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^densch

2,867
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A member registered Feb 16, 2016

Recent community posts

Damn, thsi game hits hurder than any drug trip! :O

Thankfully I got no eppilepsy or I would be in serious trouble once all automation is running :-)

Nice game, this game has literally the perfect ratio between costs, income and such!

Unlike most other idle games where you scrap and buy upgrades for hours, 
already earning moneys, cristals and sure in the mega quadrillions, for the game to tell you to prestige to get an insultingly disgusting 0.5% increase in production.
which is an insult and downright sh itting in peoples faces when you literally spent half a day and more to reahc that point, earning like 10e158 or such of the base rate. and dev has the audacity to propose aka "you got no choice" for you to abandon it all and prestige for a .5% or equally insulting 10% increase.

so you dont need 24 hours to reahc prestige point but only 23.99 hours.


so yeah, pretty happy that this game is WAY more balanced with its upgrades prestige stages and such! :-)

shouldnt have bought that sh it standard.
no the start battle button is gone and I got the place standard shit isntead -.-

not really sure how to ebat it actually, except grind tons of guys at ocne. have everything bouhgt, sent in 10k guys but this time mammoth didnt get stuck, so they were all wiped out when only around 1/3 of the mammoth's health was depleted.

fell like the archers range could be better as only the ones right next to it seem to really do anything.

ine ine roud I managed to get the mammoth stuck on the left edge of the screen, o archers very slowly but stedy can wittle him to death :-D

Are the legendary party guys immortal?

Like they walk past my spikes, literally spikes on every tile AND slimes, and take zero damage.
Only once they get close to the core, does like 1 of them evens tart aking action.
Others likly still take no action and ram my core at full health.
super weird, no clue ever how strong the traps are like how muc damage does it deal and how much health do enemies even have compared to this.

or are hero units immune to spikes?
Would be good to know then.
Alo would be nice if the auto pulse didnt bother with that pile of normal units but rahter deal with the 4 hero units swagging through spikes slimes and the lieks as if they didnt exist, unpreturbed moving and amming my core O_o


currently having always 3 tiles:
fire, normal spike tile, then spike tile with slime on it.
thos 3 tile combinations always one after another.
kills normal mobs, together with auto pulse, decent enough.
but the legendary parties? no clue

make it only to like wave 90, about fame 15 or so.
and the legendar parties sjut wreck everything, can basically jsut try to tank the damage by maing core hp as high as possible.

i have so no clue where I am going. I jsut pick random open doors at random and follow to wherever stuff leads, killing bosses and gettign abilites along the way.
the whole red lore, stuff I shall do or go places, no clue. the map is kind of utterly useless to me as the whole 1-20 or so number rokms dont tell me anything, like 3 maps, 5 or so areas conencted per map, I dont get most things in this game at all. beat it anyways. it seems at leas,t can replay by goign thorugh some door

love the concept!

desptie reading the description, intially took me a bit to get that ability after respawn aint really randomly assigned, from then on, very nice puzzle game :-)

Would be interesting to see some kind of boss fight implemented with the same concept in mind

agreed!
(what he says: "there is a bug where the rebirth tree doesnt unlock even after rebirth."
 which is true. I did rebirth, got 54 points and even in the new try after rebrth, the rebirth tree still doesnt work, any button except center being greyed out and not working. sucks.)

Also PLEASE make it so we can use WASD for "movmeent" aka scrolling.
Cause I aint using a damn mouse wheel jsut to move around in a level!

yeah, sure took a while to be able to almost always one shot the bosses up to level 80 and do the 4 trials.
Even though I am stills ad that I sitll havent managed to get all boss tiems down to 0 seconds, for the altr bosses I still am only at like 1 or 2 seconds :-(

finally beat the gam, nice one :-)

wow, how tf do you expect me to beat the guardian in level 150 without taking any damage?

Like thatthing couldnt remotely scratch my hp regen but given how ridiculously high it's hp was, I literallysat there with everything shooting at it at suepr frequency for an easy 2 minutes while it scratched at my walls, unable to do any real damage.
but jsut took eons to kill.
and you expect me to kill it before it even reahces the castle?

