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Ah, a low-poly FPS, starting with a message dialogue to set the story and tone. Well. Good sound and menus, by the way. Some explanation on the walls as tutorial. Alas, no info how to regain health and what the bars stand for in the first place. Red may be health, ok, but white goes down permanently and I can refill it by buying something from a machine. After "earning" some money by shooting at very simple constructed enemies I am out of ammunition. My rockets are not able to destroy doors and there is no other obvious way out so I am stuck in the start area. Some hints would help here as the screenshots show there is more. Aside from the message and the skyscrapers far away it feels not very cyberpunky yet, it could be any other FPS prototype. But it is a decent start. And it was playable OK on a laptop with only a weak but dedicated graphics card.

As you write about the very early prototype stage here are some ideas.
- Colors and textures, of course, to provide more depth and details
- A better onboarding. Not all controls which are mentioned on the itch page are mentioned in the game itself.
- Make clear how to interact with the environment aside from moving and shooting.
- Better models for the gun and the enemies.
- Explain the HUD. You say it is "retro-inspired" - be inspired by DOOM or be more original, but tell us!
- For a better punk feel, change the Skybox.