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A jam submission

MUSCAView game page

An interstellar medium journey
Submitted by dschu — 4 hours, 24 minutes before the deadline
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Play Rail Shooter

MUSCA's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.5564.556
Creativity#134.0004.000
Overall#163.7783.778
Fun#273.3333.333
Rhythm#333.3333.333
Sound#373.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the theme? If yes, what is your ___ in "every ___"?
Every thing emits sounds that are part of the music. Shots, etc. are quantized to fit the rhythm.

What was your team size?
Only me

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Comments

Submitted(+1)

Wow I adore the visuals of this game, especially the bright light colors in the background, so stunning! I found it a bit hard to control the character even though I read the how to control section and the constantly moving perspectiv made the game challenging but it also made it more interesting to play! The music and the visuals make the game feel really mysterious.

Submitted(+1)

Really cool concept! I love the bright visuals and dynamic music! I did find it annoying how the missiles could just sneak up on you offscreen. Besides that this is a really cool game!

Submitted(+1)

really love the visuals! :)
also locking and shooting did feel very satifying! :)
great entry ;)

Submitted(+1)

Very impressive visuals! Getting a lot of REZ vibes from this game. I also agree that it needs a bit more balancing - preferably keeping all the missiles on screen at all times so they can't come behind you and land a cheap shot.

Developer

REZ was definitely an inspiration here. It’s one of my all time favorites and I always wanted to make something similar. 

Thank you for taking the time to play and write feedback. 

Submitted(+1)

Great visuals, nice job!

Submitted(+2)

stunning visuals! suffers from some balancing issues, like the boss cubes being overly durable and overdrive being OP

Developer(+1)

Thanks for your feedback! I will work on the points you've mentioned.

Submitted(+1)

Very well presented, impressive effort for just one person.  I love how the music was dynamic.  I would have preferred if the hit box for the flying enemies was anywhere on the object, I might be wrong but it seemed like it was just the square in the middle?  Particularly enjoyed the boss fight.

Developer

Thank you! I'd love to improve the targeting, but I couldn't find a better solution and the clock was ticking.. ;) Right now, I'm using a sphere cast from the players camera to find the targets. But as the targets move further away from the camera, they are harder to target. I was looking for a way to calculate the boundaries on screen or something like that, but couldn't find anything useful.