Here's a loose outline of my development plans Gravity Garden. Development will be slow as I do have other responsibilities and can't devote 100% of my time to game development. Early Access release has been pushed back to late 2019.
My current priorities are to expand upon the basic game loop, allow the player track their progress - and give them some goals to progress towards. Save/Load system is high on the list, too.
More details about what I'm planning for the next several months of work.
updated may 2019
- Build on the Game Loop and add more gameplay elements
- limited resources
- care for plants to survive and thrive
- discover new plants
- rewards for exploration
- Player can PROGRESS
- Goals so player has something to work towards