well short demo since in the second room with the 3 keys you cant pick up the top right one.
like it does it's aniamtion there I stand in front of it, hop in and aorund it, nothing happens.
no collision detection.
also got the thign in the east room, no clue what it does
^densch
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by now I gpt rebirb 2, did basically all the mine stuff upgrades.
but the lakc of legelendary spitrits makes stuff suepr ahrd.
so instead of level 6 I know idle around in level 7 failing hard there.
got all the roads, baits, hooks and such,for the msot part mostly missing a few legendary fish from alldungeon levels and different areas (like costal, machine,e tc.)and of course the basically nonexistent shinies where even a dman luxk x3 thing from the market with oveprriced per bait prices wont help much...
doubt I will ever see my monster bestie on level 9 ever again :-(
and daily quests?honestly wtf should i care about a permanent 1.02 seed multiplier?
I havent looked at seeds corns and such sicne 5 months agao when i first played the game since everything is only about progress in the dungeon.for which I currently need 500 legendary spirit for each of the 3 things 8got more than enoughgold ore things. they literally catchdust lying there in the tousands cause you can only use them for thsoe specific upgrades. which i cant do cause I lack the aura for it.
If only my name was Su Wukong, then stuff would be easy....so yeah.one lineof ugprading needs legendary spirit aura, doesnt sdrop for early level 7 monsters.
or replacing 1 or 2 epic artifact with legendary ones?
guess what doesnt drop either?
those. and syntesizing with 3 epic items is also ahrd due to both drop rate of epic aritfacts AND the ton of epic sprit aura needed for it.dont even wanna think further on actually upgrading legendary items to +15, what costs that will be...
soy eah, pretty much stuck here, only choice is like placing the parrot, leaivng game running afk for a week or 2.maybe I can then move from the top of level 7 more to the middle of the level where enemies are 10 to 100 tiems stronger.
if I jsut lookm at the boss, what he deals on damage with one hit is likely 10-100 tiems what my current max hp is.
the scaling is pretty ridiculous.
so yeah,I am better off paling somethign else I get.
I mean I play in the web version, so I cant even sue the chat cause i didnt sign in with email.
and Isjut get the feeling this isnt supposed to be the lind of game I think but rahter some multiplayer game that you are suppsoed to come backahc day for an hour, do some daily quests, do some short raid campaign for random strangers and leave till the next day, mmo style.
cause I dont see how to advance right now in a simple idle style, except the surper grindy "lett it run for a week and shortyl return to buy the next upgrade" style.
was a nice game, could use more checkpoints! ;-)
oh and please upp the spawn rate for rockets a bit!
I found the one path to the surface where you can kind of grind them.
but befire that I seriously thoguht I was stuck since rockets sicne to only be totten by thos super rare rockets bundles that you find in the world.
only later after desperately searching for rockets and finding thatI suddenly had more rockets I realized that they DO indeed drop. just very rarely so if you dont pay attention you will never relaize it. and think like me initially that rockets are rarely found finite items.anyways ebat the game in short of 70 minutes (69:57).sadly only got 51 of 58 items(88%).
kinda sad that respawning on the testaments kind of resets your progress on blocks destryoyed by rockets or ball bombing.you gotta do them anew.while you only get a fresh 15 rockets.
that aside, good game. map would be nice.
for the dwarves aprt, you might have misudnerstodd me there.
at a rather early point in the game I can have a max of 10 dwarves.
literally cant buy any more.
and no matter how many "+1dwarves to expedition" upgrades I buy (and there are way too many given their uselessness)nothign changes, I still see a max of 10 dwarves buyable which I already have all bought.
so wehter I have zero or all of the +1 expedition count upgrades bought, it's sitll 10 max.
aka them upgrades do nothing when you buy them currently
jsut checked back after the last upgrades, nothing changed in regards to last level, guy is still a filthy liar. (literally used his "this is the perfect setup that the developer intended" placement)
WITH mouse, it can just barely not beat the level (boss always has more or less very little health left at the end),
let alone some "oh I didnt even sue my mouse. I just placed my towers and went wanging off and when I came back i had already won. Also everybody clapped." nonsense -.-
By accident/searchign I even stumbled upon the first half but didnt look further for the second half.
Can't say I really udnerstood much of the main story, klore or the archeological stuff, vases and such.
I cant really be bothered to think too much about it either.
it's obvious that loop 1 happens before loop 0 for cowboy reasons.
and loop 2 was just wtf.
Maybe I will speedrun through loop 1 and 2 again so I can go for that secret ending in loop 0 :-)
okay, just beat the first iteration again. given that upon the next runs start, i am bakc at 1 star, i guess this reallz will run indefinitely :-) good game, was really nice. glad one could get almost everything (except swimming gear) even in the initial run if you knew where to go and knew the codes :-)
I palyed it a bit further and I am not sur eif I am ovelrooking soemthign again:
now I got anew: boulder shoes, book on swimming, nimble glove, ice cold flame.
