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Dominik Hackl

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A member registered Mar 21, 2020 · View creator page →

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(1 edit)

Thanks for the valuable feedback! I might revert to the old control scheme and/or provide some control options in the next update. 

Edit: I updated the Demo!
Controls should now be similar to how they were previously but hopefully even better. You were absolutely right, I got so used to my new control scheme that I didn't realize it was actually a downgrade.

Thanks! You're most definitely not stupid, if anything it's the designer's fault :D
Generally you get an initial boost on the start and with that momentum you should be able to reach the highest orb, but I realized that the first level turned out slightly too hard to serve as a good tutorial.

Awesome to see such different takes on the roller coaster theme :D I loved your addictive mechanics as well!

Really cool take on the loop theme. Very polished and great visuals and sound design. Definitely kept me hooked for quite some time. Congrats from a fellow roller coaster developer :D

Very cool idea and great execution. The different driving physics of the cars added a nice variation. The art style was also very pretty!

Very smooth and polished experience. The game loop kept me hooked for quite some time. The sound design was especially outstanding!

Did not expect to see a Balatro reference in a train game but was pleasantly surprised! Only after completing a few levels did I realize you didn't have to complete the loop :D

Overall had a great time with this game!

Nice little satisfying puzzle game with clean art style. I had a good time playing through the levels!

Very cool idea to combine a 2D platformer with a roller coaster. The random track generation gave me enough motivation to try over and over again. Congrats from a fellow roller coaster developer :)

Thanks for the valuable feedback! I wish I had a few more hours to work on the building tool because I can totally see how it can get frustrating the way it's currently.

As for the lift system, they are there in later levels but in the first level you shouldn't need one since you get an initial boost on start which should be enough to get you through the track.

Thanks, I really appreciate that! I love your art direction as well and it shows how much effort you put into it!

Awesome presentation from the art style to the design of the interface to the audio. I would love to spend more time in this wonderfully weird Candyland. Congrats from a fellow roller coaster developer :D

Thanks for your kind words! The main thing that makes up my visual is the outline post-processing effect. It's actually a rather simple shader which I made following a youtube tutorial (I think it's called "Outline post-process in URP"). Other than that there is really nothing special going on in my scene, regarding lighting or post-processing. 

Really fun idea and very polished execution. I love the art style and there is a good variety of tracks and environments especially for a game jam!

Very cute and polished with clean design and lots of love for details!

I actually really liked the overly aggressive controls of the car. I also liked the concept of the tiny city which you start getting to know after a few rides. The game gave me Crazy Taxi vibes and is definitely worth exploring further. 

Really fun little game with a simple but effective visual style. Took a bit to read all the information on screen but then it flowed really well.

Really cool interpretation of the theme. Nice art style and great atmosphere. I had a blast swinging around!

Simple but effective puzzle game. I like your mythological theming and atmosphere!

I like the concept of spline manipulation to match the racetrack. The waiting time to watch the car feels a little long vs. actual gameplay, though.

Wow, I did not expect to play for this long. The balancing including the upgrades and the enemy behavior feels really good. Made me want to replay immediately when dying. Also love the scribble art style and consistent theming.

Thanks for playing! Yeah, there's a nasty little bug with connecting the last piece that I noticed just after submission sadly :D

I absolutely love the art style, both the scribble/doodle style and also the pixel art of the characters. Gameplay loop is also simple but addictive!

Very cute little platformer! Thanks to the donut shape the movement felt strange but satisfying at the same time.

Fun little game with creative use of the Loop theme! Drawing a spline track was my first idea for the jam too but I ended up going in a slightly different direction :D

Thanks for playing, I appreciate your feedback :)

Wow, thanks for figuring that out. I'm impressed :D

Very nice, thanks for persevering through everything :)

Your feedback and findings were already very helpful and I'll do my best to integrate it into the next version and eventually the full release :)

Sure thing, thanks for letting me know. Being a musician myself I already anticipated that I might make the sound puzzle too hard :D

The sequence is 1-4-4-3-2-4

However, spoiler, the puzzle should not necessarily be required for progression at this point.

Ok so for the puzzle left to it, did you already get across the 3 rocks puzzles inside the water?

Very nice, glad the key issue got resolved and you could see the rest of the game :)

The mushroom/page reward thing sounds indeed like another bug, but at least it doesn't break anything. Thanks again for pointing it out!

Have fun with the remaining parts of the demo :)

I'm so sorry, I just found that there was indeed a bug with the keys. The blue key accidently had the same ID as the other key, so when you collected it and saved, the game thought the other key was also already collected, so it didn't respawn when loading the game again.

Thanks so much for helping me find this bug, and sorry for the inconvenience :)

Please download the new version and the issue should be fixed (the key should now actually be at the spot B4).

Ah fair enough, then try combining the hint with your map (note the red grid with numbers and letters)

No the blue key is for a different house. If you can use an inventory item anywhere, the game will let you know :)

Thanks for playing, first of all :)

As for the next steps, you might want to have a look inside the large house in Lower Pinetown (there you should find a hint).

As for the strange dialogue bug - that's new to me, will look into it immediately, thanks for reporting :)

Thanks :)
It seems you had some weird camera zoom bugs towards the end of the video. I'll try to figure out what happened there

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Hey, I'm a solo game developer from Austria, trying to finish my first commerical game release. Since the game turned out to be quite large and there is still quite a bit of work to do for the full release, I decided to polish and release the first part (at least 3 hours of playtime) of the game as a free demo.


After working on the game on-and-off for almost 1.5 years I'm really happy that I have persevered and didn't abandon the project half-way down the road. Especially since I'm working completely alone on it, it's really tough at some times, as I'm sure many of you know very well 😄

If you want to try a brand-new 2D Metroidvania with a large open-world to explore completely for free - please give it a try and tell me what you think :)

You can download the demo here:

https://dominikhackl.itch.io/summit 

If you have any feedback, suggestions, ideas or come across any bugs (which I'm quite sure you will), it would be awesome if you tell me about it.

I also have a Youtube channel where I post somewhat regular dev logs, so if you're interested in the development process make sure to check it out: 
https://www.youtube.com/playlist?list=PLFkaZ2eIoiM3MlF5upoCE7KZovavYCn8g