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^densch

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A member registered Feb 16, 2016

Recent community posts

How it at began...
man your music is epic! :o
Just watched the boys playthrough of Zort and especially the music fucking rocks! :O
The whole instruments and concerts part sounded so cool!

for time 1h 26m which could have been faster if I didnt look for crystals for quite a while at the end.
But wouldnt be any fast time either wa sicne I never aiemd for it in the first place.

Damn I finally found it. Somehow that one wasnt as obvious as most others to me.

It was a crystal in the hat guy area. And not the most obvious one there, the other. Should have been obvious to find but when you are always on the lookout for fake walls, you tend to ovrlook other stuff...

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I would think so.
if I remember right one was the telephone room and one was in the wall next to it, wasnt it?

cool game. but of course I found everything so far but jsut cant find the last missing crystal no matter where I run around. feels like I have been everywhere 3 or 4 times already but jsut cant find the damn crystal -.-

compared to lamps in the previous build, is the lure potion unlimited in range?
Cause before you could only place lamps next to urrent light area edge, so wise versa the light area msut be clsoe enough to the clown in the first place that the lamo then can unveil it.
Is this true for the potion too?or can it, asuming no physical barriesr present jsut be thrown on the clown anywhere in the dark on the map and it will make him aggro and come out of the dark, even if the reveiled potion location is not connected to the "discovered" area so far?
Think I gotta play the game again, didnt really use any potions there. must test them

but isnt this kind f good in a way?
that means the clowns cant escaped either and can onlywait to more or less slowly be killed off by you.
after which you can repair the bonfire and move it out of the way.

oh and towards the end it seems that workers harvesters and such jsut stopped hviing a f.. about certain work places?
like in the final room with the elevator as well as select other places there were still gold, silver etc patches left, easily in the open field and amrked with right click.

but no matter how I marked and unmarked it, the workers were standing aroudn idle sattered in the different places where they previously had mined their last thing.

same for harvesters, had an egg in more of a corner of a room. but accessible, nothing in the way.marked forever, noone caed.only WAY later when I was literally busy elsewhere I hear battle music caiuse some harvester finally decided to give a sh.. abou t that forever marked egg after all and had mined it.
so yeah, you gotta implement the whip so those miners harvesters and such do kepe their work motivations and dont just sometimes decide to ignore clearly marked targets forever.

huh the levels sure have gotten WAY bigger with way more enemies! :O

Just wondering how the lure clowns out of the dark potion works, like how do I even know where clowns are in the dark?orare the shadow clown grimaces no longe rjsut decoration but the actual positions of the clowns there?

Also,before the one hyper shy clown would be lured out by placing lamps at the current light areas edge where via sound you knew that he was there.now light area vs lamps aint exactly a thing anymore, so how do we catch that clown that always runs away when lamps are lit?
good game, definitely a lot better and bigger as before.
one thing: I woudl show the upgrade button asap at the start.
cause tried to play, saw zero upgrade button vbuildings button and such. could only mine.thougth it was a glitch or somehting. played the tutorial, buttons were there from the start.retry at the game:again no buttons visible, could only mine witohut no visible waay to even spent ores.
only after collecting a certain amount or soemthing do the upgrade button and buildung button show up even though the miner building even costs nothing, so upgrade panel with itshould be directly availlable, shouldnt it?

Well good game I guess.

felt a lot like east runner simulator 9000.

Like TONS of in a way very similar levels, jsut with different backgrounds and other variations, same 3 types of enemies and you always run east, basically can kep the right arrow held and jump a bit while nosntop shootign scharges fireballs (2. and 3. weapon jsut arent worht bothering with when the charged fireballs almsot isntakills everything and have literal homing included.
also better keep your hands of challenge smsot of the time as the first wave foten spawns 2. bug enemies.one of which always lands in the ceiling at the top where youc ant hit it, so you are idnefinitely locked in the trial area.
that aside... tons of similar levels, woudlnt go as far to say they even seem procedurally generated in a way, basically one main path east wards, you can go a biit up and down into crannies and noks but not really wotrth it sicne coins or pints or whatever the currency is are all you will ever find . and you will find tons, way more than you could ever need to buy the like 6 possible upgrades that are hiddden between the very unfittingly named "settings" point in the esc menu . only stumbled upon them when I wanted to loo up actual game settigns and ended up in a point shop instead.
but that aside good game.
jsut WAY too many, way too similar rooms.

like I dont know how many rooms I did.80? 120?200?
who knows.
and like only more or less 3-4 bosses, with like 20 or more simialr rooms between them.onyl towars the end the boss rush kind of vibe with 5 rooms having a boss in every single one was a nice change of pace.

