Ah don't worry, you don't need to apologize since i forgot to explain you that, it's actually my fault, so i am sorry about that. You just opened your game page, so you can still change idea even now, having a forum has its own advantages but i think comments are slighty better for your situation, so choose throughtfully what you think it's best in these initial days.
Your game seems to be story rich and it has a lot of gameplay, you are quite ambitious and i like that, but you need to be really careful. When you click the Start button, you are already lost with barely a window telling how to walk and you have hard time even to run with a controller. If i didn't like your game summary and your presentation i would have dropped it. For this reason, even a short story section followed with a tutorial, maybe a tutorial battle, would help the player to understand better everything. I haven't played all your difficulties so i can't talk about that, but usually it's better to ask the player at the beginning which one he should want to play, but this is really minor thing, so that's not a problem.
Every time i was playing a visual novel section part the animation wasn't fluid, and you also need some commands even there, nothing complicate but not only the skip button ahahah.
Ok, i like the three protagonists set up, i won't ask details of the story since i want to find about it myself, but if you want to do a forced route order or a choice-based story a flowchart can be useful.