Very cool! What engine did you use to make this?
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Sorry if this question has been asked before, but I can’t seem to find a lot of troubleshooting documents for hosting game jams specifically.
Do game jams need to be “approved” by the moderators to appear in search/jam calendar?
Our jam (https://itch.io/jam/board-games-dx) doesn’t seem to come up anywhere on the site, even though we followed all guidelines and filled out everything we could.
Thanks for your time!
Super Crate Box-like. I loved the customisation in the shop, and it would be neat is different skins would give you different abilities.
The controls felt a bit “floaty” at times, maybe it’s the gravity?
The post shader did ruin the 1-bit aesthetic a bit, in my opinion.
As with the other 3D 1-bit games, the overly-complicated textures made it hard to distinguish certain surfaces, but it is definitely a tight platformer!
I couldn’t quite get my head around inverting controls for the mirror dude, but I’ll sink my teeth into this again soon.
The collision system is semi-purposeful the way it is. Obstacles aren't really meant to be "hard" as such, much like a real ship can get through some rocks with a few scratches. We wanted to replicate that somewhat.
Tight parkour fun. The camera was a bit janky and the mono-palette made it a bit hard to distinguish where I was supposed to go next, but I managed to beat all 3 levels after some trial-and-error. Fun!
The first time the day ended and I got presented with the breakdown was a bit of a surprise! I was wondering how to make money. All-in-all a fun sim-lite :) I liked bringing things to near-meltdown and then bringing it back. My rods seemed to prefer the left side of the screen for some reason.
If fleshed out with more random events, and maybe an intractable desk (with switches, paper, etc) would be quite a fun short game!