Error occured: TypeError: can't access property "depthRange", T is undefined
^densch
Recent community posts
oh yeah almost forgot:
6. the chests.it's nice that you can buy an upgrade for it to auto smash the chest. but the very popup itself gets annoying too, as you are y´jsut in the right flow of mining blocks and have tointerrupt each time to basically click away a popup.jsut give an upgrade that auto accepts those too or doesnt show them anymore and jsut gives a "+3 to mining damage" hint in the corner or such.
sad that zeppelinsdont exist in the actual play mode. they looking good.
huh, the story mdoe is actually a tuora of sorts I guess?
I totally played stuff in the wrong order.
Like any sane person sine ce it is listed first I jsut chose play on the main menu and been grinding it out there.
thigns to improve there:
1. in general for a very long time (pun intended) ou often fell like you have too little time eahc run. Like I would do tons of runs one oafter another that eahc brought only 100-150 coal. while one ugprade already needed 300+ coal.
at some point, basically after you buy the +1sec/ressource thing, it becomes the opposite.
yu easily clear the whole map within a minute or 2.and jsut sit there and wait for another 2-4 minutes till times runs out.so you haveway too much time then stuff to do.
so yeah, you first do tens or hudnreds of way too shrot, too little ressource yieldings runs.and then suddenly runs give you max ressoruces each tiem cause you dig up everything except the unbreakable red blocks. and then gotta wait for time to be over.
so time pacing there jsut feels off in a way. or I bought stuff in worng order but ressources always felt so sparce....
2. yep, not being able to quit early... BIG BIG PITA!
woudl make it WAY more enjoyable
3.not being able to dig the red blocks. like, I know this is basiclaly the end of current vdevelopment.but it would kind of feel more "fulfilling" if you could dig it all up, icluding some "core" block at the bottom that triggers some shrotcut and basically gives you the end gamecredits.jsut more so it doesnt feel like half way throguh the story, even thoguh it currently is sitlk in development.a place holder ending implemented, if you want
4. immortal blocks.jsut annoying, not sure if you get the ressoruces from them.but them beign immortal, especially the eye ones is sjut annyoing.
5. once a drill spawned on the left most column, the border one thatis obiously containing unbreakable blocks. was kind of pointless and wasted a bot in that round.
Now I'll go into story mode which i likely should have doen from the beginning.but yeah, play was written above sttory mdoe so i assumed this was the right place to start.not that story mode is kind of the tutorial and you do the play afterwards.gotta choose better naming there.
good game. I am jsut too stupid to udenrstand what the hints want to tell me and how this relates to circle and line patterns :-(
got the first one by sheer luck and trying randoms tuff.
but now with the second 2 diarams next to each other, I'm stumbed :-(
Like I udnerstand what the levers do and how to use them, I literally just dont know what to draw
the abd thing is I couldnt even offer you any suggestion how to fix this as just giving you tons and tons of resources would allow the players to jsut max out everything early on, before even "advancing" to further area. which would be kind of pointless.You could limit the current max level that a thing can be ugpraded to based on the current advancement level. but no idea wether that is feasable tio implement nor if it is a good idea, since it basically wont allow ou tog et a bit overpwoered before walzing through the enxt wve if you get my gist. and being overpowered can sometimes be pretty funny if you dont overdo it.
funny how you can softlock yourself by harvestign everything in sight and using it all for upgrades, so you dont have enough to be the lamp upgrade but also got nothing left to harvest. therefor softlocked due to insufficient ressources :-)
Cause I totally jsut did that when I should have bought the second lamp upgrade :-)
cause first wave totally shocked me when I sjut wanted me place cause the area was cramped with upgrade buildings and upon upgrades those 2 mosntrosities appeared. so this time wanted to be prepared.well got too prepared, no money left to initiate the actual fight :-D
hm, somehow msot of the "trahs" (sticks and cones) arestuck on the right side cause the 2 buildings there block anything from reaching further to the west and I currently have jsut a bloackade of stick and coens on the right , with the 2 buildings as the holding core, that blocks anything from flying further than the very right.
so that sauna to the west, nothing gonny reahc there :-D
or my throwing distance upgrade isnt high enough, I dont know
Good game. The text when you are supposed to drop from the ledge, maybe should be changed from Spanish(?) to English.
For the first boss:
1. he kind of becomes impossible if you got 3 of 4 hits in and fall down.
because he will just nonstop rain green balls down but only in the center area (basically from the middle platform to right in front of him, zero balls in the left of the room or such) and there's no way to jump through that without taking damage. Which will definitely kill you with that one meekly heart you have.
