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(+1)

Nice. While it is not very clear why it is helping when a droid punches random people, the game works.

The environment style and the people's style do not fit very good together, I think, but the end screen is pure cyberpunk and the music is classic... even when it is only one loop. Maybe that's part of the "retro feel".

> While it is not very clear why it is helping when a droid punches random people

LOL!! Yeah, I was joking about, because I was alluding to a much bigger storyline and this slice was actually a fairly small bit of it. The robot is meant to be mostly fighting other robots in a factory, but I chose this slice because it's the bit that was most like my inspiration, streets of rage. The robot only needs to knock them out temporarily, as they're not themselves. In fact, that might make an interesting challenge twist trying not to kill them!

I'm interested to know more about what wasn't fitting about the scenery vs the characters.. aside from the opponent because I ran out of time to ink her in. They are two very different rendering styles, mixing 3D and 2D.

Thanks for the feedback!

(+1)

Oh well, mainly it was the colorless person which stood out more than the robot, and both against the 3D backdrop. Mixing 3D and 2D is not very usual, but I've seen it here and there.

Comparing this to the original Streets of Rage from 1991, your game scene could still be a little more colorful.