I would assume that is the secret one.
from what it seems there are 2 ways for how this can end, diplomatically... and not diplomatically.
of course your actions during the journey will decide if even both options will be open to you.
the diplomatic one likely is the secret one, givne what is needed for it.
in comparison to the other one.
(and yeah I talk super vague on purpose cause dont wanna spoiler stuff. but from what i see, there basically are these 2 endings, assuming the dev doesnt reveal a third one. which Iowuld have no clue how or where to obtain)
^densch
Recent community posts
well got past that but now I basically only have the boss damage and pixel worth upgrades left to be maxed.
which each take many billions.
killed only 2 bosses so far and it doesnt exactly feel like there is anything to do than let the game run, buy a boss damage upgrade every few hours and wait for stuff to end.
also pretty much a mystery if or when a boss appears or respawns or something, so planning is kind of impossible.
is it a cooldown, is it once you have collected that much experience again? who knows.
also, I previously let the game run idle a lot too (it's an idle game after all, duh) and while it told me how muh money I got, I also had crissed many levels, so the usual "yeah, youa re level X, you unlocked Y" popups never appeared.
which is no huge problem but it had me look into the upgrade section to see what new stuff apparently exists that can now be upgraded.
currently level 25 and it feels like letting it run idle, but in the foreground (cause otherwise the 50% feels even slower than it already is), is the only way too go.
I dont even wanna imagine what the other comment meant by beating the final boss.
it sure becomes nasty ocne you ar elike level 17 or 18 and basically just make like 100k a second but need already 200 million for one upgrade.
let alone wait till you got enough experience for the next level.
currently literally need 2 billion and 15 billion for the already unlocked rainbow mode and overclockupgrade that I cant remotely afford it without letting game run for few hours or so O_o
Also as others imply, jsut a slanted slide and a fan to the left, with same direction as the slide, beneath the log spawn point make kind of launch paltforms easy that jsut yeet logs for a bit in the direction the slides point.
so you could theoretically jsut yeet log bit by bit thorugh the air, fron one launch pltform to the next till you reach the goal.
wasnt smart enough to come up with that before I wass already up to the conveyor belts but definitely a possibility :-)
Also a thing sightly annoying:
If you "hold" an object, use wasd to move camera.cause you wanna place the thing in a lwoer area currently not yet on screen.and the obejct doesnt move along with the camera.which leadsto you still holding the thing (of corus e assumign you kept legft mosue pressed during the whole ordeal)but it is not on screen anymore cuase it is still in the area further up off screen.
so yeah, when camera is moved the object should in my opniio move together with the camera if held (aka left mouse held down)
at least thats the behavior I am used to. that the objects basically is anchored to the same viewport coordinates unless the cursor moves it within the viewport no matter which in game area the viewport shows.
or soemthing. hard to explian. but if you hold an object aon screen and move the camera aka viewport is moved the object showd be moved in the same way so it stays viisually in the same spot on the viewport even if it's game world coordiantes have to change.
cause otherwise moving stuff around from one end of the "world" to another becomes a PITA.
like drag object to the right , drop it. nove camera a bit too the east.
drag and drop object wihtin viewport, move viewport,e tc.
PITA.
should be able to have held object jsut move alogn with the viewport.
to be hoenst I used this strategy to cheese some of the challenges cause the "reach 2/s" an such challenges only look at how many items are burned in a given time.
so if you steadily harvest each one and dump it, one after anotjer.
or just collect 100 in a pile and then delete a slate to dump them alla t once into the fire dowesnt matter.which aenugh planning and collecting, you may be able to cheese the "keep >2/s for 15 sec" things too.
jsut collect a ton of things in a container.and then open a slit that is chosen in a way that just enough of them roll into the fire at once to keep the needed frequency going.
maybe, actually not too sure on how to solve the issue.
Maybe have space for the "cancel selection/buy menu/anything"?
but that would require keyboard button. but alas you use wasd to move camera anyways.
just have left click be left lickk as ususal, right click for the "contect menu".and space to cancel any selection or whatever may be going on.
some people may hate having to use both hands but you cant make everyone happy :-)
at least it would make things easier.
and yeah, likely havign it be a single purchase eahc time might make sense since unlike other games, you arent really like placing multiple objects in one line or soemthing, so that extra click before each new purchase wont kill anyone.
you basically place items one at a time anyway.
should howeve,r evne if you are not in the buy menu, still rmember the last orientation of conveyors and such that you last used.
so upon next purchse you dont have to rotate to the same angle eahc time but it starts at that last angle by default.