I already have all upgrades and that is still far from remotely possible for me :O

looking goo till level 101.
but form there I literally cant dvance anymore.
cause I cant ebat that level, therefor dont earn any crown upon defeat, therefor cant buy any upgrades that could get me away.

And of course, we can no longer play levels 1 till 100 which were kind of the place to grind crowns.
mabe should have grinded way more crowns and maxed out the pre-act 3 crown upgrades :-(



the update definitely was a good step and much needed, especially for the graphics.
cant believe that this is how fluidly this game was upposed to play :O

but few thigns could sitll be changed and made better:
1. PLEASE implement autobuy,with option to unselect upgrade that I dont want bought.
Like, aside for that one time for the achievement, I never use anything but arrow towers.
so autobuy wasting money on frost or cannon upgrades is a waste of money.
so yeah, would be nice to have an auto buyer that just buys the cheapest currently affordable thing each few ticks or whatnot (or rather, keep buying the cheapest thing until the money is empty or not sufficient for anything else)

2. the start at wave x thing.
first off I dont see it in the actual game.
Main menu has it, sure.
but in game?
would  be nice to have too, when I am for example done with upgrades, theres only the defend button which is jsut your standard "start from scratch"button but no wave buttons.
same for after you beat it and the "you got defeated" popup, no way to restart but at wave x either.

Also in general an auto restarter would be nice.

would be cool if you culd nake the wave start thing a toggle, like mutually exclusive checkboxes where in options or somewhere you can choose one of them and it is jsut a universally applied setting .

oh and you said that one can startat wave x and get half of the coins one should have till then. or something.

well, jsut for the sake of it, jsut triefd start at wave 40, had thigns set to 2x speed.
nd got oliterated in 2 seconds.
Like you dont even have enough time to buy things before they kill you.
sicne you basically spawn with level 1 gear and enemy is tons of level 40 troups.

so the concept with level select is solid in concept but in practice it doesnt help much.

you would need to chang soemthing there.
I would suggest implmeneitng a pause button (which you kind of have) but that actually lets you buy upgrades while paused.
cause that way when startng at wave 40, you could pause, buy everything and THEN let stuff play out when both you and enemy are up to par.

oh and it would be smart if you could make it so starting at anything than level 1 starts the game paused.
so you dont have to have suepr reaction to pause the game there before the level 40 guys start to slaughter you.

basically jsut start the game paused for any late level starts.
for normal level 1 start, it shant be paused.

and of course, with the paused level 40 or so starts, stil autobuyer should do its magic if it is toggled currently

(1 edit)

I would assume that is the secret one.
from what it seems there are 2 ways for how this can end, diplomatically... and not diplomatically.
of course your actions during the journey will decide if even both options will be open to you.
the diplomatic one likely is the secret one, givne what is needed for it.
in comparison to the other one.

(and yeah I talk super vague on purpose cause dont wanna spoiler stuff. but from what i see, there basically are these 2 endings, assuming the dev doesnt reveal a third one. which Iowuld have no clue how or where to obtain)

well got past that but now I basically only have the boss damage and pixel worth upgrades left to be maxed.
which each take many billions.
killed only 2 bosses so far and it doesnt exactly feel like there is anything to do than let the game run, buy a boss damage upgrade every few hours and wait for stuff to end.
also pretty much a mystery if or when a boss appears or respawns or something, so planning is kind of impossible.
is it a cooldown, is it once you have collected that much experience again? who knows.
also, I previously let the game run idle a lot too (it's an idle game after all, duh) and while it told me how muh money I got, I also had crissed many levels, so the usual "yeah, youa re level X, you unlocked Y" popups never appeared.
which is no huge problem but it had me look into the upgrade section to see what new stuff apparently exists that can now be upgraded.
currently level 25 and it feels like letting it run idle, but in the foreground (cause otherwise the 50% feels even slower than it already is), is the only way too go.
I dont even wanna imagine what the other comment meant by beating the final boss.

