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Curlew Games

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A member registered Jun 18, 2021 · View creator page →

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Love the art style, it's very atmospheric and the wooden doll character works really well.   Sound design is cool too.

Hit a few issues (warning possible spoilers):

- Small camera glitch if you turn left under the stairs and go right into the corner under the stairs.

- I picked up the teddy then managed to drop it under the table in the downstairs hallway and couldn't retrieve it, not sure if it's essential to the gameplay to have it later.

- I found the platforming in the void really hard with mouse and keyboard.  I think part of the problem is from the camera angle it's sometimes hard to see how far into the screen you are.  Partly since some of the jumps are not aligned in x, y, or z direction they can be tricky without a controller allowing you to jump in any direction.  Partly me being a noob.  I eventually managed to get to the key but then when I realised I had to escape with it too I gave up.

- Frame rate was struggling a little bit on my (non-gaming) laptop.  This is the processor spec with built in gpu:

https://www.amd.com/en/products/apu/amd-ryzen-7-pro-6850u

Some kind of settings to tweak the graphic quality to improve framerate might help.

No problem, glad you managed to fix it.  Congratulations on completing and submitting your first game.  I enjoyed playing it, I liked the neon graphical style.  Some feedback:

- Increasing the font size for the score would make it easier to read

- With the large number of balls I couldn't manage to keep focus on all 3 pairs of flippers to I ended up just focusing on the ones at the bottom.

- Having some targets to aim for or more things to do on the board would make the game more interesting, lots of ideas you could steal from classic pinball.

- Not sure if the balls were 3D or 2D sprites, but they looked quite 2D, might be worth experimenting with materials and lighting to get them looking more 3D.

Good job creating all the code and assets from scratch.  I thought the game was fun to play and well explained so it was clear what to do.  I like the transition effect when the levels load.  Main feedback would be to improve the enemy AI.  I liked the music but for me it got a bit repetitive after a few levels, maybe having a longer track with some more variation would be good.

I spread anti-donut propaganda and destroyed the donut shop.  Graphics and music fit the game well, think it could do with some more depth to the gameplay somehow.

I hate to admit that I enjoyed my session of goose genocide.  I liked how you could upgrade the flamethrower.  I think it would be good to show your overall score when you die before going straight into the next game.

Interesting idea, the graphics and top down view worked well.  Does start to get chaotic when you're trying to manage lots of monsters at once.  I think some kind of health bar for your temple would be good to give feedback on how close you are to losing.

Congratulations on your first game.  Fun to play, I like the graphics and how the people are small and the fly is big.  Some sound effects/music would be a nice addition.  I think it would also be good to keep the fly from going off the edge of the screen.

Game doesn't load for me in the WebGL player, I had a similar problem and had to disable compression in the project settings to get it to work. (See Unity - Manual: WebGL: Compressed builds and server configuration (unity3d.com))

I couldn't see any link to download or play your game?

Love the idea, looks good too.  I sometimes found it a bit hard to control with the camera being so far away from the butterfly but got the hang of it eventually.

My ears!  Wasn't entirely sure what was happening but it was certainly chaotic.

Great game, nice to chill out with.  The day/night cycle and lighting work really well and I really like the sound design too.

Hi, I get this error when I try to launch the game (Windows 10):

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object init_G:

File is not opened for reading.

at gml_Object_init_G_Create_0

############################################################################################

gml_Object_init_G_Create_0 (line -1)

Interesting concept, I like the 3d model for the character.  Not sure why but the controls felt a little unresponsive.

Fun and challenging, love the humour in the dialogs too.

Thanks for the feedback, off to check out the SoulBeat game you recommended now!

Thanks for playing, glad you enjoyed our game!  Great feedback on some kind of better damage indication, I think a damage animation and sound effect would work well.

Nice twist on the rhythm game formula, I like how the tracks are actual train tracks with carts on them.  Adding lanes as you collect the gems is a nice way to build the difficulty up.  I found it hard once I got up to 4/5 lanes, but I pretty terrible at rhythm games generally!  Maybe you could have different difficulty settings that set the max number of tracks, but for max score you need to enable all of them.

Love the concept and clean visual style.  Playing on keyboard I think it might have been useful to have a visual reminder on screen of which key is which shape - I lost track a couple of times!

Fun little game, played until the end - which took me a few attempts to reach.  I found the camera a bit frustrating not being able to see through the characters head.  Difficulty about right I think, although I found after a while I could mainly stay in the centre and just dodge 1 or two cars that came that way.  Some animation on the character would add some life, but for 1.5 days work great effort!

Thanks for the fix <3, worked great.  Enjoyed the mix of story and rhythm game, love the character design.

awesome thanks - will give it another try tomorrow

Thanks for playing, yes we'd definitely like to add more levels to give more challenge and variety.  We also considered some kind of procedural element to introduce variety into the levels.

Really nice, like the spellcasting mechanic - that works really well.  Beautiful art style, very pretty game to look at.  There's a UI scaling bug with the scrolls which you can see in this screenshot:


(This was on Windows at 2560x1440 resolution)

Love the music and character design.  Didn't seem much point being able to move left and right yet, maybe you could have something dropping from the sky to dodge?

Fun game, nice concept.  Took me quite a few attempts to do the second level but I got there in the end!

Thanks for the feedback!

Awesome game, loved the music.  The parallax effect on the levels worked really well.  Only thing I wasn't a fan of was the screen tilt on the long notes where you hold down a key.  Good gradual ramping up of difficulty through the different levels.

Thanks for playing our game and leaving feedback!

Thanks for playing, glad you liked it!

Thanks for playing our game!  Good idea having better instructions, I've added a 'How to play' section to the description of our game page.

Loved this game.  I think the music fit really well with the factory concept.  Very enjoyable to play, I like the character design of boxy. Awesome job.

Fun game, love the bright colours and art style.  Kept replaying to try and beat my score.

Good effort making a game using scratch.  Very intuitive gameplay, I like the primitive art style.

Really fun game, love the graphics.  Very slick and professional looking.

Really like the graphics and story (and love the pointless button!). Finding it hard to play the game unfortunately because the notes aren't lining up with the bars, I guess some UI scaling bug - I'm running at 2560x1440:

 

I'll try again later in the week before rating, hopefully it's easy to fix.

Very well presented, impressive effort for just one person.  I love how the music was dynamic.  I would have preferred if the hit box for the flying enemies was anywhere on the object, I might be wrong but it seemed like it was just the square in the middle?  Particularly enjoyed the boss fight.

Glad you enjoyed it!  Agree that it would be good if the crates blocked the camera vision.

Thanks for trying out our game!  Also big portal fans here, trying to make something novel using the destruction mechanics.  We'll try and make the voice lines clearer, and improve the box physics.

Thanks for playtesting and providing feedback!  We made the boxes drop to prevent them going through walls, but I agree that can get annoying and it would be good to come up with a better solution.  Useful feedback on the voice lines too - we processed one of our voices in audacity to try and make it sound like an AI voice.