I think I have seen everything in the normal water levels, like the areas where cowboy was and such.
and righ now, still, gotta kill our spider girl.
in the room with the 1 skeleton, I followed the red water flow and arrived at what I assume is the pool we gotta use and place the rock at.
jsut no lcue where to place it, as I dont see any pondering place?
top and left room are blocked by metal spikes.and I already activated the teleporter here, whcih is likely unrelated to spider girl.I can hit the beel in the east as much as I want too, looks like spider girl will enver suddenly come to this room.and yeah, no clue how or where to lay down that rock.dont really see any ponderign place on the ground...
compeltelz stuck nfinding mz waz to the bleeding hosue.
Like I have seen the new room where the long vertical room is split in the middle top left i button, top right is door.
but I jsut cant make it in time from top left all the waz down aroudn the corner and back up on the right side.
and the guz standoing around and sazing or helping in anz waz either :-/
SoI am lost. got bow, the passageway scrolls, the stone needed for the bleeding house fight,cowboys potion (RIP) and a glass heart (no clue when or where I picked that up. or for what).
have been pretty much anywhere I could go, but no clue what i am missing.There is no way to sprint in this game , is there?
only your average leap jump, sword stab (and bow) and the sword circle attack (zelda style), right?
I amcurrently mising 1 of the 3 orbs for the top door in the main room.
I got a 10 year old toshiba notebook, abck the being like a pretty good gamer ntoebooks costing mroe than 1000 euros...
yeah, nowadays literally cant play a lot of itch games.
forget 3d, they wont render and run fluently at all, at an fps.
and even some very simple 2d games wont play cause unitys and other crtain drivers or whatever aint even supoorted by my notebook. or mine , despite being kind of toptier back then, supposedly can aonly support the very msot basic crude version of the driver while the game and unity expects the 3.0 version at minimum..
there are sometimes way to get aorudn it with some vulcano driver and some stuff but yeha, it sucks.But dont have not another 1000 bucks just lying around to buy a notebook that in 3-5 years is already considered old and overhauled, when I already struggle with normal expenses.
One learns to be satisfied with what one still has when life goes more and more towards it's end... :-(
guess you hvent been aorund gamign for too long, cause if a developer in a game tells you "this is what you should do next" or "this is the main point" or "dont do this and this", pretty much everyone will do and try first anything that they arent supposed to do and will do all the sidequests, eplore places or anythunng that is not the intended way.
you arent wrong, you jsut trusted the signs a bit too seriously there.
baisclaly people in game susually jsut try anyhting, if it's forbidden or not. "yo aint my real dad you cant do me what to do" kind of reaction very often. :-)
oh not to forget to complain further (jk):
the auto battke, given it's rather very high cost of 10k copper coins, was rather underwelming.
it initally only does the "weapin skill" automatically every like 3-5 seconds.
so, as I kind of expected given the name "auto battle" I kind fo expected the whole moving around gkilling people stuff to happen autoamtically.not sjut triggering the weapon skill frequently. and that at a rather very low frequency if you ahvent bought a few upgrades for it.
jsut saying, no real issue, jsut me having too high expectations on what the ugprade would do once bought.
quiet a few things:
1.First off in my subjective opinion the thing that su cks d ick the hardest:Why in the holy f would touching an enemy turn you around?
Imainge standing in a corner, swinging your sword sword, towards the advancing hordes.oh, one randomguy amanges to touch you?yep, now they all storm aorudn you while you stand there, suddenly turned aorund hitting that poor brick wall for no reason.you gotta think over that collision detection andnot ahve it damn 180 the attack direction!
2. I feel like ther would be more intuitive controls possible, right?jsut in another game with similar mouse controls, someone pointed out the ridiculousness of it,sadly cant find the comment.but yeah, what commons ense does it make to attack in a direction but also forcefully autowalk in the same direction? as the guy back then kind of said "it makes sense to expect that youa ttakc in the direction of the mouse.it also might make sense to walk in the direction of the mouse.but does it make sense to autowalk in the direction where youa re attacking, whcih is the enmies direction, walkign either straight into the enemy or not being able to attakc him cause you arent dfacing his direction? nope, makes zero sense.
for wasd control, they basically are kind of the same as in vampire survivors and such. whcih sint bad.but given that there are "active skills" aka the attack "skill" with a cooldown that is trigger by left mosue button only.it makes no sense that the attack direction is absed on wasd aka the walk direction.
my man you basically link the sdirection you walk, if you autowalk in said direction and the direction you attack in very weird ways that seem unintuitive and pretty much annoying. adding 1. to the mix makes it very annyoing.
