The game is starting strong with a mission intro (and to my delight it is a 3D open world game). The mission starts easy enough: find the hidden EMP bomb, get it. The distance shrinks when I walk. Ok. A car tries to run me over, some street fighters try to stop me, I cope with it because I have a sword. The screen gets glitchy when the Character is hurt. Interesting.
On the way I notice some collider bugs: invisible walls, feet in the concrete. Does not stop me.
Then I have the bomb, get a new destination, about 70 m apart. But this time the distance remains between 67 and 70 m in the whole level - which is not big. I go everywhere, finding no elevator. There is one stairway but the character can't walk stairs. Can't even jump.
And that's all. Nothing more to do than running around. Checked the level three times. Don't do this to me! Just when it gets good!
By the way, some alleys end in nothing. Where there should have been a building there is only green emptiness and when you walk into it, you leave the game terrain and fall endlessly into oblivion. Man, simply put up a wall up here, a building, a fence, anything. ;-)
The game has no sound at all (I played two of the other GJ games on my test system and they had, so my sound works). And no menu so you have to Alt-F4 it when you want to leave.
So it feels incomplete, especially in the level itself. While the game has good assets to make a perfect visual impact, it falls flat on the movement (even the free Standard Unity 3rd Person Controller lets you jump and walk stairs). So the mission was not doable for me. Or maybe I missed a hidden clue?
The communication requirement/limitation was only visible in the intro (mission briefing).
Sound and a menu would improve the game greatly. Walking stairs, even more. But as it is, I liked it though. With more content in the level and a clearer path where to go from there it can get really good.







