each tarot (card) needs a matching ingredient in order for the drink to be "effective" in altering a person's fate.

If the drink selection is first, then the player would not know what aspects they are making a potion for. Does that make sense? I'm not certain if that is explained well, and we want the game mechanics to make as much sense as possible. 

Any further feedback would be greatly appreciated. Thanks! :D