im on a roof :) Glorp
i did 3 playthroughs and on my 3rd (first to do happy hour first cause i thought maybe the power gem would open the garage even though re-encounters are broken) i wished the abilities on level up were tied to the environment (sort of like a druid character to make it a little like megaman and pokemon in routing), obvi the abilities arent the selling point but i was looking to them to get a better sense of the atmosphere. using earth felt good when i got it...
first enemy rides a goose/duck mount, i think you're in a swamp cause of duck, Veronica may be loosely duck themed, duck power crystal ofc, the enemy aliens are a lightly beaked variant, i might be reading into some of these occurances but you're ducky... (the search for the duck is the only reason i didnt leave it at 1 run, the duck's power compels us all ig)
the visuals are very good, i like the missile even though i didn't see it till the third time round, i want to go in the garage or the spaceship or into the swamp even, i enjoyed being on the roof even at the expense of it killing my first run (green carpet and bottles clip together, also you can walk backwards or left in first room). kinda wish you just took one step for each tile instead of two, that confused me, but the movement is a wonky delight otherwise (complete with bonus arrow keys for menuing)
Alf(ilf) could use a little spin imo, i mean he's probably meant to echo sasquatch but it was the only design to really take me out of it (never watched alf so maybe idk). enjoyed the mutants though the car+warrior clashing was very very hectic for me trying to gauge at first and all that (main reason i think the ability writing needs to guide attention more effectively).
tl;dr if anyone's the ad it's us...