Can't wait for the full game!
The game is really cool but also quite hard at times.
Especially some of the ambush scenes are quite hard, especially after you just did some parcour which cost you like most of your health.
Also was stuck after a while when the "linear" path had ended.
Took me ages to realize that you can skip back in time without losing information.
And even then, it was not always possible to know where to go.
Also quite often I came to situations where I wasn't sure wether I needed a certain upgrade for that situation.
Or if I was just doing somthing wrong.
Also I came to do things in this order:
played a while-activated electricity-stuck cause everything is blocked by electricity
Only after I realized that time skipping is possible, did I jump back to a point without electricity and moved on.
Only ages later did I come into a room where i got the info about being able ti time skip (you know that certain dialogue).
Well it isn't like i could have used that information back then when I was stuck after activating electricity, heh?
Now when I have finally figured stuff out on my own, I finally get told that information?
Well don't need it now anymore anyways.
And also, what's up with the one hit kill monsters? O_o
Especially the bird with the 4 explosives, can't hit him most of the time.
Merely determination and persistency enable me to overcome it.
And a hit and hide strategy.
Still, looking forward to the full game!
Any ideas when it will come out?
Recent community posts
Can't wait for the full game!
No, a qwertz one, german layout.
It's just that 9,),] are thle same button .
And for ] you would need to hold shift and and press the 9 button.
But since shift already makes photos, this doens't work.
But doesn't matter, I already finished the demo by now.
Didn't even need that gallery.
Looking forward to the full game, was way too short :-)
the brackets button doesn't seem to do anything :-/
Couldn't you have chosen an easier to access button?
Cause I have to hold "alt gr" and press the 9 button to actually access the ] button.
Downloaded it and played it until after you get the wall jump upgrade and cross the bridge.
Then went to sleep.
Wanted to play it the next day but game started at the beginning again.
So fuck it.
Savepoint doesn't seem to do anything near what it should do O_o
I don't have a problem with challenging.
For example there was one room where you had 2 moles and a bat close to each other.
First try I tried bruteforcing my way through but didn't make it at all.
But once I realized the pattern of these enemies and how they can be defeated, it was merely a matter of timing when to jump under the bat, so that the bat can't hit you anymore. From there defeating them was easy.
Noever had any problems anmore with that segment.
But as you also mentioned, the bees or whatever they are are just a bit too random.
Sometimes they fly around randomly at the other side of the room but when you think it's safe and walk directly below them, they seem to directly aim for you.
The ghosts are okay, even though it's kind of hard when you are climbing down an area with a ghost in it.
Cause then the ghost will emerge from the ground and there's no way to defeat him beforehand.
So you have to lure him above ground to actually be able to hit him.
But anyways, mostly savefiles and some way to know that acheckpoint is close would be great.
I am just the lucky kind of guy who, when given a crossroad will definitely always choose to explore the way that isn't a checkpoint.
While the checkpoint was literally 1 room away :-D
I'll take the part about it being hard back!
Please don't change the difficulty, it's fine as it is.
I was just too dumb, both not realizing the existence of certain checkpoints (literally just walked past them by accident) and didn't figure out how to beat certain enemies before.
only the bee things are quite a pain since I don't see any pattern there.
At least not a obvious solution.
Maybe I'll figure out a good way to figth them eventually.
So the only thing I don't like are the savepoints that are currently not there.
But honestly it doesn't matter since in my last run I played it for a longer time and reached some of the ends of the alpha, the not working door and other things that indicate that stuff beyond there hasn't build yet.
So currently I don't need savegames since I have seen mostly everything in the alpha, including beating the first boss.
But I have to say, i already love the game!
Looking forward once even more stuff is unlocked!
Cool game so far.
Even though some part are just really hard.
And especially the fact that there are only checkpoints and no real save files is gettting annoying over time (Meaning you have to restart the whole game after closing and reopening it)
I fortunately wasn't born in this era but I just don't get why people like stuff like Dungeons and Dragons.
Playing the game and performing or failing actions based on dice rolls?
I want to beat a game by my skills not on mere luck from a pseudo random number generator.
I see tha you remade platformer as an old school rpg and I like the idea behind it.
But I can't understand why these rpgs could have ever been popular :-D
What are the controls?
If you publish a game on a website, you can expect people to play it at their computer.
And computers use keyboards, not some xbobx controllers or other stuff.
therefor it's utterly useless to post some controller commands in the menu.
Tried att the buttons but except the sword swing button, I cant find any others.
Where are all the things like inventory and stuff?
Thanks, already beat the final boss on the normal way...
Figured the piano puzzle out.
Now all that's left is finding the sign of K,
beating the boss in vulcano(he's even harder than the other boss fight I think),
finding these damn 3 last skills
and finding a use for the iron key. :-)
just some things are a mystery for me.
For example the second key from the trade quest
(after the oak part, where to use it? Tried every locked door :-/),
the strange note (where should I use these directions?),
then the piano (found it and used the part, but nothing really happened),
and other minor things that I can't remember right now.
can you maybe give me a hint with these things, at least to which location they are rconnected? :-)
But one thing is annoying:
I'm in the like 7th level (after the boss statue) where you have to climb up , there's 2 balls and 2 moving platforms (1 vertical, 1 horizontal)
When on the horizontal one, jumping works only 5 out of 10 times at most!
Whic is annoying cause you have the cristal ball, press left and jump to get on the vertical platform, but jumping fails so you just walk off the edge.
And thanks to the ball you are wearing, you can't even get up anymore, so the only choice is to fall all the way down , die in the spikes and try again!
After like 10 attempts which in 8-9 cases failed cause jumping didn't work, I give up for now.
Okay I managed to do something that akes rocks disapppear/kill close enemy.
But I still don't know how it works and it only seems to work rnadomly.
I also don't see how exactly it's linked to the decreasing bar in the menu.
I'm already stuck at the beginning.
After collecting that battery there, I don't see where to go next:
I can either just jump around randomly without getting anywhere or touch that red guy twice to die.
But I don't see how to advance.
That's the kind of game I love!
Solid platformer, nice metroidvania.
You search and find items, use them to explore new areas, etc.
Also it sounds so easy to make such a game, so few people actually made it :-/
But this one is definitely great here!
Hey, I'm totally stuck on a level.
I'm in the level with the green dragon thing.
What I tried and failed:
Going to the end of the cave and in the hole there
letting it pass above/below me
Letting it touch me
So I can't finish the level.
there is no black/white finish square, no finish hole or anything.
And letting it get by in the hope that it may open a new path for me was not right either.
So I don't know how to finish this level :-(
Oh, and if you are too fast, that thing even stops chasing you, level stops from shaking and...
well, you have nothing to do anymore O_o
After obtaining the ak, stuff became too hard.
The wave being too long and the ak overheating too much.
AK and mines just don't do the trick there.
Also the knockback is annoying since taking down snipers takes ages that way.