it sure becomes nasty ocne you ar elike level 17 or 18 and basically just make like 100k a second but need already 200 million for one upgrade.
let alone wait till you got enough experience for the next level.
currently literally need 2 billion and 15 billion for the already unlocked rainbow mode and overclockupgrade that I cant remotely afford it without letting game run for few hours or so O_o

Also as others imply, jsut a slanted slide and a fan to the left, with same direction as the slide, beneath the log spawn point make kind of launch paltforms easy that jsut yeet logs for a bit in the direction the slides point.
so you could theoretically jsut yeet log bit by bit thorugh the air, fron one launch pltform to the next till you reach the goal.
wasnt smart enough to come up with that before I wass already up to the conveyor belts but definitely a possibility :-)

frist off since the games start you can jsut drag logs into the fires of muordor yourself.
inefficient but way to make money bit by bit.

and after that, use fans, trampolines and such.
and later you discover how easy and way more controllable stuff with conveyor belts is. :-)

Also a thing sightly annoying:
If you "hold" an object, use wasd to move camera.cause you wanna place the thing in a lwoer area currently not yet on screen.and the obejct doesnt move along with the camera.which leadsto you still holding the thing (of corus e assumign you kept legft mosue pressed during the whole ordeal)but it is not on screen anymore cuase it is still in the area further up off screen.
so yeah, when camera is moved the object should in my opniio  move together with the camera if held (aka left mouse held down)
at least thats the behavior I am used to. that the objects basically is anchored to the same viewport coordinates unless the cursor moves it within the viewport no matter which in game area the viewport shows.

or soemthing. hard to explian. but if you hold an object aon screen and move the camera aka viewport is moved the object showd be moved in the same way so it stays viisually in the same spot on the viewport even if it's game world coordiantes have to change.

cause otherwise moving stuff around from one end of the "world" to another becomes a PITA.
like drag object to the right , drop it. nove camera a bit too the east.
drag and drop object wihtin viewport, move viewport,e tc.
PITA.
should be able to have held object jsut move alogn with the viewport.


Also amke the hit box of then fan activation bigger/better fit it with the visual button :-)

to be hoenst I used this strategy to cheese some of the challenges cause the "reach 2/s" an such challenges only look at how many items are burned in a given time.
so if you steadily harvest each one and dump it, one after anotjer.
or just collect 100 in a pile and then delete a slate to dump them alla t once into the fire dowesnt matter.which aenugh planning and collecting, you may be able to cheese the "keep >2/s for 15 sec" things too.
jsut collect a ton of things in a container.and then open a slit that is chosen in a way that just enough of them roll into the fire at once to keep the needed frequency going.

maybe, actually not too sure on how to solve the issue.

Maybe have space for the "cancel selection/buy menu/anything"?
but that would require keyboard button. but alas you use wasd to move camera anyways.

just have left click be left lickk as ususal, right click for the "contect menu".and space to cancel any selection or whatever may be going on.

some people may hate having to use both hands but you cant make everyone happy :-)
at least it would make things easier.
and yeah, likely havign it be a single purchase eahc time might make sense since unlike other games, you arent really like placing multiple objects in one line or soemthing, so that extra click before each new purchase wont kill anyone.
you basically place items one at a time anyway.
should howeve,r evne if you are not in the buy menu, still rmember the last orientation of conveyors and such that you last used.
so upon next purchse you dont have to rotate to the same angle eahc time but it starts at that last angle by default.

(1 edit)

yep, basically slides and conveyors brign you all the way.
and even in the "bring logs over the mountain" kind of level, neeeded like 1 fan and the rest all conveyors.

you should probably add restrictions and stuff in some levels, like conveyors banned, can only use 4 fans max and such

Especially annoying when you buy fans.
you are in buy mode.
you click somewhere to place fan.
you now wanna activate the fan, trying to click on that one miniscule pixel that turns it on.
you accidentally place a second fan.
you right click a bunch of tiems to remove the additional fan.
gotta be careful though that you dont click another time, accidentally clicking remove on the original fan too...

so yeah, can get a bit annoying.
or after buying before you do anyhting else, gotta right click on soem epmty land soemwhere before you do toher things.