Especially annoying when you buy fans.
you are in buy mode.
you click somewhere to place fan.
you now wanna activate the fan, trying to click on that one miniscule pixel that turns it on.
you accidentally place a second fan.
you right click a bunch of tiems to remove the additional fan.
gotta be careful though that you dont click another time, accidentally clicking remove on the original fan too...
so yeah, can get a bit annoying.
or after buying before you do anyhting else, gotta right click on soem epmty land soemwhere before you do toher things.
compared to lamps in the previous build, is the lure potion unlimited in range?
Cause before you could only place lamps next to urrent light area edge, so wise versa the light area msut be clsoe enough to the clown in the first place that the lamo then can unveil it.
Is this true for the potion too?or can it, asuming no physical barriesr present jsut be thrown on the clown anywhere in the dark on the map and it will make him aggro and come out of the dark, even if the reveiled potion location is not connected to the "discovered" area so far?
Think I gotta play the game again, didnt really use any potions there. must test them
oh and towards the end it seems that workers harvesters and such jsut stopped hviing a f.. about certain work places?
like in the final room with the elevator as well as select other places there were still gold, silver etc patches left, easily in the open field and amrked with right click.
but no matter how I marked and unmarked it, the workers were standing aroudn idle sattered in the different places where they previously had mined their last thing.
same for harvesters, had an egg in more of a corner of a room. but accessible, nothing in the way.marked forever, noone caed.only WAY later when I was literally busy elsewhere I hear battle music caiuse some harvester finally decided to give a sh.. abou t that forever marked egg after all and had mined it.
so yeah, you gotta implement the whip so those miners harvesters and such do kepe their work motivations and dont just sometimes decide to ignore clearly marked targets forever.
huh the levels sure have gotten WAY bigger with way more enemies! :O
Just wondering how the lure clowns out of the dark potion works, like how do I even know where clowns are in the dark?orare the shadow clown grimaces no longe rjsut decoration but the actual positions of the clowns there?
Also,before the one hyper shy clown would be lured out by placing lamps at the current light areas edge where via sound you knew that he was there.now light area vs lamps aint exactly a thing anymore, so how do we catch that clown that always runs away when lamps are lit?
good game, definitely a lot better and bigger as before.
one thing: I woudl show the upgrade button asap at the start.
cause tried to play, saw zero upgrade button vbuildings button and such. could only mine.thougth it was a glitch or somehting. played the tutorial, buttons were there from the start.retry at the game:again no buttons visible, could only mine witohut no visible waay to even spent ores.
only after collecting a certain amount or soemthing do the upgrade button and buildung button show up even though the miner building even costs nothing, so upgrade panel with itshould be directly availlable, shouldnt it?
Well good game I guess.
felt a lot like east runner simulator 9000.
Like TONS of in a way very similar levels, jsut with different backgrounds and other variations, same 3 types of enemies and you always run east, basically can kep the right arrow held and jump a bit while nosntop shootign scharges fireballs (2. and 3. weapon jsut arent worht bothering with when the charged fireballs almsot isntakills everything and have literal homing included.
also better keep your hands of challenge smsot of the time as the first wave foten spawns 2. bug enemies.one of which always lands in the ceiling at the top where youc ant hit it, so you are idnefinitely locked in the trial area.
that aside... tons of similar levels, woudlnt go as far to say they even seem procedurally generated in a way, basically one main path east wards, you can go a biit up and down into crannies and noks but not really wotrth it sicne coins or pints or whatever the currency is are all you will ever find . and you will find tons, way more than you could ever need to buy the like 6 possible upgrades that are hiddden between the very unfittingly named "settings" point in the esc menu . only stumbled upon them when I wanted to loo up actual game settigns and ended up in a point shop instead.
but that aside good game.
jsut WAY too many, way too similar rooms.
like I dont know how many rooms I did.80? 120?200?
who knows.
and like only more or less 3-4 bosses, with like 20 or more simialr rooms between them.onyl towars the end the boss rush kind of vibe with 5 rooms having a boss in every single one was a nice change of pace.
come to think of it after a point the game devulged heavy into the run east while hopping room cleaning routine.before that there were at least those 3 slos stone barriers that probably were meant to stop you from advancing but aside from the very frist one you could totally jsut jump over them and ignore them.similarly for lots of elvels in the start, the intended route liekly was finding certain secrets , defeating thigns to unlock a route leading to poitns andsecrets.but often form the end point, you could sjtu drop down through a platfor, collect sutf, and double jump back out.
and yeah rooms very similar after like the first thrid of the game.always long corridor, youstart left, run to right. some trial thing somehwere that you better shouldnt touch for reasons mentioend above.and at the left a rest thing, a stone that you can pick up and noone knows what it does. and a short sentence you can lsiten to.and of course the same kind of enemies which you can all one shoot from far away while runnign easrt.only exception the armored thigns, thy take 2 charges to die.but ar stunned after the first charged shot, so no issue either.so yeah.good game but jsut tediously long and again and aain thesame in eahc room
by now I gpt rebirb 2, did basically all the mine stuff upgrades.