come to think of it after a point the game devulged heavy into the run east while hopping room cleaning routine.before that there were at least those 3 slos stone barriers that probably were meant to stop you from advancing but aside from the very frist one you could totally jsut jump over them and ignore them.similarly for lots of elvels in the start, the intended route liekly was finding certain secrets , defeating thigns to unlock a route leading to poitns andsecrets.but often form the end point, you could sjtu drop down through a platfor, collect sutf, and double jump back out.


and yeah rooms very similar after like the first thrid of the game.always long corridor, youstart left, run to right. some trial thing somehwere that you better shouldnt touch for reasons mentioend above.and at the left a rest thing, a stone that you can pick up and noone knows what it does. and a short sentence you can lsiten to.and of course the same kind of enemies which you can all one shoot from far away while runnign easrt.only exception the armored thigns, thy take 2 charges to die.but ar stunned after the first charged shot, so no issue either.so yeah.good game but jsut tediously long and again and aain thesame in eahc room

well short demo since in the second room with the 3 keys you cant pick up the top right one.
like it does it's aniamtion there I stand in front of it, hop in and aorund it, nothing happens.
no collision detection.

also got the thign in the east room, no clue what it does

by now I gpt rebirb 2, did basically all the mine stuff upgrades.
but the lakc of legelendary spitrits makes stuff suepr ahrd.
so instead of level 6 I know idle around in level 7 failing hard there.
got all the roads, baits, hooks and such,for the msot part mostly missing a few legendary fish from alldungeon levels and different areas (like costal, machine,e tc.)and of course the basically nonexistent shinies where even a dman luxk x3 thing from the market with oveprriced per bait prices wont help much...
doubt I will ever see my monster bestie on level 9 ever again :-(
and daily quests?honestly wtf should i care about a permanent 1.02 seed multiplier?
I havent looked at seeds corns and such sicne 5 months agao when i first played the game since everything is only about progress in the dungeon.for which I currently need 500 legendary spirit for each of the 3 things 8got more than enoughgold ore things. they literally catchdust lying there in the tousands cause you can only use them for thsoe specific upgrades. which i cant do cause I lack the aura for it.

If only my name was Su Wukong, then stuff would be easy....so yeah.one lineof ugprading needs legendary spirit aura, doesnt sdrop for early level 7 monsters.
or replacing 1 or 2 epic artifact with legendary ones?
guess what doesnt drop either?
those. and syntesizing with 3 epic items is also ahrd due to both drop rate of epic aritfacts AND the ton of epic sprit aura needed for it.dont even wanna think further on actually upgrading legendary items to +15, what costs that will be...
soy eah, pretty much stuck here, only choice is like placing the parrot, leaivng game running afk for a week or 2.maybe I can then move from the top of level 7 more to the middle of the level where enemies are 10 to 100 tiems stronger.
if I jsut lookm at the boss, what he deals on damage with one hit is likely 10-100 tiems what my current max hp is.
the scaling is pretty ridiculous.
so yeah,I am better off paling somethign else I get.
I mean I play in the web version, so I cant even sue the chat cause i didnt sign in with email.

and Isjut get the feeling this isnt supposed to be the lind of game I think but rahter some multiplayer game that you are suppsoed to come backahc day for an hour, do some daily quests, do some short raid campaign for random strangers and leave till the next day, mmo style.
cause I dont see how to advance right now in a simple idle style, except the surper grindy "lett it run for a week and shortyl return to buy the next upgrade" style.

lol. better late than never! ;-)

hey whats parrot level for?
mine is currently at 385, failing over and voer to beat level 6, so I can get second rebirb.
Do increasing parrotlevels do anything?or are they there jsut for good looks?

was a nice game, could use more checkpoints! ;-)

oh and please upp the spawn rate for rockets a bit!
I found the one path to the surface where you can kind of grind them.
but befire that I seriously thoguht I was stuck since rockets sicne to only be totten by thos super rare rockets bundles that you find in the world.

only later after desperately searching for rockets and finding thatI suddenly had more rockets I realized that they DO indeed drop. just very rarely so if you dont pay attention you will never relaize it. and think like me initially that rockets are rarely found finite items.anyways ebat the game in short of 70 minutes (69:57).sadly only got 51 of 58 items(88%).

kinda sad that respawning on the testaments kind of resets your progress on blocks destryoyed by rockets or ball bombing.you gotta do them anew.while you only get a fresh 15 rockets.
that aside, good game. map would be nice.

