I actually though the description referred to the clowns that spawn when you "mine" a clown egg strcutre, like that these clowns cant be repelled by the light.
so that this lamp psot would be used to keep clowns away from certain places but wouldnt work against the egg mining induced monster wave.
I never realized that egg clowns are a thing until i saw the devs comment.ALwaays jsut thought that this was sjut some mastermind final boss kind of clown msoter that always keeps running away when the light extends. and that in the very last level you finally corner him and it turns into a boss fight. never realized that it's different mosnter. but msotly cause once you extend the light you are fcoused on where attakcing clowns spawn and how to deal with them, not having the time to look for who or whats fleeing...
Also a colleciton point, like the camp fire for the warriors, would be nice.for all civlians basically.Cause at some point they are so spread out.and upon ligth expansion, soemtimes clowns literally span next to 5 miners in some corner, they obviously dead till the fighters make it there in time.so beingable to tell them "yo, stop everythingstand in thiscentral position here until I give new orders" would be nice before you start the next wave.
^densch
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Really cool game, but I sjut feel like the magnet doesnt rmeotely have as much radius and pull power for dust as it has for stars.
Like I mean I get insane amount of stars in no time in the later elvels, alst elvel easily had 200,000,000,000 stars at the end (no typo there!)
while dust?
I literally had to move the mosue around to the 4 screen corners, each going to a corner, wait like 5 seconds to pick up a pathetic 200 dust or so, rinse and repeat.
and dust also disappears way too quickly.
anyways gridning together these 4.5k dust in the last level was a grind.
it was already annoying in levels before, always had maginitude of stars mpre than I needed when I came to unlock prestige.
but dust grinding always took ages.
not too noticable in the first level, but definitely very obvious towards the last level.
But that aside great game!
what the?
can only be a bug cause mathematically it's very impossible :-)
and jsut oing by the screenshot here, I am kind of doubting that there are rally 44 level10s on the field as it should be.
more like 7 to be precise.
byut who knows given that you somehow fulfilled the 44 l10 codnition, the game might have judged that you are now in the level 11->level 12 phase so level 10 were now deemdd normal units (and not indestructible as he currently highest tier in your misison ususally is), so the cats merged some and, cause level 11 doesnt exist yet, thevanished into oblivion.
well, doesnt matter, was deifnitely a bug.
yup, it's inherent in the design that once you unlock higher level items and dont ugprade your item limit accordingly, you will get stuck with some higher level (but not highest level) items and cant spawn new lower levle items to keep scade merging.
at least that is true as long as you havent unlocked the second tab, where you can now dismantle stuff. then you can fix such hickups for the mot part by smartly removing certain items.or just in the worst case keep merging 2 lowest tier thigns and then delete the result or such to very slowly grind money and when haivng enough buy the needed ugprades to get out of the fake softlock.butwithout dismantlign ability?
total softlock. yeah.
I think one shpudl have the dismantle ability from the start but add the "get money from eahc dismantled items" as a buyable upgrade.
nah, nosnense. with 46 max item limit it is literally impossible to have 44 level 10 thigns. just think about it:say you gotthe "ideal" situation where you got 44 level 10's and 1 of each lower tier.lowest spawnable tier is 4, if you delete and retry a few times the luck thign triggers and you get a level 5 instead. so long story short, ideally you end up with 44 level 10, 1 l9, 1l8, 1l7, 1l6, 1l5.is a total of 49 items. reaching this state will require having more tiems than that in between. so yeah, impossible.or think of it another way: to get one more level 10 item, you need to have 1 of each lower tier on the field and then spawn one aditional oneso it can consecutively merge to the level 10. like having 1 of eahc from level 5-9.then add another level 5 and you merge it all into another level 10. this means, leaving existing level 10s aside, at some point you need 5 different items plus the "triggering" additional level 5, a total of 6 items for each creation of a level 10.and that is the bare minimum, the dieal strategy. (which you can create by smartly deletign stuff, obviously relying on the rng based upgrade of newly spawned items to level 5 isntead of levle 4, etc.) so 6 things needed for any newlevel 10. so say you somehow got to 43 level 10s. for creating the nextone, you need 6 more items as mentioned, which temporarily requires having 49 items on the field. TL;DR: as one can find out mathematically the number of finished level 10s literally cant exceed 40 cause 40+6=46.okay, I got the same as you, 41 level 10s and one of each lower item. so there might be a flow in my thinking somewhere. but you definitely cant manage to reach 44. since that would literally mean only having 3 "slots" for items to somehow reachanother level 10. So either way, you couldnt have gone further (at least not much further) than your previous screenshot
I dont wanna be that guy who abandons friends or best cows...but damn a cow that both outputs gold per squish isntead of milk AND automatically outputs 1 gold/s by itself?sorry gotta choose the golden calf over that ex-best cow.sorry for the hellfire, best cow, but that ltieral cash cow is jsut worth the betrayal! :-D
Also a thing:towards the end I was kind of madly deleting and respawning cows cause I wanted to replace my initial no mutation cows with better ones now that I hadmaxed mutation level.not sure why, if it was game based or jsut my pc sucking again, but after a few deletions, the delete skill, the second one, jsut didnt do anyhting anymore.Like I couldchoose the skil with 2, also target a cow such that the pentagram would show beneath it and click, which however did nothing.like I didnt delete the cow aka cast the spell on it, nor did it just milk it.basically the spell could be targeted at the cow but upon click it wouldnt execute. and the hand did make that groping animation it does when milking but not sur. anywys it didnt delete anymore. tired for other cow too, everything working except after the click on the cow nothing happene,d jsut the hand animation and nothing else, no abyss dragging the cow away.
