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(+1)

i really appreciate that the game lets you pick the order you go through the story, it turns what would probably be quite a stifling story (just by its mechanic) into something that feels quite expansive, i also really like that talking to the suspicious guy feels like we're stepping out of the story in a similar movement (that the suspicious guy is something out of story that the player character cant enitrely interact with, or 'they can't have what ee's got')