Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Death's design really does something for me, and i think the magician is an interesting contrast even if im not invested in the same way i am with Death (we are positioned somewhat antagonistically to the other cards presumably, but definitely with the magician and how we are disheartening to them). I was wondering how many of the animals you had planned out for each one of the tarot cards, obvi death=crow and magician=fox, but if you have the doc id enjoy hearing the scheme ;)! I also enjoy that death taking on the role of "doing paperwork" appears to be a fuck you to some of the other caretakers and not actually required of them or anyone, very fun and very fun that that comes across.

A lot of aspects so far seem a little safe (the archetypes make sense but some of the writing doesnt grab me as vividly, some of it does though), but i do think the interplays promised seem worthwhile,  one problem is that the game's shape needs to change over time (perhaps a group gets sick of death's trick and tries to impede your standard process, perhaps most characters wont even talk to you at the beginning and have to be unlocked in some way), not saying you dont have valid plans for this phase of the game, more that those things seem kind of daunting to me playing this far out (i tried a similar depth play and only printed the magician for mine, only with wildly different artistic uh merits yeah we'll call the differences in our styles a difference in merits sure).

having a top down WASD room section i think is very neat, its highly readable as game material i think is the biggest thing, hard for it to fail to say something. right now the game spaces feel highly utilitarian (im not against the grid start with gates for death, but seeing this formation repeated rigidly within the magician did raise some eyebrows, id go with something more [en]trail adjacent if you still need the chakras, but it might feel more natural in the full game anyways), this might be as consequence of time constraints, but im sure youll find ways to make them more compelling. Entering the stomach is weird given how conceptual level 1 tries to maintain itself but i like it, it makes sense when you realize you were churning the magician's stomach a little bit before going in, and that this might be a weak point for them (and that our character might be a touch invasive). being in the stomach did break for me, i tried to wriggle, i tried to click on the eyes, to no avail, so that the end of my experience.

i think the clickboops when they talk caused me to calm down and read a little more thoroughly, but the key strength is the design, holy!

(+1)

Thank you so much for the feedback! 

We didn't have the time to properly introduce the game's minigames unfortunately... clicking the stomach allows you to "pick it up" and move it around the maze. If that was broken on your end let me know the details, though I'm expecting to completely redo this aspect of the game anyways (it sucks after the first minigame lol).

Originally the game was supposed to have an actual world you traverse around which would provide a forum for a lot more diverse interactions like searching rooms for hints about the Arcana you are speaking to, but that was way out of scope for us unfortunately.

Also sadly we don't have any documents LOL we only planned for Death + Magician and I had to do most of the writing on the last day of submission ...

(+1)

Thank you for your feedback, and I am glad you liked the art. ( I worked on Death and Magician's art and character design)

Right now, the other Major Arcana, do not have any definitive animals listed to represent them. I do know that for the "Lovers" Major Arcana, I wanted to do a bird species that mates for life, but are not associated as the symbol of the perfect romantic relationship, like penguins, Geese, cormorants,  and Hornbills. 

I was also considering Unicorns for the "Lover" as Unicorns always felt like romantic creatures. For "Death," I was thinking of using wolves instead of/alongside crows, as wolves and ravens work together to hunt prey, symbolizing "Death" and their crows' partnership. I dropped the wolf motif for "Death" as I felt like their design would be too busy/ too animalistic. 

I do know that the more conceptual the Major Arcana (like Judgment and Temperance) would be more eldritch/otherworldly, probably using less animal inspiration and more botanical (especially through Floriography).