Also regarding that "cow" gerald.I mean nowadays everyone can just suddenly declare themselves differently cause they apparently suddenly "dont feel like they are in the right body or have the right gender" or such things and for sure even a gerald can be milked in a way even though that would go towards NSFW area and definitely isnt related to milking a cow. .anways yeah, calling him a cow is like calling a guy a woman just cause he wears a dress and a wig and proclaims that he feels wrong in his born gender and just redefines it the opposite cause of it.
kids can do that when playing princess in a play setting, but adults and bulls shouldnt do that in a serious setting. or they might need help not for the body but for the mind...
yep,ame here.
I think it was shortly after buying the first totem, when the top right number pulsingly gets bigger and smaller with each increase. well and it jsut always increases a bit more than it increases afterwards.
so over time the number jsut get bigger and bigger, and, likely due to formatting, the ever incrwasing numver also always travels further and further east to the wild void in the offscreen area :-D
in short, when the nubmer increases and decreases in size, it doesnt do it by the same amount.
This is jsut a wild guess but cause thos can happen really eaisly in the real world as well, might you have made a thing where the size first increases by 50% and then, of that new value, decreases by 50%, expecting it to reach the original value?
cause it wont, which can fluster people and can be an issue mistake to do when doing math. but
that's simply cause you start with a number, then multiply it by (1+x) and then multiply by (1-x)which doesn not give you said numer tiems 1, but actually a bigger value.
If you initially multiply the size by some factor 1.4, then alter on you gotta DIVIDE the size by said factor too.
jsut rambling ehre cause that would be a simple amth msitake too make, since I have acciddentally done it way too often :-)
huh, it's 0,004% currently, a miserable joke.
you say upgrade...
but when or where?
I am at expedition 5, huddlign in the top left corner since only the weakest mobs in this map dont kill me over time, my hp regeen can hold up agaisnt them.
got all the upgrades so far in both desert and sunflowerfield, excpet for one that require an insane amount of golden corsn (like 10T or such?)and upgrades that require specific fish.for msot of thsoe the catchign chance according to fishdex is ltierally "cant catch".and the e250 empty bottled which shpuld be junkbut I am having seagulls fish in floor 4 and so far they havent found enough bottles (I aint gonna search for tthe bottle count in my collection among the 300 fish kinds that there are..and aside from that not much to do.net sacrifice wants 1T, forge wants 500,500,1000 epic aura for the 3 things. obviousl all 4 artifact slots with the best hp restore artifacts I have, all maxed out level wise.except from umbra bastion, cause that is epic so I only ugpraded it to level 6 of 10.
but yeah, at this point I dotn see hwo to advance. except to put the guy in a comfortable moster spot to kill respawning mobs endlessly or place him in the golden corn fields and let him work.and come bck in a day or day.haoping that the very few thign I can then ugprade is enough to let me beat the next hardest mobs on the current map.
no clue how many eons it's gonna take me to get to floor 7 from the start of floor 5 where I am now.
too bad the moster is gone, otherwise now would be a ncie point for a prestige of sorts...
are shiny fish in the game yet?
cause them seagulls havent caught any shinies in the DAYS That I already play the game. I literally studied tons of fishes to the max by now and literally lack only a shiny version of it.
am currently in expedition 5, so should have at least caught at least a single damn shiny fish by now, right?
