Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

No, it doesn't send me to the title screen, but it doesn't select my save anymore so i am forced to go to the title screen to reload the save. But like i said it's probably better to do an automatic load since it's the most logical choice. About the tutorial battle i can't help you, but i can suggest to do it based on the short story section that you want to add at the start of the game, in this way, in my opinion, the game flows better.

(+1)

Understood. I’ll change the revenge process so it loads the latest save data instead.

That should avoid the issue where the post-revenge save data can’t be selected.

I just ran a test, and it seems the mouse cursor is always enabled on the Game Over screen.
When the mouse cursor happens to be resting over a particular save slot and the player uses the controller, the button under the cursor keeps getting selected.
That’s most likely the cause.

First, I’ll rewrite the revenge process so it matches the Continue behavior, and then I’ll update the Game Over screen so that the mouse cursor disappears whenever controller input is detected.

Thank you for the appropriate feedback, Dom.
Thanks to you, I can keep improving the game.

I also want to create a strong presentation for the early-game guidance and tutorial and implement it well.
Thanks again.

Deleted 3 days ago