for a way morebetter idea:walk with wasd, attack direction and attacking with mosue (no autowalking, that is done manually with wasd!)
you gotta basically delink the walk direction and the direction youa re facing and attacking from eahc other.cause, you know, peopel can walk bakckwards but look and swing their sword forward when retreating.
so yeah, would be nice if you could come up with a better sontrol scheme as suggested. or at elast provide it as a thirs option besides the 2 existing ocne (I assume the mouse autowalk thing was based on mobile gaming?)
that aside good game.
jsut gettign and ebating the giant was more painful than it had to be because of 1. and 2. :-)
Also it would be cool if you get give dogs the option of picking up coins.or have soem other pet, cat or soemthing, that is there to simply collect coins.also, what I am a bit surprised but I assume is just stuff already partially implemented but not fully:iron ore and iron bars.you theoretically can create iron bars.but there is no way to get iron ore normally which is needed for it.you can only buy either at the shop for ridiculous prices.
Also, sicne we have copper coins to copper bar and weapons built based on copper, why is there neither a silver bar nor any silver based weapons?
basiclaly a rip off of the copper system, just with weapons thata re obviously better than copper ones.
Also stone grindign currently is kind of tedious, the stone pickaxe helps but it only makes it so youc an insta "kill" rocks. whcih still meanskilling a multiple of 1000 rocks for the staff.which is why I didnt even bother with the madness and pay to win'd my way there.
but despite all my complaining and yapping, cool game, otherwise I wouldnt have grinded for like hours to finally beat thegiant. would have been sjut more enjoaybel and "streamlined" if not for 1. and 2. which made "just swing that staff and kill that group of mobs in front of you" way more painful than it should be :-)
yep, was there with the hi.
also to the left, there is a random paltform, in the middle of nowhere (takes you 5-6 cosnecutive jumps and prtty lots of spped and jump height to get there) with nothing there, not even a hi or anything and dint see anything further left, at elast nothing remotly within my current reach.and yeah, the golden block up high doesnt realyl do much either :-/
I am going to take a wild guess and guess that reaching the yellow block is the end for now?
cause after long grinding, I went to the currently pointless paltform to the west, went to say hi in the east.and obviously visited the yellow block amyn tiems, even though you cant headbumpor interact with it in any meaningful way.so I guess that's it for now?good game.even thought the progression is ridiculous.Like price for enxt upgrade doubles but your profit auto or per block hit increases by a more or less flat 20 points or so.so you gonna make 200-300 points per block hit and imilar in auto whens tuff costs like already 131000 on the low end, last (5th) multi jump upgrade cost me a wopping 1.6 million, next one is even 16 million.that sure aint gonna happen in this lifetime, not even I am bored enough to grind for that long :-)
I never really actively realized before now but having the backgroud of an itch page (basically what you see left and right of the actual page content) beign something different, like some light themed iamge or like ehre actual game based stuff, really makes all the difference and gets you very heavil in the mood to play the game, even if you dont know anything bout the game.jsut mentioning that observation here, now going forward and actually play the game :-)
oh and the pro tip of retrying the level doesnt help sh... sicne apparently all elvels are hardcoded (at least fix per user or soemthing.
so no matte rhow often I try levels , ores enemies and such will always be in the same position.same as that missing egg clown always being in that bottom border position in level 7 where he runs off each time without doubt!
yeah, good game.
But had the "bug " too.
wher ein the 7th level the löast egg clown spawns aclsoe to the bottom border.
so once I illuminate him with a lamppost, he always runs offscreen away.eve tried first lighting areas elft and right and then the actual area where he is but no change.like a scripted event he always runs away.
sucks cause I cant get all the upgrades because of it!
I actually though the description referred to the clowns that spawn when you "mine" a clown egg strcutre, like that these clowns cant be repelled by the light.
so that this lamp psot would be used to keep clowns away from certain places but wouldnt work against the egg mining induced monster wave.
I never realized that egg clowns are a thing until i saw the devs comment.ALwaays jsut thought that this was sjut some mastermind final boss kind of clown msoter that always keeps running away when the light extends. and that in the very last level you finally corner him and it turns into a boss fight. never realized that it's different mosnter. but msotly cause once you extend the light you are fcoused on where attakcing clowns spawn and how to deal with them, not having the time to look for who or whats fleeing...
Also a colleciton point, like the camp fire for the warriors, would be nice.for all civlians basically.Cause at some point they are so spread out.and upon ligth expansion, soemtimes clowns literally span next to 5 miners in some corner, they obviously dead till the fighters make it there in time.so beingable to tell them "yo, stop everythingstand in thiscentral position here until I give new orders" would be nice before you start the next wave.