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Don Whitaker

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A member registered 3 years ago · View creator page →

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Thanks Skydjinn. I probably won't be improving this specific version of Breeders, it is just too janky. I've learned a lot about Unity and coding since making this. I may work on something similar in the future, though.

Beautiful!

Gravity Garden community · Created a new topic Roadmap
(Edited 4 times)

Here's a loose outline of my development plans Gravity Garden. Development will be somewhat slow as I do have other responsibilities and can't devote 100% of my time to game development.  Full release planned for mid 2018. Check the MindMap for more details about what I have planned. 

Planned for August/September:

  • Hands
  • Harvesting system
  • A few Pests for player to worry about

Planned for October/November

  • Limited inventory of seeds and resources
  • explore to discover new seeds
  • Basic gameloop in place - player must thrive to survive
    • plant seeds
    • care for plants
    • harvest fruits for resources or seeds
  • Steam Early Access

Planned for December/January

  • Save/Load system

Excellent - thanks for giving it a try. I like the 'playdough meets Tron' description.

Glad that you recovered from your rocket mishap. :) They'll be a better tutorial someday - kind of just dropping people into the game and letting them poke around for now.

Achievements will be a big part of the final game. This will allow me to create a game where players are free to just goof around or challenge themselves by working toward specific goals.

A few that I have in mind

  • Grow X number of a certain plant
  • Grow a perfectly healthy plant
  • Find X number of Alien Artifacts
  • Collect X amount of Energy

What sort of achievements would you like to see?

Gravity Garden community · Created a new topic Known Issues
(Edited 3 times)

I know about these bugs:

  • Player sometimes gets stuck after teleporting rapidly, especially when using both hands to teleport. Can usually be fixed by teleporting again and then pausing for a second before the next action.
  • GeoMelons sometimes mutate and start growing vines that aren't connected to an plant. These def need a rewrite - they are janky. :)
  • Had to turn of Single Pass Rendering feature in Unity - it's causing the game to crash when built. Hoping to get this worked out asap. It'll provide a big performance boost.
(Edited 6 times)

Alpha 4 - September 6th

  • Player can now harvest fruits from plants. Right-hand only for now. Grip button when your hand is near a ripe fruit. 
  • Fruits now give an indication when they are ripe.  More colorful and brighter is ripe.
  • Improved Clouds.  Now physics-enabled and more efficient. 
  • 14 new islands to find and explore.  Empty (for now)
  • 4 new farm-able islands. 
  • Velocity is transferred when player turns gravity belt off. 
  • Water and fertilizer particles now inherit velocity from player
  • Improved skyboxes

Alpha 3 - July 31st

  • Updated to SteamVR plugin 1.2.2
  • New Hands. Wanted to see what the game feels like with hands instead of controllers. Feels good. Just a few generic poses for now, but I will add more specific poses as time goes on. 
  • New configuration for fly/walk. Toggle between flying and walking by pressing the right stick/trackpad. Much easier now to switch between modes. No more 'pull-string' rocket tool, but I may bring that back in the future. 
  • Lots of new floating islands - I made a baker's dozen of new islands to populate the sky. All empty for now but eventually they will have things to discover and experience.
  • Dynamic lights -  similar to a day/night cycle without the annoying night time. :)  Still needs work but I like this first pass. Adds some nice variation to the visuals without bringing affecting performance significantly. 
  • Player now rotates around their head, instead of the center of their playspace.  More comfortable.

Alpha 2 - June 20th

  • Updated game engine to Unity v 5.6
  • GPU instancing now functioning properly along with Single Pass Stereo Rendering. Big performance boost!  
  • New plant - Energy Bubblers
  • New skyboxes
  • New control  to apply modified colors and image effects 
  • Delete plant tool
  • New cloud system
  • Beginnings of Inventory system
  • Harvest water from clouds, energy from stars, fertilizer from planetoids

Alpha 1 - May 14th, 2017

  • Basic player movement - classic first person controls or teleport
  • Bare-bones menu to choose plants and tools
  • Tools for watering and fertilizing soil
  • 7 different plants that grow, die, produice fruits, and respawn
  • Gravity jets that allows players to fly and navigate in 3D space
  • Scanning tool for testing soil conditions and identifying plants

I'll use this thread to collect all player suggestions. Tell me what you'd like to see in the final version of the game! You can reply here or start a new thread.