On the first glance, the game looks very "cyberpunky" with the synthwave colors and the Tron-like grid. The music adds to that impression. But would it - given another colors and music - feel the same? It's an isometric puzzler with necessary powerups for progression and a "die and try again" mechanic. I admit that's not my type of game but I managed to get through several levels which felt smooth, and the moving enemies symbolizing the electronic countermeasures were threatening enough to convey the "netrunning" feel.
I have to agree with Ofihombre - these elements would have made the game more complete. I had to end it via Alt-F4 which is only an emergency solution.
What I did not like was the "generic capsule protagonist" you find in every controller demo but should always replaced by something more fitting to the game as a whole - or here, the theme. Maybe a little robot, a glittering snake, a funky ghost, whatever. The enemy design was much more fitting.
But I liked that there was a story, a controls page and a sound switch. This made the game more professional and complete, in my eyes. Though, in the beginning I had to experiment how the powerups work (meaning, how to get them to good tactical use, and I'm still not quite sure how to use the mines). And the barrier key (Z) was misleading for me at first - in the first tries I used it and nothing happened, until I recognized that I had to use Y for that. This is not the fault of the game but it had would have been more "suitable for international use" to use F or X for it.
So, although it dazzled me with classic cyberpunk elements, I couldn't quite warm up to it. But this is very subjective, of course. It surely is a good game on many levels... and with many levels :-)


