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^densch

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A member registered Feb 16, 2016

Recent community posts

guess I suck. I got all the upgrades and keep spamming vampirism the whole time but cant beat the final boss.
only got him down to half health before being wiped out :-(

Oh it wasnt really pushing, it was rather entertaining.
Twards the end my hp would faltuctaute between 30% und 100% very often, due to taking damage but also hp regen and life steal.
WOuld have loed to buy more armor there but armor was surprisingly rare to find, at least if it didnt invovle mayor downides for a mere +1 pr +3.

oh, for the record it would be cool to see my stats during the gam as well rather than some popup at the end of the roudn whcih always confuses me since it shows up above the item buy area and I always think I have my mosue on soemthing and its a tooltip or soemthing .-D

damn, why did you stop me?
I was sjut on such an entertaining run when some guy suddenly stops me after leel 16, being all like "demo is over. goodbye" :-/
let me grind endlessly! :-D

I know, doesnt change that even with top speed where you auto click that switch, you only get in like 3-4 hits.
so like about 120k total or such.pathetic compared to the total hp of the boss.so yeah, my point stands

I know, doesnt change that even with top speed where you auto click that switch, you only get in like 3-4 hits.
so like about 120k total or such.pathetic compared to the total hp of the boss.so yeah, my point stands

and I know for a fact that i havent seen this game in months, so it being both releadsed here in the last weeks and supposedly being released on steam only on 31th of march 2026 makes no sense.Maybe I had played some open beta version or such, early access?
sounds like the msot likely thing :-)

I am very confused right now.
I remember playing this game.

Likely when it was already finished, cause I was "complaining" in the comments that I had ebaten the final boss but hadnt guessed yet how to get to a certain item. and that the boss room basically locked me in sicne I could only respawn inside the boss room and couldnt go back the finish exploring.
Also had the game beaten and gotten the chest.
Or was this another game, like is this a sequel here or something?
but the screenshots/gifs look exactly like the game I remember... 


Or did I literally just dream that?
Nowadays I am really confused what even is real anymore since some of my memories dont make any sense...
Wait, I already bought it on steam and played it in march of 2025.
So is this here jsut an itch.io release, a year after the steam release was?Did I miss something, are there differences?
Cause I may or may not replay it depending on if there were an changes that arent jsut optics and such

Also the math kind of stops making sense.

I bought like 0-15 loucky clovers and the random egg now tells me that there is 79% for squirrel and  54% for ?
and these sure add up to a bit more than 100% :-D

honestly i literally only used left clicks and the game totally coutned it as egg breaking and dragging the same way file explorer would

managed to crash the game when I used my level 713 rabbit onto a stack of other rabbits, repeatedly picking up from and dropping a card onto the pile. geuss the game didnt like increasing 50 rabbit cards levels to over 10000 at once...gave me this error:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

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abortOnCannotGrowMemory@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:203901

_emscripten_resize_heap@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:204252

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invoke_viii@https://html-classic.itch.zone/html/17428177/Build/CME.framework.js.br:9:409226

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but for the record, I ahd basically almost beaten the game, had all 4 animals, even bunch of gold bars and only had to fill the global thing.
so nothing really lost there.

not mention that I can get back there easily, with the knowledge I have now :-)
(1 edit)

it actually aint even that complicated, dont need to be two level 1 beasts neither does the singular one need to be higher level.
jsut have a pile of cards (with the same animal) on top of one another (easiest way jsut buy ton of rabbit eggs, they will land on top of each other naturally. or put the eggs on top of each other before auto clicker cracks them).

from said pile, take card, drop it, take card, drop it.risne and repeat until you are either satisfied, there is only a card left in the pile or game crashes, like in my case.
cause basically the level of the card you drop is added to ALLcards on the place where you drop it.
so you sacrify a card from the pile to have all the other cards in the pile double in level basically.
got to a big pile of level 10000 cards thatbefore game crashed.not sure if it crashed because the levels went 5 digits.or cause there were like 30 cards in the pile, so game had to do tons of calculations and stuff to modify the level for each card each time

well f that moon, isntead of facing me directly, he rather shoots meteors at me while I cant really dodge well due to boyancy and have a quarter of the viewing field I would have in a touhou game (t,Dr: got 9 lives still cant make it further than a bit into the fish swarm I suck)

yeah, roughly ahd the same setup, maybe the cannon towers one higher and one lower, so not that clsoe to the road.

but sadly cant test it since the web build wont laodf for me anymore, like it loads main menu, I press play,, screen goes dark but doesnt do any further.might also just be my old notebook that is messing aroudn again, being poor sucks :-)

as if -.-

this sure makes one wonder how tf other people that commented before cleared it.
or they didnt claer it at all...

wait, you can move towers? :O

well, not like it would matter to me much since I wouldnt have time for it during that time (gotta keep the cursor on the big guy!).

but I didnt even consider it.


Would be great if towr selection could be performed with numebr keys, so I dont have to move the mosue down there! :-)

good game, but I jsut cant manange to beat the final level.

one guy dead and the bigger guy like on his last bit of health left...

