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Release Notes Sticky

A topic by Don Whitaker created 209 days ago Views: 64
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(Edited 9 times)

Alpha 6 - November 8th

  • Updated game engine to Unity v 2017.2
  • Nifty new shaders that supply a slightly cartoonish look.
  • Grab all fruits with both hands - current fruits active on GeoMelon, CosmiCorn, Bambooya, and DingleBerry
  • Tele-grab. Grab things from a distance. Your hand turns green when it's ready to grab. Uses the Grip button to grab  Soon an option for trigger, too. 
  • Tele-harvest. Harvesting 'portals' attached to your hands. Turn your  ripe fruit into more Seeds, Energy, or Compost.   Finally have an actual Game Loop. :)  Plant, Care, Harvest.
  • More tweaks to the locomotion system. Trying to make both modes feel consistent even though the Gravity On version needs to be different to make it work on uneven terrain.
  • Teleport now works when gravity is off. Just point into space to TP.  Set distance for now - later the player will be able to adjust the distance. 

Alpha 5 - October 6th

  • New player controller. Now it's all under one coherent system, all physics based.
  • Teleporting is no longer a tool based action. 
  • Player can change locomotion modes: teleport or thrusters
  • smooth turn or snap-turn
  • snap-turn by specified angle or choose any angle with stick/pad
  • turn strafing on/off
  • Improved teleport controls and marker
  • fixed velocity of thrown objects
  • fixed: some held fruits pushing player around

Alpha 4 - September 6th

  • Player can now harvest fruits from plants. Right-hand only for now. Grip button when your hand is near a ripe fruit. 
  • Fruits now give an indication when they are ripe.  More colorful and brighter is ripe.
  • Improved Clouds.  Now physics-enabled and more efficient. 
  • 14 new islands to find and explore.  Empty (for now)
  • 4 new farm-able islands. 
  • Velocity is transferred when player turns gravity belt off. 
  • Water and fertilizer particles now inherit velocity from player
  • Improved skyboxes

Alpha 3 - July 31st

  • Updated to SteamVR plugin 1.2.2
  • New Hands. Wanted to see what the game feels like with hands instead of controllers. Feels good. Just a few generic poses for now, but I will add more specific poses as time goes on. 
  • New configuration for fly/walk. Toggle between flying and walking by pressing the right stick/trackpad. Much easier now to switch between modes. No more 'pull-string' rocket tool, but I may bring that back in the future. 
  • Lots of new floating islands - I made a baker's dozen of new islands to populate the sky. All empty for now but eventually they will have things to discover and experience.
  • Dynamic lights -  similar to a day/night cycle without the annoying night time. :)  Still needs work but I like this first pass. Adds some nice variation to the visuals without bringing affecting performance significantly. 
  • Player now rotates around their head, instead of the center of their playspace.  More comfortable.

Alpha 2 - June 20th

  • Updated game engine to Unity v 5.6
  • GPU instancing now functioning properly along with Single Pass Stereo Rendering. Big performance boost!  
  • New plant - Energy Bubblers
  • New skyboxes
  • New control  to apply modified colors and image effects 
  • Delete plant tool
  • New cloud system
  • Beginnings of Inventory system
  • Harvest water from clouds, energy from stars, fertilizer from planetoids

Alpha 1 - May 14th, 2017

  • Basic player movement - classic first person controls or teleport
  • Bare-bones menu to choose plants and tools
  • Tools for watering and fertilizing soil
  • 7 different plants that grow, die, produice fruits, and respawn
  • Gravity jets that allows players to fly and navigate in 3D space
  • Scanning tool for testing soil conditions and identifying plants