Thank you for playing and thank you for the feedback! For some reason changing the orbit speed didn’t work as intended for everyone, sorry if that made the game too difficult!
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Also curious what was added in the "post-jam" release. I played the initial release so I could give accurate ratings based on what was accomplished during the jam, and I'm just wondering what got added in the next build :) Might go back and play it some more
Oh man I just spent like 30 minutes playing this, it was a lot of fun. Loved the progression and amazed by how many different mechanics you managed to get into the game in just a week. Was super relaxing and a really great experience. I think a nice background would've added a lot, since after a while, you've mined out so much that the game feels really dark. Really well done!
Ah I was just using "GetKey" and hard coded the buttons in. Probably isn't the right way to handle it, but it was working so well in editor that I didn't second guess it until a friend told me it felt weird the day before I had to submit. Tweaked it a bit until it felt good in a build to me, but probably should've looked into it more. Thanks for the advice!
I only wished I could've played more! I'm sure it would've been great if you had the time to get everything you wanted in it. Great work for your first 3d game, should be proud of what you accomplished regardless of how much content you managed to add in.
This was a really cute game, loved the little love story. Collecting all the stickers was fun since I wanted to read the little memory dialogs. Enjoyed the platforming mechanics aside from a couple small complaints about the movement feeling odd. The wall jumps seemed a bit unpredictable and hard to do right, and I found myself stuck in the platforms you had to crouch to get down a few times if I didn't hold the button long enough. It's definitely great for what it is, really great work. Jealous my game wasn't this cute :)
Took me about 10 minutes to figure out how it worked, but when I figured it out I was like "WOAH". Super creative puzzle game, could've probably used a quick tutorial or message on screen about how it works, though otherwise it's great. Really interesting puzzle mechanics, and figuring out how to get the right position of the sun with the moon is so rewarding. Good puzzle game, nice work :)
So much to love about this game. It's so easy to figure out what to do, and it's simplicity is what makes it great. Each level feels unique and well thought out, and it's a lot of fun exploring the level to find all the coins in order to advance. I think I would've liked to see some new mechanics as you get further in the game, since each level is ultimately the same, just ordered differently. The music also gets a little bit repetitive. I did love the pixel art, along with the glow around the player. I'm not sure if the world was actually curved or not, but it felt like it and it was a great effect. The game probably could've fit the theme a bit better, since I didn't really get "Sun and Moon" vibes from it, aside from the small bit of text of screen. Overall a really great job, good work!
This was surprisingly difficult, but I really enjoyed it. Was a bit confused at first, but after I restarted the game I figured it out pretty quickly. There were a few quality of life things I'd like to point out: the game doesn't restart after you lose, with no way to restart it (unless there was some other button I had to press?), the audio in later waves got SUPER loud when there's like 9 enemies on screen all shooting at the same time, and it's a bit confusing to figure out the controls when the 2 ships swap sides of the screen. I think with a bit of tweaking to the timing between waves (more enemies spawn even when you didn't clear the current wave), and some better AI (the enemies like to clump together, so it becomes nearly impossible to hit them), and some feedback on health (maybe scaling ship sizes to signify remaining health or something?) this would be really great. I honestly would love to play this co-op with someone, probably until I get mad at them for dying all the time ;)
Unfortunate that Unreal wasn't letting you make a build for the game, from this screenshots I was really excited to play this. I know you did it all in like 12 hours though, so you should at least feel accomplished with that :)
This was a solid card game. Really made me think about my attacks, and once I got the hang of it, it made a lot more sense. I'm not sure if there was any audio and it just wasn't playing for me, but some audio would've been nice. Even if it was just some music and simple sound effects when playing cards. I think a tutorial would've gone a long way for this game as well (which I saw was a cut feature and I understand the time limitations of a jam), but the huge wall of text on startup was a bit overwhelming. Also sort of wish there was a "end turn" button since hitting enter feels a bit odd to me for some reason, instead of just clicking a button on screen since I'm already using the mouse to play cards. Overall you did a good job, just missing a few key elements to really make this feel great to play.
Thanks a lot for playing! I'm glad you were able to get far enough into the game to experience the extra orbits and new enemies, since I had concerns it would be too difficult. Hope you had fun with it :)
Thank you so much for the kind words! I'm glad you understood the tutorial buttons since I was a little bit worried that the controls would be confusing to players.
The moon movement speed was probably a bug more than anything. In editor it worked super well, but when I made a build it seemed to change it completely and not be affected as much as I wanted it to be. If I could change any one thing about my game it would be to fix the movement speed to be more consistent and clear.
Thanks again for playing and leaving the feedback, I really appreciate it.
This was fun, little confused about the whole intro part? It didn't feel part of the game at all and was just odd in general. Also the audio quality of the voice acting wasn't the best, I understand French but most of the words were difficult to understand. I got to 93 points but the cubes moved faster than I could jump so I lost, seemed a little unfair. Overall it's a good game though.
This is a nice concept for a game, I only have a couple small complaints. First, I would've loved to have my cursor visible, I found it really hard to control what block I was on. Second, is there no pause menu or anyway of exiting the game? Maybe I just didn't find the write button for it, but ESC would bring up my inventory. Well done though, it's a solid game.
This was a really beautiful game to play. There was maybe a bit too much dialogue (a lot of just "..." in there), and the game would've really benefited with having the text spell checked since there were a lot of typos. Great game, was a unique experience!
The fire effect is awesome, but I feel like that's all you had time to get working sadly. I wasn't able to find another tree since it was so dark, and just kept falling off the map. Would've loved to see what you actually wanted the game to be.
That was a lot of fun! I probably would've preferred a larger window to play in, since the game itself was really small and it was hard to see the penguins coming, but overall I really enjoyed it :)
Nice puzzle platformer style game. Would've been nice if the character would flip when changing directions. Also one of my ice blocks got stuck against a table, and there was no way to reset it or get it unstuck. Good work overall :)
The jump was really difficult to time well...and I wouldn't respawn after I died. Wish I could've beaten it but refreshing the whole page each time wasn't very fun. It seems like a good game though, nice work!
Love the Mario Party feel. The memory minigame went on a bit too long, especially against bots. I have good memory but trying to perfectly remember a 10 input sequence in like 3 seconds is way too difficult :( Great job with the game!
This is a really interesting idea, but I spent 5 minutes to only find 1 stick because they are so hard to see...all the food and sticks were tiny :( The game also seemed way too long, I didn't want to spend 20 minutes just picking up sticks. Altogether it's a fun game, the gameplay is just a bit repetitive though.
Fun game, changing skills was really difficult though. I kept scrolling and didn't realize for a while that it only took 1 click on my scroll wheel to swap between them, but it was frustrating so I just stopped swapping skills. Nice job overall, would've been nice to have more to explore!
The art is really well done, though the gameplay needs a bit of work. I restarted about 5 times and never really understood what I was supposed to do aside from collect logs and fuel the fire. Good work either way!
Interesting concept, I think it's missing too many features right now though. I hope you're able to add in everything you wanted to add in the next few weeks, I'd love to see more content :)
It's an interesting concept. The computer enemy just kept glitching out in the same spot over and over so I basically scored 4 points for free...other than that it's fun. Could see this being a fun mobile game where you can play with a friend on the same screen (each holding a different end of the device).
Enjoyable gang violence between penguins! The enemy penguins are a bit too strong...they hardly ever miss and kill my penguins super quick compared to how hard it is to aim and kill them. Regardless, nice job, it's a good game :D