Yeah, same here.
I am currently in expedtition level 5, likely had tons of fish mastered yet have never seen any shiny ever!
Like I have enver caught any shiny of any kind, which is ridiculous given that the game has been fishing for like literal days at this point while I am doing expeditions and stuff.
Like how useless ar ethose seagalls, despite seeing somewhere a 50+% shiny chance they cant pull out any shiny ever?
I think the game is sjut broken there an catching shinies is sjut impossible.not odds wise but downright broken in the game coe.cause otherwise I couldnat have tens of hudnrerds offish mastered (except for lacking a shiny version for each) yet haventcaught a sinlge shiny ever!
oh yeah almost forgot:
6. the chests.it's nice that you can buy an upgrade for it to auto smash the chest. but the very popup itself gets annoying too, as you are y´jsut in the right flow of mining blocks and have tointerrupt each time to basically click away a popup.jsut give an upgrade that auto accepts those too or doesnt show them anymore and jsut gives a "+3 to mining damage" hint in the corner or such.
sad that zeppelinsdont exist in the actual play mode. they looking good.
huh, the story mdoe is actually a tuora of sorts I guess?
I totally played stuff in the wrong order.
Like any sane person sine ce it is listed first I jsut chose play on the main menu and been grinding it out there.
thigns to improve there:
1. in general for a very long time (pun intended) ou often fell like you have too little time eahc run. Like I would do tons of runs one oafter another that eahc brought only 100-150 coal. while one ugprade already needed 300+ coal.
at some point, basically after you buy the +1sec/ressource thing, it becomes the opposite.
yu easily clear the whole map within a minute or 2.and jsut sit there and wait for another 2-4 minutes till times runs out.so you haveway too much time then stuff to do.
so yeah, you first do tens or hudnreds of way too shrot, too little ressource yieldings runs.and then suddenly runs give you max ressoruces each tiem cause you dig up everything except the unbreakable red blocks. and then gotta wait for time to be over.
so time pacing there jsut feels off in a way. or I bought stuff in worng order but ressources always felt so sparce....
2. yep, not being able to quit early... BIG BIG PITA!
woudl make it WAY more enjoyable
3.not being able to dig the red blocks. like, I know this is basiclaly the end of current vdevelopment.but it would kind of feel more "fulfilling" if you could dig it all up, icluding some "core" block at the bottom that triggers some shrotcut and basically gives you the end gamecredits.jsut more so it doesnt feel like half way throguh the story, even thoguh it currently is sitlk in development.a place holder ending implemented, if you want
4. immortal blocks.jsut annoying, not sure if you get the ressoruces from them.but them beign immortal, especially the eye ones is sjut annyoing.
5. once a drill spawned on the left most column, the border one thatis obiously containing unbreakable blocks. was kind of pointless and wasted a bot in that round.
Now I'll go into story mode which i likely should have doen from the beginning.but yeah, play was written above sttory mdoe so i assumed this was the right place to start.not that story mode is kind of the tutorial and you do the play afterwards.gotta choose better naming there.
good game. I am jsut too stupid to udenrstand what the hints want to tell me and how this relates to circle and line patterns :-(
got the first one by sheer luck and trying randoms tuff.
but now with the second 2 diarams next to each other, I'm stumbed :-(
Like I udnerstand what the levers do and how to use them, I literally just dont know what to draw
the abd thing is I couldnt even offer you any suggestion how to fix this as just giving you tons and tons of resources would allow the players to jsut max out everything early on, before even "advancing" to further area. which would be kind of pointless.You could limit the current max level that a thing can be ugpraded to based on the current advancement level. but no idea wether that is feasable tio implement nor if it is a good idea, since it basically wont allow ou tog et a bit overpwoered before walzing through the enxt wve if you get my gist. and being overpowered can sometimes be pretty funny if you dont overdo it.