How it at began...
man your music is epic! :o
Just watched the boys playthrough of Zort and especially the music fucking rocks! :O
The whole instruments and concerts part sounded so cool!

for time 1h 26m which could have been faster if I didnt look for crystals for quite a while at the end.
But wouldnt be any fast time either wa sicne I never aiemd for it in the first place.

Damn I finally found it. Somehow that one wasnt as obvious as most others to me.

It was a crystal in the hat guy area. And not the most obvious one there, the other. Should have been obvious to find but when you are always on the lookout for fake walls, you tend to ovrlook other stuff...

(1 edit)

I would think so.
if I remember right one was the telephone room and one was in the wall next to it, wasnt it?

cool game. but of course I found everything so far but jsut cant find the last missing crystal no matter where I run around. feels like I have been everywhere 3 or 4 times already but jsut cant find the damn crystal -.-

compared to lamps in the previous build, is the lure potion unlimited in range?
Cause before you could only place lamps next to urrent light area edge, so wise versa the light area msut be clsoe enough to the clown in the first place that the lamo then can unveil it.
Is this true for the potion too?or can it, asuming no physical barriesr present jsut be thrown on the clown anywhere in the dark on the map and it will make him aggro and come out of the dark, even if the reveiled potion location is not connected to the "discovered" area so far?
Think I gotta play the game again, didnt really use any potions there. must test them

but isnt this kind f good in a way?
that means the clowns cant escaped either and can onlywait to more or less slowly be killed off by you.
after which you can repair the bonfire and move it out of the way.

oh and towards the end it seems that workers harvesters and such jsut stopped hviing a f.. about certain work places?
like in the final room with the elevator as well as select other places there were still gold, silver etc patches left, easily in the open field and amrked with right click.

but no matter how I marked and unmarked it, the workers were standing aroudn idle sattered in the different places where they previously had mined their last thing.

same for harvesters, had an egg in more of a corner of a room. but accessible, nothing in the way.marked forever, noone caed.only WAY later when I was literally busy elsewhere I hear battle music caiuse some harvester finally decided to give a sh.. abou t that forever marked egg after all and had mined it.
so yeah, you gotta implement the whip so those miners harvesters and such do kepe their work motivations and dont just sometimes decide to ignore clearly marked targets forever.

huh the levels sure have gotten WAY bigger with way more enemies! :O

Just wondering how the lure clowns out of the dark potion works, like how do I even know where clowns are in the dark?orare the shadow clown grimaces no longe rjsut decoration but the actual positions of the clowns there?

Also,before the one hyper shy clown would be lured out by placing lamps at the current light areas edge where via sound you knew that he was there.now light area vs lamps aint exactly a thing anymore, so how do we catch that clown that always runs away when lamps are lit?
good game, definitely a lot better and bigger as before.
one thing: I woudl show the upgrade button asap at the start.
cause tried to play, saw zero upgrade button vbuildings button and such. could only mine.thougth it was a glitch or somehting. played the tutorial, buttons were there from the start.retry at the game:again no buttons visible, could only mine witohut no visible waay to even spent ores.
only after collecting a certain amount or soemthing do the upgrade button and buildung button show up even though the miner building even costs nothing, so upgrade panel with itshould be directly availlable, shouldnt it?

Well good game I guess.

felt a lot like east runner simulator 9000.

Like TONS of in a way very similar levels, jsut with different backgrounds and other variations, same 3 types of enemies and you always run east, basically can kep the right arrow held and jump a bit while nosntop shootign scharges fireballs (2. and 3. weapon jsut arent worht bothering with when the charged fireballs almsot isntakills everything and have literal homing included.
also better keep your hands of challenge smsot of the time as the first wave foten spawns 2. bug enemies.one of which always lands in the ceiling at the top where youc ant hit it, so you are idnefinitely locked in the trial area.
that aside... tons of similar levels, woudlnt go as far to say they even seem procedurally generated in a way, basically one main path east wards, you can go a biit up and down into crannies and noks but not really wotrth it sicne coins or pints or whatever the currency is are all you will ever find . and you will find tons, way more than you could ever need to buy the like 6 possible upgrades that are hiddden between the very unfittingly named "settings" point in the esc menu . only stumbled upon them when I wanted to loo up actual game settigns and ended up in a point shop instead.
but that aside good game.
jsut WAY too many, way too similar rooms.

