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(1 edit)

i wish gameplay amenities were breadcrumbed relative to the lake instead of the path, i went left first thing and broke the scripting  p sure, finding the lake at 5/8 ducks dead end was a powerful moment (i kept wanting to find the lake and orient myself with it but kept barely missing it in hindsight), flashlight could ping (reflect off or otherwise illuminate) things (like the lake, lake the lake) at distance (~2 and a half duck calls, i might narrow the play space too, i shouldnt have combed but combing also felt like a particularly bad plan with the width) to ameliorate my feelings.

i probably broke script cause i found holding two directions (W and A) goes faster and there's no sprint button. was there obviously an intended path for me to follow that worked fine: yes, am i going to change my ways: not really. sprint, jump, getting closer to the lake slowly.

i really wanted a spooky duck guy to give me a natural stopping point especially when i got the second duck (this was the peak of the gameplay for me), i like that the statues on the fence are ducks!