Sure, i can give my opinion on that, but probably it's better that i answer you in private if you want a detailed answer. Do you mind if write you on ci-en? I can do it there
diem2
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You can also try to self promote your projects here: https://itch.io/board/10022/release-announcements . It's still a lot hard to get noticed even a little but it's better to try everything, it doesn't cost much. Read the community's rules carefully before posting obviously. Good luck in everything
"MTL" used in the context of novels, especially online novels, means "machine translation". You had a good idea in using also the browser, as you surely know, even if a project is free, it is not easy to make people play it, and this helps it a bit. You did also well imo to publish it here, while a lot of projects here are forgotten, i wouldn't have noticed it otherwise. And not trying is even worse. Probably you should have used more tags if you could thou. That said, i am now following you, so i will get notifications if you do something new.
Ah don't worry, you don't need to apologize since i forgot to explain you that, it's actually my fault, so i am sorry about that. You just opened your game page, so you can still change idea even now, having a forum has its own advantages but i think comments are slighty better for your situation, so choose throughtfully what you think it's best in these initial days.
Your game seems to be story rich and it has a lot of gameplay, you are quite ambitious and i like that, but you need to be really careful. When you click the Start button, you are already lost with barely a window telling how to walk and you have hard time even to run with a controller. If i didn't like your game summary and your presentation i would have dropped it. For this reason, even a short story section followed with a tutorial, maybe a tutorial battle, would help the player to understand better everything. I haven't played all your difficulties so i can't talk about that, but usually it's better to ask the player at the beginning which one he should want to play, but this is really minor thing, so that's not a problem.
Every time i was playing a visual novel section part the animation wasn't fluid, and you also need some commands even there, nothing complicate but not only the skip button ahahah.
Ok, i like the three protagonists set up, i won't ask details of the story since i want to find about it myself, but if you want to do a forced route order or a choice-based story a flowchart can be useful.
I played the demo, i liked it, i think this game has a lot of potential. But i think you should do a better tutorial, especially if someone wants to use a controller to play it. Starting with a story cutscene is better, i know it's a demo but it's easier for someone to follow the flow in this way. When i played the visual novel part it was a little buggy but i think you already know that. Is the recollection scene section a flowchart? You have multiple protagonists from what i understood of the demo and your game page.
I got the notifications but the page now it's deleted since you enabled the comments.
You should also open your comment section, i can guess you are new on itch.io, so i link you how to do it: https://itch.io/updates/comments-for-your-project-pages . Sure, you need to moderate it, especially from bots and spammers, but it's easier for people to comment your game even for different things of the ones in this topic.
I played the demo, i liked it, i think this game has a lot of potential. But i think you should do a better tutorial, especially if someone wants to use a controller to play it. Starting with a story cutscene is better, i know it's a demo but it's easier for someone to follow the flow in this way. When i played the visual novel part it was a little buggy but i think you already know that. Is the recollection scene section a flowchart? You have multiple protagonists from what i understood of the demo and your game page.