Hello, Dom! Thank you for your feedback!
It’s really helpful.
• About the tutorial
Yes, as you said, I should implement a more step-by-step tutorial.
The Ghost in the church would be suitable for that role, but he’s a bit too strong right now, so I’ll think about weakening him and reusing him for the tutorial.
For example, during the very first battle, having a large, visible text like “Attack (Right Click)” on the screen might be clearer than explaining everything with a lot of text.
I’m planning to keep the current tutorial and add visual on-screen instructions.
• About the revenge bug
Understood. I’ll fix this issue as soon as possible.
Just to confirm—does the bug happen when you lose a battle → choose “Revenge” → and then select an empty save slot, which sends you back to the title screen?
I tested it earlier, but I wasn’t able to reproduce the issue.
One possible cause might be that a button behind the save screen is responding unintentionally.
While the save screen is open, those buttons turn blue and should be disabled, but maybe the input slipped through somehow.
I’ll also adjust the script so that title-screen processing cannot be triggered while the save screen is active.
As you said, it would make more sense to make Revenge work the same as Continue.
If the player wants to load a different save file, having them return to the title screen first is logical.