okay, literally as I was doign some xbox game bar stuff to record the screen to retry it and prove that it still doesnt work for me for no known reaosn I did it.
dont ask me how or why.
still standing by my point that it's too tight.
not jsut the final one but also some of the timer before also were very tight.
but nonehteless nice game, love the concept and hoping for way more in the future :-)
^densch
Recent community posts
Yeah, still zero clue how you did it.
Did the same, shooting straight up, waiting for a bit while at max height, slowly moving under it.
for me the thing was at 700 when the wall of death was at around 15 away.
in the video, he's already at 810 at that time.
zero clue why the wall moves down faster in his video/the shoots are slightly faster.
as I obviously got all the upgrades and such.
zero clue :-/
you people are funny. As if I especially download or use a certain embedded emulator.
like any human ever I use standard firefox browser and whatver it comes with.
I have zero clue what internal shit foirefox does or whatever.
Dont blame me for you not making your game suitable for even the most standard stuff.
Like, you rather expect me to download a very certain emulator that you may have specialized yourgame towards isntead of the emulator that standard browser comes with?
you the programmerI dont have to care how some popular browser work internally, like which emulator, flash version etc they use.
thing is I have definitely seen games being playable in browser that have double jump via double tapping z or any other button.
actually all of them have this except like 3 or so games.
I have zero clue about why this here should be special nor do I really care.
As I aint the developer
nice game, jsut a bit short. obviously could use some end flag or at least put borders or something to stoop me from jsut running to the right endlessly before fading into the black void (where falling down into the void doesnt even kill you)
and obviously the reset button makes it jsut a matter of grinding and very little skill.
well figured it out.
you first do a normal jump with z then in mid air, you dont press z again or such (how would that ever make sense?)
but have to press up and shift at the same time for the air jump.
nice 3 buttom combo needed to do a double jump.
not to forget the stuff to move left or right during the jump.
and you cant tell me, the evil mystery emulator also decided to make the second jump a 2 button thing which both are unassociated with the normal jump button.
thats a developer choice. and not a good one
well, got stuck in wall anyways :-)
cause like in on room the exit was at bottom right, pretty high ceiling there, so i exited jumping.
and the next room had very narrow entrance in the bottom left, so my previous position near the high ceiling was now in the wall above the narrow path in the next room.
maybe jsut set fixed spawn points for each room nd cancel any previous jumps for previous rooms :-)
anyone got some help for me?
cause honestly , for me, the game takes EONS to get from the super super slow lighting up of the screen,e tc. till it gets to the main menu.
then, it goes to the start room with the flickering computer.
no wasd or arow keys do anything, not sure if in cutscene or not.
after watching that computer flicker for wy too long, without anything happening and zero response to keyboard inputs.
I close the game.
I'm likely not getting it but how do you play this?
screenshots look really promising but Ijsut aint getting thigns to even start, to even get to a point where i can control any character or something :-/
yep, i hadn't gotten the dash or swim ability yet, so talked to the frog (if I stand in the water or on its right side on land doesnt matter)
his dialogue appears, i x click it away, window closes.
and nothing happens, no input is registered.
as said, next thing would be the "you got swim ability" window, which doesnt happen sicne i dont have the swim ability. so I am jsut standing there and no input works (idle animations of water and such still playfine).
so yeah, likely some infinite loop thing or some repeated "you got the dash?" check that fails over and over again.
not blaming you, jsut mentioning it so you can pin down about what or where in the code the error is triggered.
basically is when the "dash ability gotten yet?" check is done and fails since I dont have it yet.
basically the "No" case leads to some infinite loopor something. it basically never advances in dialogue.
okay, problem definitely happens cause previously I always talked to him before I had the dash ability. it likel got stuck right before the "got the swim ability" popup would happen.
You miscalculated that one can float in water so there's nothing stopping me from jsut floating over to the frogs side.
better fix that as it game breaking (also since the game doesnt seem to save anything that would survive closing the game)
for me those work.
for walljump:
basially dont press any directional direction.
once you are in the air next to the wall, touching it, basically just spam x.
no real other way to use it.
for teleport, basically i pressed s, went elsewher e(on another screen) and pressed d , getting teleported back to the previous spot.
(or whatever the keys were, for me it worked)
no problem, love these super simple pixel games.
like literally a platformer like this made of pixel blocks and such that you jump on.
I dont need much to be happy,
but most games nowadays are so super complex and high end 3d open world whatever.
I am way too happier about super simple games. Miss the old days when scrip kiddies didnt manage to abolish flash.
fgames like yours are imple and fun, miss those kinds of games :-)