like I dont know how many rooms I did.80? 120?200?
who knows.
and like only more or less 3-4 bosses, with like 20 or more simialr rooms between them.onyl towars the end the boss rush kind of vibe with 5 rooms having a boss in every single one was a nice change of pace.

come to think of it after a point the game devulged heavy into the run east while hopping room cleaning routine.before that there were at least those 3 slos stone barriers that probably were meant to stop you from advancing but aside from the very frist one you could totally jsut jump over them and ignore them.similarly for lots of elvels in the start, the intended route liekly was finding certain secrets , defeating thigns to unlock a route leading to poitns andsecrets.but often form the end point, you could sjtu drop down through a platfor, collect sutf, and double jump back out.


and yeah rooms very similar after like the first thrid of the game.always long corridor, youstart left, run to right. some trial thing somehwere that you better shouldnt touch for reasons mentioend above.and at the left a rest thing, a stone that you can pick up and noone knows what it does. and a short sentence you can lsiten to.and of course the same kind of enemies which you can all one shoot from far away while runnign easrt.only exception the armored thigns, thy take 2 charges to die.but ar stunned after the first charged shot, so no issue either.so yeah.good game but jsut tediously long and again and aain thesame in eahc room

well short demo since in the second room with the 3 keys you cant pick up the top right one.
like it does it's aniamtion there I stand in front of it, hop in and aorund it, nothing happens.
no collision detection.

also got the thign in the east room, no clue what it does

by now I gpt rebirb 2, did basically all the mine stuff upgrades.
but the lakc of legelendary spitrits makes stuff suepr ahrd.
so instead of level 6 I know idle around in level 7 failing hard there.
got all the roads, baits, hooks and such,for the msot part mostly missing a few legendary fish from alldungeon levels and different areas (like costal, machine,e tc.)and of course the basically nonexistent shinies where even a dman luxk x3 thing from the market with oveprriced per bait prices wont help much...
doubt I will ever see my monster bestie on level 9 ever again :-(
and daily quests?honestly wtf should i care about a permanent 1.02 seed multiplier?
I havent looked at seeds corns and such sicne 5 months agao when i first played the game since everything is only about progress in the dungeon.for which I currently need 500 legendary spirit for each of the 3 things 8got more than enoughgold ore things. they literally catchdust lying there in the tousands cause you can only use them for thsoe specific upgrades. which i cant do cause I lack the aura for it.

If only my name was Su Wukong, then stuff would be easy....so yeah.one lineof ugprading needs legendary spirit aura, doesnt sdrop for early level 7 monsters.
or replacing 1 or 2 epic artifact with legendary ones?
guess what doesnt drop either?
those. and syntesizing with 3 epic items is also ahrd due to both drop rate of epic aritfacts AND the ton of epic sprit aura needed for it.dont even wanna think further on actually upgrading legendary items to +15, what costs that will be...
soy eah, pretty much stuck here, only choice is like placing the parrot, leaivng game running afk for a week or 2.maybe I can then move from the top of level 7 more to the middle of the level where enemies are 10 to 100 tiems stronger.
if I jsut lookm at the boss, what he deals on damage with one hit is likely 10-100 tiems what my current max hp is.
the scaling is pretty ridiculous.
so yeah,I am better off paling somethign else I get.
I mean I play in the web version, so I cant even sue the chat cause i didnt sign in with email.

and Isjut get the feeling this isnt supposed to be the lind of game I think but rahter some multiplayer game that you are suppsoed to come backahc day for an hour, do some daily quests, do some short raid campaign for random strangers and leave till the next day, mmo style.
cause I dont see how to advance right now in a simple idle style, except the surper grindy "lett it run for a week and shortyl return to buy the next upgrade" style.