I've seen this perfect cyberpunk street before. In an earlier Gamejam. Not sure if it was a game by you. But you could have closed the streets, at least, so that it does not look like a demo level of an asset.
Your intro should be in the game. Not (only) in the theme description of the submission page or the itch page itself (which is badly readable because of the background). Then the player would know who the main character is, what he has to do and why. Exposition belongs in the game.
Onboarding belongs in the game, too, if it does not follow a standard. It does not (aside from WASD) so it would be helpful to explain that the games provides a suspect profile and the player has to catch him by E and then interrogate him by comparing the profile with his answers to detect deviations. You perform some sort of on-the-fly-Voight-Kampff-test here which is cool because the player can access the profile while he gets answers. But I wouldn't call a dialogue with a robot "the game's high-tension mechanics". The running and searching for it, it is. On the other hand, the street is so small that the player can simply wait until the robot passes by. Classic donut job.
I identified some deviants and tried to eliminate them by the LMB and was thrown to the restart. Without comment. Give the player a reason here!
The asset and the light made the game look very polished. The fluent robot movement was good, too.