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the spinner gets stuck (with stamina left!) way too often on the border rings and cant be shot anymore once there! :-(

nice, thanks! :-)

for the dwarves aprt, you might have misudnerstodd me there.
at a rather early point in the game I can have a max of 10 dwarves.
literally cant  buy any more.
and no matter how many "+1dwarves to expedition" upgrades I buy (and there are way too many given their uselessness)nothign changes, I still see a max of 10 dwarves buyable which I already have all bought.
so wehter I have zero or all of the +1 expedition count upgrades bought, it's sitll 10 max.
aka them upgrades do nothing when you buy them currently

says hover but doesnt work, you gotta get of the guy and back on, like hitting the guy with the cursor. -.-

stil a dck move to end the demo out of nowhere.
i assume it's tied to having 50 upgrades bought but cant say for sure. also the "add +1 dwarves to expidition limit" is a waste of money as it does nothing yet many upgrades for it exist

yeah one can barely defeat the boss with very few very specific setup and only by throwing everything at it.
but not like somekfc guy , whos setup didnt work shit, claiming he easily beat it witohut even using his mouse, probably jerking it in the meantime, that's how badass mr liar is -.-

A working layout for once, not like that KFC liar everywhere :-)

just a liar like the kfc guy...
That probabl in his next comment will claim he so easily beat the game that he didnt touch his computer, he just thought of it and BANG he was already world champion and everyone clapped.God being so Op and such a big shameless liar must be nice...

jsut checked back after the last upgrades, nothing changed in regards to last level, guy is still a filthy liar. (literally used his "this is the perfect setup that the developer intended" placement)
WITH mouse, it can just barely not beat the level (boss always has more or less very little health left at the end),
let alone some "oh I didnt even sue my mouse. I just placed my towers and went wanging off and when I came back i had already won. Also everybody clapped." nonsense -.-

oh I knew that room sicne 5 loops or so agao, literally stumble dupon it when I was chasing empusa for the first time.
guess one gotta stay pretty long in there then...
and the notes said he same that nothing is in there.

Okaz I give up. I am in loop 0 again, revisited ltierallz everhwere but cant find the second slate half.
got the first the super slate (the left half) somewhere, cant even remember where.
Not sure where the right half is

By accident/searchign I even stumbled upon the first half but didnt look further for the second half.

Can't say I really udnerstood much of the main story, klore or the archeological stuff, vases and such.
I cant really be bothered to think too much about it either.
it's obvious that loop 1 happens before loop 0 for cowboy reasons.
and loop 2 was just wtf.


Maybe I will speedrun through loop 1 and 2 again so I can go for that secret ending in loop 0 :-)

okay, just beat the first iteration again. given that upon the next runs start, i am bakc at 1 star, i guess this reallz will run indefinitely :-) good game, was really nice. glad one could get almost everything (except swimming gear) even in the initial run if you knew where to go and knew the codes :-)

Thanks. just beat loop 2. jsut went thorugh the tutorial again and did the east path.
Sure feels like loop 0 (the initial run) so far. not sure if this loop 3 here is soemthign new or if the game will sjtu cycle throguh those 3 loops
At least gotta take a break and maybe alter continue playing :-)

I palyed it a bit further and I am not sur eif I am ovelrooking soemthign again:
now I got anew: boulder shoes, book on swimming, nimble glove, ice cold flame.
I think I have seen everything in the normal water levels, like the areas where cowboy was and such.

and righ now, still, gotta kill our spider girl.
in the room with the 1 skeleton, I followed the red water flow and arrived at what I assume is the pool we gotta use and place the rock at.
jsut no lcue where to place it, as I dont see any pondering place?
top and left room are blocked by metal spikes.and I already activated the teleporter here, whcih is likely unrelated to spider girl.I can hit the beel in the east as much as I want too, looks like spider girl will enver  suddenly come to this room.and yeah, no clue how or where to lay down that rock.dont really see any ponderign place on the ground...

That was me, yeah. Yeah, enjoying it a lot so far :-)

compeltelz stuck nfinding mz waz to the bleeding hosue.
Like I have seen the new room where the long vertical room is split in the middle top left i button, top right is door.
but I jsut cant make it in time from top left all the waz down aroudn the corner and back up on the right side.
and the guz standoing around and sazing or helping in anz waz either :-/

SoI am lost. got bow, the passageway scrolls, the stone needed for the bleeding house fight,cowboys potion (RIP) and a glass heart (no clue when or where I picked that up. or for what).
have been pretty much anywhere I could go, but no clue what i am missing.There is no way to sprint in this game , is there?
only your average leap jump, sword stab (and bow) and the sword circle attack (zelda style), right?

I amcurrently mising 1 of the 3 orbs for the top door in the main room. 

has stuff been fixed, so bating the last elvel is now possible?