but the lakc of legelendary spitrits makes stuff suepr ahrd.
so instead of level 6 I know idle around in level 7 failing hard there.
got all the roads, baits, hooks and such,for the msot part mostly missing a few legendary fish from alldungeon levels and different areas (like costal, machine,e tc.)and of course the basically nonexistent shinies where even a dman luxk x3 thing from the market with oveprriced per bait prices wont help much...
doubt I will ever see my monster bestie on level 9 ever again :-(
and daily quests?honestly wtf should i care about a permanent 1.02 seed multiplier?
I havent looked at seeds corns and such sicne 5 months agao when i first played the game since everything is only about progress in the dungeon.for which I currently need 500 legendary spirit for each of the 3 things 8got more than enoughgold ore things. they literally catchdust lying there in the tousands cause you can only use them for thsoe specific upgrades. which i cant do cause I lack the aura for it.
If only my name was Su Wukong, then stuff would be easy....so yeah.one lineof ugprading needs legendary spirit aura, doesnt sdrop for early level 7 monsters.
or replacing 1 or 2 epic artifact with legendary ones?
guess what doesnt drop either?
those. and syntesizing with 3 epic items is also ahrd due to both drop rate of epic aritfacts AND the ton of epic sprit aura needed for it.dont even wanna think further on actually upgrading legendary items to +15, what costs that will be...
soy eah, pretty much stuck here, only choice is like placing the parrot, leaivng game running afk for a week or 2.maybe I can then move from the top of level 7 more to the middle of the level where enemies are 10 to 100 tiems stronger.
if I jsut lookm at the boss, what he deals on damage with one hit is likely 10-100 tiems what my current max hp is.
the scaling is pretty ridiculous.
so yeah,I am better off paling somethign else I get.
I mean I play in the web version, so I cant even sue the chat cause i didnt sign in with email.
and Isjut get the feeling this isnt supposed to be the lind of game I think but rahter some multiplayer game that you are suppsoed to come backahc day for an hour, do some daily quests, do some short raid campaign for random strangers and leave till the next day, mmo style.
cause I dont see how to advance right now in a simple idle style, except the surper grindy "lett it run for a week and shortyl return to buy the next upgrade" style.
was a nice game, could use more checkpoints! ;-)
oh and please upp the spawn rate for rockets a bit!
I found the one path to the surface where you can kind of grind them.
but befire that I seriously thoguht I was stuck since rockets sicne to only be totten by thos super rare rockets bundles that you find in the world.
only later after desperately searching for rockets and finding thatI suddenly had more rockets I realized that they DO indeed drop. just very rarely so if you dont pay attention you will never relaize it. and think like me initially that rockets are rarely found finite items.anyways ebat the game in short of 70 minutes (69:57).sadly only got 51 of 58 items(88%).
kinda sad that respawning on the testaments kind of resets your progress on blocks destryoyed by rockets or ball bombing.you gotta do them anew.while you only get a fresh 15 rockets.
that aside, good game. map would be nice.
for the dwarves aprt, you might have misudnerstodd me there.
at a rather early point in the game I can have a max of 10 dwarves.
literally cant buy any more.
and no matter how many "+1dwarves to expedition" upgrades I buy (and there are way too many given their uselessness)nothign changes, I still see a max of 10 dwarves buyable which I already have all bought.
so wehter I have zero or all of the +1 expedition count upgrades bought, it's sitll 10 max.
aka them upgrades do nothing when you buy them currently
jsut checked back after the last upgrades, nothing changed in regards to last level, guy is still a filthy liar. (literally used his "this is the perfect setup that the developer intended" placement)
WITH mouse, it can just barely not beat the level (boss always has more or less very little health left at the end),
let alone some "oh I didnt even sue my mouse. I just placed my towers and went wanging off and when I came back i had already won. Also everybody clapped." nonsense -.-
By accident/searchign I even stumbled upon the first half but didnt look further for the second half.
Can't say I really udnerstood much of the main story, klore or the archeological stuff, vases and such.
I cant really be bothered to think too much about it either.
it's obvious that loop 1 happens before loop 0 for cowboy reasons.
and loop 2 was just wtf.
Maybe I will speedrun through loop 1 and 2 again so I can go for that secret ending in loop 0 :-)
okay, just beat the first iteration again. given that upon the next runs start, i am bakc at 1 star, i guess this reallz will run indefinitely :-) good game, was really nice. glad one could get almost everything (except swimming gear) even in the initial run if you knew where to go and knew the codes :-)