Hey! Thanks for the feedback.
What about confirming would you say takes you "out of the atmosphere"? The confirmations are there to give the user control over when they are ready to "finalize" their decision, but maybe there's something we can change to keep the immersion (I believe that's what you're referring to).
When you say "navigate the menu", do you mean going from the client, to the table (the cards), and to the kitchen (the drink) - navigating between the playable areas? We set it up like that because:
- the card selection is meant to be first because the user is selecting what aspects of fate they wish to attempt to alter, and
- the drink section is meant to go after, because each tarot (card) needs a matching ingredient in order for the drink to be "effective" in altering a person's fate.
If the drink selection is first, then the player would not know what aspects they are making a potion for. Does that make sense? I'm not certain if that is explained well, and we want the game mechanics to make as much sense as possible.
Any further feedback would be greatly appreciated. Thanks! :D