I got a 10 year old toshiba notebook, abck the  being like a pretty good gamer ntoebooks costing mroe than 1000 euros...
yeah, nowadays literally cant play a lot of itch games.
forget 3d, they wont render and run fluently at all, at an fps.
and even some very simple 2d games wont play cause unitys and other crtain drivers or whatever aint even supoorted by my notebook. or mine , despite being kind of toptier back then, supposedly can aonly support the very msot basic crude version of the driver while the game and unity expects the 3.0 version at minimum..
there are sometimes way to get aorudn it with some vulcano driver and some stuff but yeha, it sucks.But dont have not another 1000 bucks just lying around to buy a notebook that in 3-5 years is already considered old and overhauled, when I already struggle with normal expenses.
One learns to be satisfied with what one still has when life goes more and more towards it's end... :-(

kind of the same, especially in the upgrade menu. but guess that is just our old compjter sucking? :-)
ridiculous how nowadays even the simplest games need so much ressources that top tier computers from 10 years ago might not be able to fluently handle it anymore :-(

guess you hvent been aorund gamign for too long, cause if a developer in a game tells you "this is what you should do next"  or "this is the main point" or "dont do this and this", pretty much everyone will do and try first anything that they arent supposed to do and will do all the sidequests, eplore places or anythunng that is not the intended way.

you arent wrong, you jsut trusted the signs a bit too seriously there.

baisclaly people in game susually jsut try anyhting, if it's forbidden or not. "yo aint my real dad you cant do me what to do" kind of reaction very often. :-)

same

oh not to forget to complain further (jk):
the auto battke, given it's rather very high cost of 10k copper coins, was rather underwelming.
 it initally only does the "weapin skill" automatically every like 3-5 seconds.
so, as I kind of expected given the name "auto battle" I kind fo expected the whole moving around gkilling people stuff to happen autoamtically.not sjut triggering the weapon skill frequently. and that at a rather very low frequency if you ahvent bought a few upgrades for it.

jsut saying, no real issue, jsut me having too high expectations on what the ugprade would do once bought.

quiet a few things:
1.First off in my subjective opinion the thing that su cks d ick the hardest:Why in the holy f would touching an enemy turn you around?
Imainge standing in a corner, swinging your sword sword, towards the advancing hordes.oh, one randomguy amanges to touch you?yep, now they all storm aorudn you while you stand there, suddenly turned aorund hitting that poor brick wall for no reason.you gotta think over that collision detection andnot ahve it damn 180 the attack direction!

2. I feel like ther would be more intuitive controls possible, right?jsut in another game with similar mouse controls, someone pointed out the ridiculousness of it,sadly cant find the comment.but yeah, what commons ense does it make to attack in a direction but also forcefully autowalk in the same direction? as the guy back then kind of said "it makes sense to expect that youa ttakc in the direction of the mouse.it also might make sense to walk in the direction of the mouse.but does it make sense to autowalk in the direction where youa re attacking, whcih is the enmies direction, walkign either straight into the enemy or not being able to attakc him cause you arent dfacing his direction? nope, makes zero sense.

for wasd control, they basically are kind of the same as in vampire survivors and such. whcih sint bad.but given that there are "active skills" aka the attack "skill" with a cooldown that is trigger by left mosue button only.it makes no sense that the attack direction is absed on wasd aka the walk direction.
my man you basically link the sdirection you walk, if you autowalk in said direction and the direction you attack in very weird ways that seem unintuitive and pretty much annoying. adding 1. to the mix makes it very annyoing.

for a way morebetter idea:walk with wasd, attack direction and attacking with mosue (no autowalking, that is done manually with wasd!)
you gotta basically delink the walk direction and the direction youa re facing and attacking from eahc other.cause, you know, peopel can walk bakckwards but look and swing their sword forward when retreating.

so yeah, would be nice if you could come up with a better sontrol scheme as suggested. or at elast provide it as a thirs option besides the 2 existing ocne (I assume the mouse autowalk thing was based on mobile gaming?)

that aside good game.
jsut gettign and ebating the giant was more painful than it had to be because of 1. and 2. :-)

Also it would be cool if you get give dogs the option of picking up coins.or have soem other pet, cat or soemthing, that is there to simply collect coins.also, what I am a bit surprised but I assume is just stuff already partially implemented but not fully:iron ore and iron bars.you theoretically can create iron bars.but there is no way to get iron ore normally which is needed for it.you can only buy either at the shop for ridiculous prices.
Also, sicne we have copper coins to copper bar and weapons built based on copper, why is there neither a silver bar nor any silver based weapons?
basiclaly a rip off of the copper system, just with weapons thata re obviously better than copper ones.
Also stone grindign currently is kind of tedious, the stone pickaxe helps but it only makes it so youc an insta "kill" rocks. whcih still meanskilling a multiple of 1000 rocks for the staff.which is why I didnt even bother with the madness and pay to win'd my way there.


but despite all my complaining and yapping, cool game, otherwise I wouldnt have grinded for like hours to finally beat thegiant. would have been sjut more enjoaybel and "streamlined" if not for 1. and 2. which made "just swing that staff and kill that group of mobs in front of you" way more painful than it should be :-)

had to relaod page due to lag, game does zero saves.
Yep f that!