I played the Web version of the prototype. The concept of fixed camera angles is definitive retro, but is the game cyberpunk? Not yet, there is only a character walking (sometimes with animation, sometimes without) through some empty rooms until he is trapped in a room with two nonfunctional doors. With interaction, more environmental details or even a story this could be the start of a nice little retro game. Maybe you could give the character a more fluent walking animation, there are several free ones in the asset store for a start.