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Don Whitaker

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A member registered 3 years ago · View creator page →

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Very cool.   I've spent many, many hours in Mandelbulb 3D. It has a sort-of-real-time view of the fractals, but it all feels a little 'ephemeral' until a full (slow) render is made. This feels so solid and physical.  Lot's of fun possibilities there.

Awesome! I love to explore 3D fractals, especially in real-time. 

Is this using pre-generated data, or could you create new variatipons on-the-fly?

Thanks for the clarification.

So content that supports VR and the device Vove

Is this a typo? Do you mean the FOVE eye-tracking  dev kits, or the HTC Vive? 

Thanks Skydjinn. I probably won't be improving this specific version of Breeders, it is just too janky. I've learned a lot about Unity and coding since making this. I may work on something similar in the future, though.

Beautiful!

Gravity Garden community · Created a new topic Roadmap
(Edited 5 times)

Here's a loose outline of my development plans Gravity Garden. Development will be somewhat slow as I do have other responsibilities and can't devote 100% of my time to game development.  Full release planned for mid 2018. Check the MindMap for more details about what I have planned. 

Planned for November/December

  • Save/Load system
  • fine-tune the main game loop:  plant, care, harvest
  • pests
  • finalize plant simulation systems. 

Planned for January/February

  • Purchase and place tools, decoration, and upgrades
  • collect and place islands and props
  • more plants and pests

Excellent - thanks for giving it a try. I like the 'playdough meets Tron' description.

Glad that you recovered from your rocket mishap. :) They'll be a better tutorial someday - kind of just dropping people into the game and letting them poke around for now.

Achievements will be a big part of the final game. This will allow me to create a game where players are free to just goof around or challenge themselves by working toward specific goals.

A few that I have in mind

  • Grow X number of a certain plant
  • Grow a perfectly healthy plant
  • Find X number of Alien Artifacts
  • Collect X amount of Energy

What sort of achievements would you like to see?

Gravity Garden community · Created a new topic Known Issues
(Edited 3 times)

I know about these bugs:

  • Player sometimes gets stuck after teleporting rapidly, especially when using both hands to teleport. Can usually be fixed by teleporting again and then pausing for a second before the next action.
  • GeoMelons sometimes mutate and start growing vines that aren't connected to an plant. These def need a rewrite - they are janky. :)
  • Had to turn of Single Pass Rendering feature in Unity - it's causing the game to crash when built. Hoping to get this worked out asap. It'll provide a big performance boost.
(Edited 9 times)

Alpha 6 - November 8th

  • Updated game engine to Unity v 2017.2
  • Nifty new shaders that supply a slightly cartoonish look.
  • Grab all fruits with both hands - current fruits active on GeoMelon, CosmiCorn, Bambooya, and DingleBerry
  • Tele-grab. Grab things from a distance. Your hand turns green when it's ready to grab. Uses the Grip button to grab  Soon an option for trigger, too. 
  • Tele-harvest. Harvesting 'portals' attached to your hands. Turn your  ripe fruit into more Seeds, Energy, or Compost.   Finally have an actual Game Loop. :)  Plant, Care, Harvest.
  • More tweaks to the locomotion system. Trying to make both modes feel consistent even though the Gravity On version needs to be different to make it work on uneven terrain.
  • Teleport now works when gravity is off. Just point into space to TP.  Set distance for now - later the player will be able to adjust the distance. 

Alpha 5 - October 6th

  • New player controller. Now it's all under one coherent system, all physics based.
  • Teleporting is no longer a tool based action. 
  • Player can change locomotion modes: teleport or thrusters
  • smooth turn or snap-turn
  • snap-turn by specified angle or choose any angle with stick/pad
  • turn strafing on/off
  • Improved teleport controls and marker
  • fixed velocity of thrown objects
  • fixed: some held fruits pushing player around

Alpha 4 - September 6th

  • Player can now harvest fruits from plants. Right-hand only for now. Grip button when your hand is near a ripe fruit. 
  • Fruits now give an indication when they are ripe.  More colorful and brighter is ripe.
  • Improved Clouds.  Now physics-enabled and more efficient. 
  • 14 new islands to find and explore.  Empty (for now)
  • 4 new farm-able islands. 
  • Velocity is transferred when player turns gravity belt off. 
  • Water and fertilizer particles now inherit velocity from player
  • Improved skyboxes

Alpha 3 - July 31st

  • Updated to SteamVR plugin 1.2.2
  • New Hands. Wanted to see what the game feels like with hands instead of controllers. Feels good. Just a few generic poses for now, but I will add more specific poses as time goes on. 
  • New configuration for fly/walk. Toggle between flying and walking by pressing the right stick/trackpad. Much easier now to switch between modes. No more 'pull-string' rocket tool, but I may bring that back in the future. 
  • Lots of new floating islands - I made a baker's dozen of new islands to populate the sky. All empty for now but eventually they will have things to discover and experience.
  • Dynamic lights -  similar to a day/night cycle without the annoying night time. :)  Still needs work but I like this first pass. Adds some nice variation to the visuals without bringing affecting performance significantly. 
  • Player now rotates around their head, instead of the center of their playspace.  More comfortable.

Alpha 2 - June 20th

  • Updated game engine to Unity v 5.6
  • GPU instancing now functioning properly along with Single Pass Stereo Rendering. Big performance boost!  
  • New plant - Energy Bubblers
  • New skyboxes
  • New control  to apply modified colors and image effects 
  • Delete plant tool
  • New cloud system
  • Beginnings of Inventory system
  • Harvest water from clouds, energy from stars, fertilizer from planetoids

Alpha 1 - May 14th, 2017

  • Basic player movement - classic first person controls or teleport
  • Bare-bones menu to choose plants and tools
  • Tools for watering and fertilizing soil
  • 7 different plants that grow, die, produice fruits, and respawn
  • Gravity jets that allows players to fly and navigate in 3D space
  • Scanning tool for testing soil conditions and identifying plants

I'll use this thread to collect all player suggestions. Tell me what you'd like to see in the final version of the game! You can reply here or start a new thread.