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^densch

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A member registered Feb 16, 2016

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*SPOILER AHEAD!!!*


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Here's how the final game over screen looked for me:


gate FINALLY opened, was at like 30k when it finally opened. :-) Not toally sure but you likely need to actually watch it open.as I had it part open before and after scrolling through omments (am playing in web version) the door was closed again when I came back.
and no, I got situla to like situal c (aka 100 upgrades) and there is still more to buy. jsut too expensive and not worth the wait.

okay, this game confuses me.
Am at the last gate too, all upgrades bought (well except stula since that seems to be infinitely upgradeable).
had like 3k when I last looked, gate half open.
srolled down through comments, scrolled up.
now at 5k people but gate all closed again? O_o

feels like it simply wasnt implemented for the gate to actually open? O_o

Jut beat the game, would really like it if the always present death timer didnt force me tpo run around and spam e on everything and everyone I walk past, without having time to read things and think through who wants what and who could use this cheese or whatever I picked up.

Beat it nonetheless, jsut saying. the timer is mildly annoying :-)

but the audio, maybe due to lack and my old notebook sucking, was horrendous.
like the constant barking with the lullaby thing sounding like when a video buffers ever second.
but thats likely my old notebook, didnt handle the tons of sheep at some points too well either :-)

Really nice game but holy hell was the baby disturbing.
Wasnt even sure if it just slaughtered my sheep, money or something but apprently it was jsut there to be disturbing for a while.

and my poor 27 sheep total that were killed by evil wolves! :'-(

probably a good game but I dislike the bad choice for movement keys.
like I have to use my left hand to move around.
AND also use it to attack and do anything else?
so jump attack and such are out of the question.why wouldnt you put magic attack and such on K L or other keys that could be used with the right hand?

highly inconvenient as it currently is

likely the one under the plaforms that cou walk above.
to the right, you msut do a blind fall and from there the path is obvious :-)

somehow finally beat it, all those bosses were pretty hard at times! :O

many crashes if you try to leave the wrong screens...

well it's the keyboard built into my notebook, so I cant exactly exchange it :-(

cant make it past th main menu.
I keep PLAY pressed and both press space and keep it held but nothing happens?

I have a 2015 Toshiba Notebook, running windows 10 on it

it's not jsut the character, every object except for background and level walls are invisible.
like the sand blocks, the coins, everything is invisible.

Also the 1.1 version zip file is jsut empty, only the 1.0 version has something to run (after I had to install some dot net whatever thing)

weird choice if you ask me.
as if him crouching before falling down changes much about thta height difference...

....but only if the fall height aint too big

it took me many levels to figure out that jumping aint what kills them. like when you for the first time stand next to an enemy and literally cant get far enough away to jump him

Might be, I basically play it again every once in a while :-)

Where can this are be found?
After the wolf? :-)

not really idle since you need to click to spawn the next target :-/

well, beat the game. never understood what the "unlock"/"lock" hp thing is good for except that pressing q repeatedly decreases my hp each time I press it, so I obviouslywouldnt do that

Also I wonder how you defeat the reaper?

Only logical place to ever hit him is when he is on one side of the screen.
but neither hammer, normal attack nor fireball do any damage to him.guess he is immortal and this is jsut the end of the game so far

oh and just realized:backtracking apparently isnt a thing either:just loaded the game up, as mentioend next to the chor fire guy.thought I should maybe go back to nina since I have like 336 crystals which have literally no use except buying stuff in her shop.
well 3 meters to the left and... oh yeah, there was a 2 lever door at the exit.which is not closed cause the levers arent active since some developers resets levers and everything upon death/respawn.and of course the levers needed are all somewhere on the other side of the door.

to be precise the last checkpoint I had was next to the fire guy.
and as I said, you get there the first time and light the lantern, so game saved and health restored.then you play for ages, getting the hammer ability, fireball ability and whatnot, doing the long segments to each of the levers for the 3 lever door .and die somewhere along the way.well, rip progress.EVRYTHING done or collected after the checkpoint is gone and has to be redone and recollected.even sh.t as simple as burning the vhine wall right there.
and as said, you naturally come by that checkpoint a few times while doing stuff.but can you , like any common sense would dictate, save there and basically save your current progress you have done?nope, cause lantern already lit and you cant save there anymore.
so you would have to go back to the (now unlit) lantern EONS ago in the last area (tons of dangers along the way back to there) to lit the old lantern.THEN go back all the way here to relight the current lantern.
so a 2 way trip so you can save on the same lantern again.
while dying anywhere in between obviously resets your progress on levers and stuff.
buig PITA that you cant do something as simple as "yo, I collected a health u, got the fireball ability and pulled 2 of 3 levers, lets SIMPLE AND EASY save on this areas about only lantern once again. ah nope, gotta do a world trip twice cause damn, one time use savepoints only I guess?"
Nuff said.

everything else about combat with its hitboxes, OBLIGATORY abilites like fireball unable to be done cause you lack energy for it, etc. were alrady mentioned by others as well.

sure the game is good, otherwise I wouldn't be playing it.
just sucks that you cant jsut walk to that one lantern you know in the area and save there whenever you feel like it.

just beat the game.
damn now I will never know where the hole in the left wall in the last image leads too :-(

could be good IF you didnt lose everything after dying.Like sometimes you have to activate 3 levers, each hidden behind many hard puzzles.also had to burn some vines, push crates to laces, solve puzzles.
Also had collected some loot and abilites along the way.
welp, guess the 100th final bastard that you can rarely hit with your limited melee attack finally killed you.guess what?back to the last lantern, everything gone, everything reset!
and no, as it would be common sense, while you can run past lit lanterns, you cant "reignite" them or anything, so saving the game at said lantern again is impossible, except if you walk through all the hazards back to the last areas lantern and activate that!if at least one could save at lanterns always and not jsut at unlit ones -.-

finished it, but going by the menu I missed an upgrade (the third one)

hm, dont like the time limit for the levels.
I wanna slaughter everyone in the swordman towers level too!

would be nice if there were any enemies to fight :-)

oh great, game doesnt save :-(

esc maybe shouldnt restart the whole campaign but jsut open a menu with an option to return to the hangar...

hey I just started a run where I had bow as the default weapon.
but bought and witched to a shuriken.

had bought a few bow upgrades, including the 2 shot ones.
however I am doubtful if those upgrades are used for the shuriken?
Or does the shuriken somehow have it's own upgrades table?

oh yeah, good game.
the first cat chase was doable, but the second one was tight.

as mentioned, maybe just slow the cat down a bit.

well in browser that jsut closes the fullscreen first and foremost

finally beat it, still hating the damn cat.
you basically need pixel perfect input to have jsut barely enough time to make that last jump

there is a pause menu???

" a bit difficult" what a ridicluous joke!

call that shit impossible caus it is!

yep secpnd chase sequence sucks ass. sorry it's jsut the truth.
Apparently you expect us to squeeze in a long jump at every possible end and during any kind of shorter or longer fall.
but for that the charge up time is jsut too long and 80% of the time you happen to release the button jsut shortly before it would be charged, so nothing happens, you fail down and have to look for a way to reach the cat so you can die and redo the whole thing again.

nice game, ut the cat chase sequences are too tight. can you make the cat a tiny bit slower?

jumped of the top right, now stuck at the fireplace at the title screen (the kaputt knowledge platform) XD