2. you can cheese him by not just jumping between the middle and the right temporary platform over and over, but rather jump on the very edge of the platform the boss is standing on. and just spam attack. his balls dont reach there and he is defenseless.
But gotta make sure you aren't too close as I did this the first time, when the boss died and exploded, the explosion killed me too.
Second time I likely stood a tick further away and didn't take damage at the explosion :-)
Now made it to the boss under construction too. Using that door there just makes the door entering animation but then you just stand there frozen before the door, unable to move anymore. Likely intended as there ain't more to load, I guess.
Game sometime is a bit too straightforward, but that's likely cause each level itself ain't too big. But good game.
cool game, would be nice after the demo ended and we had finished with one ending, if we changed the ai perks and got it down to a different "loyalty level" and beat it again, it would show the corresponding message too.
so if I got the protector "ending" but later changed to evil and beat it again, that it would nos how the messages for the evil ending.
cause currently it showed the ending dialogue once and then enver again :-(
maybe plain and simply add some magent strength upgrades for the bots the same way you have for the manual magnet? cause when unlocking the sun, i went form 8k per round abck to 1.2k simply cause TONS of stuff flies out, the whole thing is huge while 3 magnets, basically dots, are far away form eahc other on the circumference. as math tells us, longer distance but same speed means more tim till one magnet reaches where another previously was. so one magnets graces by, either jsut weakly slowing stuff's momentum. or even worse, accelerating it woutwards, cause stuff is inside, magnet bots flies past further outside, so magnet gives stuff actually acceleration outward which is enough that it was flown out to far untoil the next magnet comes past and recaptures it. As said,jsut let us increased the magnet bots power within limits. and not sure how you currently monitor magnet bot speed, if rotational speed then it's cool. but if it is based on distance traversed, then with bigger planets and bigger circumference, magnets get worse and worse. so their speed would have to be scaled up too. cause, you know, same speed might make you do 5 rotations a second around a tiny ball but around the sun, you might not make a full rotation in years cause the distance to traverse is jsut too big.
maybe plain and simply add some magent strength upgrades for the bots the same way you have for the manual magnet? cause when unlocking the sun, i went form 8k per round abck to 1.2k simply cause TONS of stuff flies out, the whole thing is huge while 3 magnets, basically dots, are far away form eahc other on the circumference. as math tells us, longer distance but same speed means more tim till one magnet reaches where another previously was. so one magnets graces by, either jsut weakly slowing stuff's momentum. or even worse, accelerating it woutwards, cause stuff is inside, magnet bots flies past further outside, so magnet gives stuff actually acceleration outward which is enough that it was flown out to far untoil the next magnet comes past and recaptures it. As said,jsut let us increased the magnet bots power within limits. and not sure how you currently monitor magnet bot speed, if rotational speed then it's cool. but if it is based on distance traversed, then with bigger planets and bigger circumference, magnets get worse and worse. so their speed would have to be scaled up too. cause, you know, same speed might make you do 5 rotations a second around a tiny ball but around the sun, you might not make a full rotation in years cause the distance to traverse is jsut too big.
Also, one little thing:
inthe stats tab, please write "+0.5 to timer" isntead of coutdown.
since the whole dman time, I though countdown like in any game ever referred to the cooldown of some ability I havent unlocked yet which is wh I avoided "wasting" any stat points in it.
so far I made it till stage 9 naturally where ebating 100 goblins becomes kind of impossible if you dont grind exp for ages. dobut that distributiing much into stamina stat would change much there.
now we fotta check what the cheater part does, how far it brigns us.too bad that attack soeed is capped at 10 :-(
edit: well game froze on stage 11 with NaN timer.
mabe I shouldnt have cheated everything besides attack speed to a value of like 150? :-)
good game but design is weird:
i thought that the stats and tree of ndoes were the currently availlable only thigns, the only existing tabs.
but by cheer concidence of clicking on the top right coin balance that ahs zero explanatuon what those coins are or what they usde for, let alone how you iuncrease them. it suddenly opens new tabs that werent there before?
like when you click on your bamk balance and suddenly new tabs for other banking functions appear.
that's a super weird design and the whole time I thought the game had nothing more than those initial tabs and was wondering what the point of the backpack is and where those suppsoed ruens are.
and also wodnerign that this would be quick game since you rather quickly buy all the sword ugprades in the tree of nodes.
so yeha, very bad design there.and if there ever was some explanation in the inital lore part or when you click the first big sword upgrade node, I totally didnt read it then :-)
good game.
