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In my country, it is just not allowed to use the "unlicensed copyrighted material of others" so I am a little surprised that it is used here in the first place. And while some of the videos you can see in the simple violet grey-boxed apartment may be trivial (cats, dogs, train view) at least two them are from famous movies.

The description of the game is more cyberpunk than the game itself. You can walk through a few rooms and activate some video "boxes" to show their content on a curved screen. You have a first body perspective with an Unreal mannequin body. When you manage to leave the apartment, you are not going very far. I would consider this less of a game, more of an experience. The only "cyberpunk" connection is a movie clip and the description. The concept itself is dystopian and has potential.

I think it would have worked better when there would have been an in-game story which provides the content of the description. I would have liked a setting which is not only a greyboxed one... Unreal can do that easily. And: a better body for the protagonist. More interaction. A bigger area. Something which makes me return.

Without that, it seems to me not more than a overelaborated way to watch some random video clips. And probably this is not what you had in mind.

Thanks for your honesty.

We have a thing called "fair dealing" which I think it falls under, I also give attribution Exceptions to copyright in the UK. I have the notice, so the copyright holder talks to me instead of taking me to court. It's also a wee project with almost no reach, so it doesn't really impact anyone's revinue.

"The description of the game is more cyberpunk than the game itself." - Yeah, my ability to write is better than my ability to make stuff in unreal. There's a bunch of world building, through interactions and other areas, that didn't make it into the game. 

It's definately more of an experience than a game, but I have to agree that it's one lacking enjoyment.