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Thanks! You're most definitely not stupid, if anything it's the designer's fault :D
Generally you get an initial boost on the start and with that momentum you should be able to reach the highest orb, but I realized that the first level turned out slightly too hard to serve as a good tutorial.

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Haha yeah, I think having a tutorial on track heights and momentum being relegated to the second level would have been a good idea. Still a very impressive game, hats off to you!