Something funny I noticed:
if you go to the menu, use q to buy maximum (even if you cant buy anything) game obviously does some calculations.
and, while doing that, it apparently keeps the balls last speed change value wise but changes it's direction!
like if I press m,q,m the balls will suddenly move with the same speed but now in a different direction than they previously did! :-)
Nothing game breaking but if you keep spamming mqm constantly, you can totally see the balls zigzag wildly around the middle and never really getting close to the walls cause their direction changes with each triple key press :-)
no real bug, just funny to observe.
you might NOT wanna recalculate the balls direction when q gets pressed but literally only do that during ball creation and after collision :-)
Oh it wasnt really pushing, it was rather entertaining.
Twards the end my hp would faltuctaute between 30% und 100% very often, due to taking damage but also hp regen and life steal.
WOuld have loed to buy more armor there but armor was surprisingly rare to find, at least if it didnt invovle mayor downides for a mere +1 pr +3.
oh, for the record it would be cool to see my stats during the gam as well rather than some popup at the end of the roudn whcih always confuses me since it shows up above the item buy area and I always think I have my mosue on soemthing and its a tooltip or soemthing .-D
I am very confused right now.
I remember playing this game.
Likely when it was already finished, cause I was "complaining" in the comments that I had ebaten the final boss but hadnt guessed yet how to get to a certain item. and that the boss room basically locked me in sicne I could only respawn inside the boss room and couldnt go back the finish exploring.
Also had the game beaten and gotten the chest.
Or was this another game, like is this a sequel here or something?
but the screenshots/gifs look exactly like the game I remember...
Or did I literally just dream that?
Nowadays I am really confused what even is real anymore since some of my memories dont make any sense...
Wait, I already bought it on steam and played it in march of 2025.
So is this here jsut an itch.io release, a year after the steam release was?Did I miss something, are there differences?
Cause I may or may not replay it depending on if there were an changes that arent jsut optics and such
managed to crash the game when I used my level 713 rabbit onto a stack of other rabbits, repeatedly picking up from and dropping a card onto the pile. geuss the game didnt like increasing 50 rabbit cards levels to over 10000 at once...gave me this error:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
abort("OOM") at jsStackTrace@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:199652
stackTrace@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:309834
abort@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:735
abortOnCannotGrowMemory@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:203901
_emscripten_resize_heap@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:204252
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[294...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[648...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[932...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[385...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[567...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[217...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[611...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[611...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[919...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[365...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[939...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[315...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[102...
invoke_viiii@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:409860
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[315...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[103...
invoke_viii@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:409226
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[790...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[103...
invoke_viii@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:409226
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[790...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[790...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[482...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[102...
invoke_viiii@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:409860
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[482...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[574...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[931...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[103...
invoke_iiii@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:409064
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[383...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[142...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[964...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[219...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[978...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[623...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[978...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[369...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[369...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[165...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[369...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[933...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[102...
unityFramework/_JS_CallAsLongAsNoExceptionsSeen/<@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:21915
_JS_CallAsLongAsNoExceptionsSeen@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:21929
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[933...
@https://html-classic.itch.zone/html/17428177/Build/CME.wasm.br:wasm-function[102...
browserIterationFunc@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:114040
callUserCallback@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:96402
runIter@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:97785
Browser_mainLoop_runner@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:113566
but for the record, I ahd basically almost beaten the game, had all 4 animals, even bunch of gold bars and only had to fill the global thing.
so nothing really lost there.
not mention that I can get back there easily, with the knowledge I have now :-)
it actually aint even that complicated, dont need to be two level 1 beasts neither does the singular one need to be higher level.
jsut have a pile of cards (with the same animal) on top of one another (easiest way jsut buy ton of rabbit eggs, they will land on top of each other naturally. or put the eggs on top of each other before auto clicker cracks them).
from said pile, take card, drop it, take card, drop it.risne and repeat until you are either satisfied, there is only a card left in the pile or game crashes, like in my case.
cause basically the level of the card you drop is added to ALLcards on the place where you drop it.
so you sacrify a card from the pile to have all the other cards in the pile double in level basically.
got to a big pile of level 10000 cards thatbefore game crashed.not sure if it crashed because the levels went 5 digits.or cause there were like 30 cards in the pile, so game had to do tons of calculations and stuff to modify the level for each card each time