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Ok so for the puzzle left to it, did you already get across the 3 rocks puzzles inside the water?

that is the one I am meaning to solve.
I just dont really get where the eye of the vulture is.
like , aside from the creepy statue, there isn't really anything memorable in that valleas far as I remember nor does it contain any of the used symbols.
maybe I am jsut overlookign something though, like usual :-)

god I am stupid! -.-

I totally forgot about the wheel of destiny, that one sure is associated with the water rock puzzle, isn't it?

even though it ain't remotely in the vulture though

So yeah, sadly reached the end of the demo.
Still have a bunch of unused keys left, including the crypt one.

Looking forward to the full game! :-)

by the way, it seems like the pages do respawn over (a long) time which probably isn't intended :-)

(+1)

Very nice, thanks for persevering through everything :)

Your feedback and findings were already very helpful and I'll do my best to integrate it into the next version and eventually the full release :)

No problems, was a quite enjoyable game :-)

little preset towards bug fixing:
if you are in water (not waterfall but just a simple area of water) and are basically underwater, you normally rise upwards until you hit the surface where obviously the upwards speed should stop.

however say you go a bit below the surface and press tab to open the map.
if you keep the map open, the game still continues and you float upwards.
however, as long as the map is open, the upwards movement isnt stopped at the water surface but you just continue rising until you close the map. then the floating stops.

so by basically holding the map open,from inside the waterinitially, you can basically float indefinitely upwards.
makes no sense to do in waterfalls as you rise up in them anyways(by the way, a slightly downwards force would make more sense in waterfalls).
but in normal water you can rise way above it that way.

havent really tested it much or found any good way to use this profitably as in msot cases you rise to like 50 feet above the water and then drop down and basically die from the fall before you even hit the water again.
the camera obviously doesnt follow you either, so you dont even see yourself falling down again.
havent tested out if you would actually float through solid things with this method but so far I see no practical reason to misuse this.
as it doesnt get you anywhere and water can basically only be found in the caverns anyways.

might be funny though to see if there is something hidden way above the caverns, even jsut to get to see it on the map.

but yeah, you wanna make sure the upward movement stops at the water surface even if the map is open :-)
just a funny thing I found while in water and wanted to look for the next way to go :-)


Edit: I just came to remember that there are a few poudles of water beneath the final area.

maybe I can cheat my way past the demo end barrier! >:-D

Edit: You REALLY wanna fix the water float thing.
I am currently walking around in the area above the "emerald desposit" marked on the map, so yeah...

you can actually cheat quite a bit with it, even though it currently is still pointless for the msot part :-)

(+1)

Wow, thanks for figuring that out. I'm impressed :D

found that by accident.
but even with that, it is actually quit hard to get up there and look around because of the random strong winds up there :-)