I got all the upgrade and am literally testing all sorts of arrangements on where and how to place the towers but i just cant seem to find the perfect setup...

"just hover over the teal moon once it’s in the sky."

well that is unexpected.

Like it took me a while to udnerstand this game.
initially I thought moon sun and stuff ahd importance so I clicked anywhere. did nothing.
so I saw everything drawn as basically background scenery.
then at some point I realized that the 2 circles are there.

then way later I actually realized that you dont automaitcally get ressources but that the circular cursor area is pulsing and collecting thos colored droplets, which I hadnt realized before.which explains why sometimes you just dont forge edpsite the cursorhovering over the circle fo ages:casue you alck the ressources.
which borught me to recognize the rather tiny numbers section below which turned out to be ressources.
bit more back and forth and I realize how forging and recipes worked and then I got stuff from there woth relative ease and lot sof patience needed.
and now youa re tellingme thta the drawn stuff is NOT actually backgroudn but important for the third ressource?
this game sure messes with my mind there :-D

nice game. But I am jsut too dumb to figure out how to get the third (the middle one in the recipes menu).

LIke I already got the guy at 1000/1000, forged pretty much everything you can with the other 2 ressources alone.
but no clue how to harvest the third ressource :-(

well thats a different thignnthen. I only bought liek 1 or 2 upgrades so it went from 24 to 26 secodns before I called it quits

well it's an idle game (at least it's in that category).
that's how you play them, right? :-)

otherwise I would go crazy after a few rounds buying the same ugprades, clicking and watchuing the same 5 minute countdown go down...
let the turrets handle that stuff on auto looop, I'll check back in when it's time to buy a new batch of upgrades :-)

okayish game but the automation aprt is kind of ruiend cause the round ar etime based and after each round you gotta press play manually again.
so if anything make it a setting or soemthing so that we can "auto continue" or soemthing if we want to.
so we can let those slow as snail guys idle away for a bunch of rounds! :-)

I would lvoe to but I honestly paid zero atention.
Like at some point I started the next, got myself 1 or 2 turrets. and then jsut let it run idly in the backgorund for an hour or so while I was doing other stuff.
so I could come back, have a ton of points and would spent it on as many upgrades as possible.,
risne and repeat.
so i didnt really play it actively after a certain points.
couldnt really give you any time estimate therefor

huh, guess I beat the game now.

after overloading all previous cores (namely the increased monster spawn, double health, monster slow down and the minigun) depsite beaten it twice now, no core spawns anymore.so guess I likely already have them all, ntohing to do here anymore :-)

:-)

challenge completed, email sent. awaiting reward!

I was in the guild, all they say is theres a knight in the city prison.

I didnt see no red pilalrs or stuff, but after getting the cactus guy, I tried dessert 1-9 witohut anyhting special there and had the knight dialogue this time.no clue what had changed, do you need to find guys in the right order?

Also jsut for my curiosity:
in the original 1-3, like the third elvel of the game where youg et the healer.
when you havent her yet, in tat level you can totally see her surrounded by a goblin squad at the top of the screen and shoot that squad.
back then I only got in 2-3 shots before it scrolled off screen, which idnd t change anything. it only flashed with eahc hit, as if it took damage.

but beat the level and got the healer anyways. so jsut wodnering, would it be possible to actually kill that squad there in that level or was that sjtu there for visuals?

cause like certain games (band of heroes and the likes) I thought you had to kill that goblin squad within the level to free her, so she joins your party.
 but then I jsut finished the level normally and got ehr by default.

yeah, the 2 levels that literally show a forest on the map are the best place to grind wood hard.

similarly there are 2 stone levels in the dessert that can be farmed for stone.
even though the dessert sucks since indestructable pillars and stuff appear there making some levels near impossible

hm, you probably should have named the second zone level soemthingb like 2-1.and not 1-1, the same as the levels in the previous zones.
also not sure if I broke soemthing I didnt exactly play levels in orders since you didnt place them in order either.
but from second zone, the dessert , I only havent beaten 1-8 and 1-7 yet, got all others there.
including 1-3 and 1-9 where the map shows an exclamation mark, so something should happen there (jsut like the area where you got the healer girl that level has a red ! in it too).but yeah, i replayed those 2 desert levels many times, nothign happened story wise or unlocking that famous cactus farmer the guild is ranting about.it shows the compeltion sign for those levels but no red !and nothing happened eithe,r like no story dialog at the end of the elvel or anything.
not sure if something is broken there.
also it is HELL that you can not beat lots of levels there not cause you lack firepower and stuff, no it's cause you cant shoot through the stone pillars, while literally anything else can.
especially 1-2 railroad cannons mini gunning you down while you literally cant hit them cause the damn ston pillars are in the way.
you literally have 1500 hp shredded to nothign by those cannons in 3 seconds, while you can aim and shott their direction but ston pillars block the shots.that sucks hard. cause no upgrade will help you there.
gott pray for good rng I guess so pillar wont land in yourline of sight I guess :-/

it doesnt work at all, does it?

