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A member registered Apr 23, 2018 · View creator page →

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Thanks for checking out our page, and a special thanks for trying out SuperHero in Training! Any feedback is incredibly helpful towards development. Thanks for playing!

- The DVNC Team

(1 edit)

DVNC Tech LLC is currently looking to hire a passionate Entry-Level Concept Artist. This artist would be paid on a commission basis and would work with the DVNC team to create rough world designs for an upcoming VR Action Platformer, SuperHero in Training.

If interested you can email with a link to your portfolio.


  • Ability to Sketch, Shade, and Color Concept pieces of art for world building and/or character designs
  • Solid understanding of human anatomy, color/lighting theory, and visual communication
  • Experience drawing sci-fi or space-related content
  • Interest in storytelling
  • Passionate about video games (bonus points for VR)

Job Tasks:

  • Drawing outlined, shaded, and potentially colored sketches for helping with the world and character design
  • Communicating with the DVNC Team 2-3 times a week (potentially more if needed)

Game Story:

The Intergalactic League of Superheroes has never before seen humans as potential hero candidates, however, with recent advancements in Hero Gear technology humans for the first time have the opportunity to become heroes and join the ILS. You’ve signed up to train with the ILS to become the first human hero.

After leaving Earth and being transported to a remote base in the outskirts of the galaxy you’ve been given your Hero Gear, an Anti-Force Suit and EQ Gauntlets. The Anti-Force Suit increases your resistances and gives you alerts on your EQ Gauntlets. Your EQ Gauntlets enable you to swing using a magnetic hook and fly using hand thrusters.

Your first step on your path to becoming a hero is to complete the training courses within the ILS’s base using your new Hero Gear. Can you rise to the challenge and become the first human hero within the Intergalactic League of SuperHeroes?

Screenshots of Game

A new VR Action Platformer form DVNC Tech

The Intergalactic League of Superheroes has never before seen Humans as candidates to be heroes due to their soft exterior and lack of any remarkable characteristics. However, with advancements in Hero Gear Technology, Humans have a fighting chance for the first time. 

Feedback is much appreciated!

Hey this is Daye, currently in control of the login for DVNC Tech. We are a Philly based VR startup. Our debut title is Superhero In Training and the alpha is actually out right now! We would love some feedback and for y'all to go on this journey with us.

Our plans for the game are to make it a highly competitive online and local multiplayer experience. But of course we need the help of an excellent community.  Please give it a download, beat your own best time, and train to be the best superhero out there! Superhero In Training, coming soon to Steam, Oculus store, and your local VR Arcade.

Yep this is a very good point. With the release of the Oculus Go I really believe we're starting to see the beginnings of this trend (from $1000+ setups to around $200-$300 for basic setups). This is also why we're trying to create the game's mechanics in a way where two handed and single handed gameplay is possible (that way it'll port over to mobile VR nicely until more mobile headsets get 2 controllers).

Hi All,

My team is about to start development on a VR Action Platformer. We created a survey to see if people would be interested in the idea before we started active development. If you'd like to hear more about the project or just want to share your thoughts on a VR Action Platformer we'd really appreciate it if you could fill out the survey. We also didn't just want to put out the survey without giving back so included at the end of the survey is a link to a 4k wallpaper from a level mockup we did. Thank you for taking the time to help us out and we hope to share more with the community soon.

Also if you'd rather skip the survey please let us know what you think here.


Yep I would say that a lot of high profile and low profile game devs use #screenshotsaturday.  I would say it's best to try to post once in the morning if you can and then again in the evening (these times are generally when most people are active).

The important thing is to not overwhelm yourself with trying to market (then you have less time to focus on your game). I'd say start with Reddit and just show off your game. If you have time make a short dev log weekly or bi-weekly and promote that where you can. Also don't forget about #screenshotsaturday (you'll always get a couple likes from that hashtag on Saturdays).

Thanks for reading the article!

Hey everyone, we just released an insanely long and detailed guide to marketing an indie game. This guide covers several strategies to marketing an indie game from gaining initial visitors on your site to building a list of email subscribers you can contact when you go on Kickstarter, Itch, or release your game.

Here's a link to the article:
Ultimate Guide to Marketing an Indie Game Before Release

This is only the first version of the article. Let me know if there's anything you'd like to see added. If you have any questions feel free to ask. Thanks for reading!

Hey All, 

My development team just released a blog post to help new and experienced game developers get started developing and find resources to cutdown their development time. The post talks about game development from a broad sense, then goes into active ways you can start making games and building a following. Finally, it lists more than 100 resources (websites, blogs, books, youtube channels, twitter accounts, etc) that should help with learning development or promoting a game.

Hope you all enjoy and thanks for reading!

Ultimate Guide to Getting Started in Game Development (w/ 100+ Resources)