funny how you can softlock yourself by harvestign everything in sight and using it all for upgrades, so you dont have enough to be the lamp upgrade but also got nothing left to harvest. therefor softlocked due to insufficient ressources :-)
Cause I totally jsut did that when I should have bought the second lamp upgrade :-)
cause first wave totally shocked me when I sjut wanted me place cause the area was cramped with upgrade buildings and upon upgrades those 2 mosntrosities appeared. so this time wanted to be prepared.well got too prepared, no money left to initiate the actual fight :-D
hm, somehow msot of the "trahs" (sticks and cones) arestuck on the right side cause the 2 buildings there block anything from reaching further to the west and I currently have jsut a bloackade of stick and coens on the right , with the 2 buildings as the holding core, that blocks anything from flying further than the very right.
so that sauna to the west, nothing gonny reahc there :-D
or my throwing distance upgrade isnt high enough, I dont know
cool game, would be nice after the demo ended and we had finished with one ending, if we changed the ai perks and got it down to a different "loyalty level" and beat it again, it would show the corresponding message too.
so if I got the protector "ending" but later changed to evil and beat it again, that it would nos how the messages for the evil ending.
cause currently it showed the ending dialogue once and then enver again :-(
maybe plain and simply add some magent strength upgrades for the bots the same way you have for the manual magnet? cause when unlocking the sun, i went form 8k per round abck to 1.2k simply cause TONS of stuff flies out, the whole thing is huge while 3 magnets, basically dots, are far away form eahc other on the circumference. as math tells us, longer distance but same speed means more tim till one magnet reaches where another previously was. so one magnets graces by, either jsut weakly slowing stuff's momentum. or even worse, accelerating it woutwards, cause stuff is inside, magnet bots flies past further outside, so magnet gives stuff actually acceleration outward which is enough that it was flown out to far untoil the next magnet comes past and recaptures it. As said,jsut let us increased the magnet bots power within limits. and not sure how you currently monitor magnet bot speed, if rotational speed then it's cool. but if it is based on distance traversed, then with bigger planets and bigger circumference, magnets get worse and worse. so their speed would have to be scaled up too. cause, you know, same speed might make you do 5 rotations a second around a tiny ball but around the sun, you might not make a full rotation in years cause the distance to traverse is jsut too big.
maybe plain and simply add some magent strength upgrades for the bots the same way you have for the manual magnet? cause when unlocking the sun, i went form 8k per round abck to 1.2k simply cause TONS of stuff flies out, the whole thing is huge while 3 magnets, basically dots, are far away form eahc other on the circumference. as math tells us, longer distance but same speed means more tim till one magnet reaches where another previously was. so one magnets graces by, either jsut weakly slowing stuff's momentum. or even worse, accelerating it woutwards, cause stuff is inside, magnet bots flies past further outside, so magnet gives stuff actually acceleration outward which is enough that it was flown out to far untoil the next magnet comes past and recaptures it. As said,jsut let us increased the magnet bots power within limits. and not sure how you currently monitor magnet bot speed, if rotational speed then it's cool. but if it is based on distance traversed, then with bigger planets and bigger circumference, magnets get worse and worse. so their speed would have to be scaled up too. cause, you know, same speed might make you do 5 rotations a second around a tiny ball but around the sun, you might not make a full rotation in years cause the distance to traverse is jsut too big.
Also, one little thing:
inthe stats tab, please write "+0.5 to timer" isntead of coutdown.
since the whole dman time, I though countdown like in any game ever referred to the cooldown of some ability I havent unlocked yet which is wh I avoided "wasting" any stat points in it.
so far I made it till stage 9 naturally where ebating 100 goblins becomes kind of impossible if you dont grind exp for ages. dobut that distributiing much into stamina stat would change much there.
now we fotta check what the cheater part does, how far it brigns us.too bad that attack soeed is capped at 10 :-(
edit: well game froze on stage 11 with NaN timer.
mabe I shouldnt have cheated everything besides attack speed to a value of like 150? :-)
good game but design is weird:
i thought that the stats and tree of ndoes were the currently availlable only thigns, the only existing tabs.
but by cheer concidence of clicking on the top right coin balance that ahs zero explanatuon what those coins are or what they usde for, let alone how you iuncrease them. it suddenly opens new tabs that werent there before?
like when you click on your bamk balance and suddenly new tabs for other banking functions appear.
that's a super weird design and the whole time I thought the game had nothing more than those initial tabs and was wondering what the point of the backpack is and where those suppsoed ruens are.
and also wodnerign that this would be quick game since you rather quickly buy all the sword ugprades in the tree of nodes.
so yeha, very bad design there.and if there ever was some explanation in the inital lore part or when you click the first big sword upgrade node, I totally didnt read it then :-)