Like I literally did 10-100 loops per second but my fuel didnt recharge at all! :-(

I feel disappointed -.-

I currently complete around 10-200 loops per second and got an ability that should recharge me with 1 fuel cell eahc time a loop is completed.

but it aint working, my fuel is getting used up as usual, no recharging happening, dispite the ability popping up eahc time, so the condition triggering is recognized :-(

holy, the flying is even way harder than the jump thingie.

I iust cant narrow down the needed timing order and stuff

just beat the game.
and okay, the bouncey thing makes sense, never mind!happened to kill the first thing by accident since I hasnt yet mastered the controls there.

Likely a good game but I am kind of very annoyed with the "recoil" from running into stuff.
you know, when there are steps ahead, you usually can run right, it automatically stops you right in front of the steps.

so you can keep pressing right arrow nonstop.
so character runs into lowest wall, jump up next step, runs agaisnt next wall, jump up.
but here, when you run into basically anything it pushes you a few steps back.so jsut holding right and repeatedly presing jump wont getyou up some stairs or at least not as easily as you would expect, the recoil from running into a wall might even make you fall down a step.

and a hole next to a wall?multiple tiny tiny keyboard taps so you super slowly get close to it.not too much or you run into the wall, the recoil sending you back.you basically gonna reach and manage to stand still right atop the hole so you fall it.

this aint game breaking or anything, jsut unexpectedunusuall and kind of annoying as I am kind of used from msot games to jsut hold left or right and press jump, attack and such whenever steps, gaps and more are incoming. since if i fail a jump I at worst jsut stand right next to the wall and can jump up, not actively getting pushed away if colliding with it.

yeah, to sum it up, rather simple thing to improve would be that we can somehow see our stats, like we can actually log up our current max hp, attack, etc. and, if that aint too much , a bestiary so we at least know the enemies' hps and such. no fancy portrait or anyhting, jsut some "lexicon" to look up "zombie soldier hp: 10 attack: 15 special skill: ..." or such. few entries. it aint like there are that many different enemy types anyways, like 4-5 enemy types and the 3 bosses. jsut so I can simply graps what my and the enemies' stats are and can do calculations and stuff. but maybe that is sjut my taste, as I am used to idle games where it's basically "get number even highrer even faster" and you can look up every single modifier in all details. (been ülaying ngu idle for the last month, so I might be spoiled there :-))

yeah, to sum it up, rather simple thing to improve would be that we can somehow see our stats, like we can actually log up our current max hp, attack, etc.

and, if that aint too much , a bestiary so we at least know the enemies' hps and such.

no fancy portrait or anyhting, jsut some "leicon" to look up "zombie soldier hp: 10 attack: 15 special skill: ..." or such.
few entries.
it aint like there are that many different enemy types anyways, like 4-5 enemy types and the 3 bosses.

jsut so I can simply graps what my and the enemies' stats are and can do calculations and stuff.

but maybe that is sjut my taste, as I am used to idle games where it's basically "get number even highrer even faster" and you can look up every single modifier in all details. (been ülaying ngu idle for the last month, so I might be spoiled there :-))

for the record, what even IS the point of the default hp drain in the game?

If you just wanted to limit people's play time per round ("kill everything within 5 minutes or lsoe the round") then a simple timer would do the deal.  


it initally wasnt even clear to me that the small left bar even IS a hp bar since it seemed to tick away just like the top right countdown that had no explanation either.

thigns were rather unclear on what the countdown or that ever draining bar were, at least until alter in the game when they didnt go that much in sync anyways.
Also while it is nice to know that your damage does that much, tge game aint exactly telling or showing you what your hitpoints are (neither for max hp nor current hp) same for enemies.
hp seemed like more some internal stat than something directly relevant to the game.
Like when the game started all I saw was:
I need 2 hits to kill an enemy and even a single enemy hit instakills me.
that's stuff I knew from observation.not cause there were any stats, any "-1" hit display or anything.
and on top put the dubious constant hp drain per second that is present from the start, made thing quite confusing.
even now I couldnt tell you what my max hp is cause I would have to look up things in the upgrade treee since it only shows there as a tooltip for certain upgrades.
Basically I got no overview over any stas nor any way to look them up.can only jsut go by feel like "now I kill the stnadard soldier in 1 hit isntead of 2 hits"

huh?
so the machine gun was actually the tranquilizer?

since I only used the sniper and that counts for all 172 anaimals to be killed, not rescued O_o

played it, good game gets a bit tedious towards the end as I have all the ugprade but damage still doesnt seem decent enough. as I basically had maxed everything when I was around level 3. so lots of plain waiting for bosses to be slowly killed.
like max damage is like 33k but bosses have like 20 million health at the end.
 

Made it to the end, sucks that you basically have to replay the whole game just to see both outcomes of the final choice!

also when I clicked on replay on the final screen, I got this mess of an error screen: 

<Error>

<Code>AccessDenied</Code>

<Message>Access denied.</Message>

<Details>

Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).

</Details>

</Error>