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cryingames

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A member registered Aug 27, 2021 · View creator page →

Creator of

Recent community posts

Very nice game!

Nice work! I enjoyed the style a lot, especially the billboard effect for the 2d pixel characters. The quirky dialog is also quite entertaining.

I think this would benefit a lot from more sound effects! Some bubbly water sounds for movement in the seaweed area could be a nice touch. 

I only have a Mac or I would love to play it!

Thanks sooooo much for this! I’ll make it so it stars maximized in the next update, also thanks for all your great feedback in your other comment!

Dang, thanks so much for trying though! Cinnature said that making it fullscreen helped solve the problem for them, did that not work for you? 

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I just watched your playthrough, thanks so much for sticking with the puzzles and playing it for so long! For some reason you weren’t able to pick up the More important pickups like the glow sticks or the net (which you did find in the chest)! We plan to circle back around and fix that as well as put in a better indication that you did pick up a net (also to add more music throughout the game) 

The glow sticks are used to see invisible objects and platforms that are supposed to give you hints as to where to go so it’s a shame that didn’t work for you. 
You did get very close to the end of the game though! After giving them the net the end of the game is up that ladder!

Thanks again!

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thanks for trying! What operating system did you try it on?

really neat! I love the retro style and perspective. I have now gone through the door many times. I think I'll keep the game open and keep walking through the door now and then to see if anything happens!

Also, a note to other players: "z" opens the door.

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nice job, you got pretty far! The flowers are there to help you keep track of where you’ve been so you don’t run around in circles so much. Good luck and have fun exploring!

Hey! I love the stuff in your portfolio! I'm totally down to brainstorm something together. What's a good way to get in touch? I could do Discord or Email

Makin' it STINKY!

I want to make a game inspired by Yume Nikki for this jam. If you're a 2D artist and wanna put something strange together, hmu and we can work together!

This is cool! I had a lot of fun playing, the controls are very smooth and I like the visual style. 

While I was playing I was always tempted to run into the red objects thinking they would be a power up, even thought it's read it just looks similar to the other objects you're supposed to collect.

I would love to hear a few more random options for the sound effect that happens when you collect an object! I like when picking things up in successions generates a little melody. 

Over all I liked this a lot, great job! 

Thanks so much for the feedback and thanks for playing!

Hint: the little guy bounces much higher than The Keeper on the bounce pads.

Thanks for playing!

Super solid prototype. I loved the lighting and the mechanics all worked well. I did like aiming with the arrow keys more than the mouse (because I was using a trackpad) so having a second key for firing the gun would've been nice; like "Up". The game ran smoothly too. I feel like this is already pretty fun, and with some more time this could be taken very far just by adding some more levels and weapons :)

I had a fun time playing! Loved the asteroids-style movement, I felt a little slow at first but I got used to it. When the glowy guys came out that spit out 1000 bullets my computer started slowing down a lot. Which resulted in me having to shoot them first. Soundtrack slaps too 👏👍

Would love to play, looks like a colorful platformer. I have a Mac computer and I wasn't able to open the .apk file... Let me know if you have any instructions for me

I liked in the beginning when I was the monkey. Choosing to stay on the tree resulting in immediately ending the game was a funny choice. 

I couldn't figure out how to replay the game from any game over without refreshing the browser so I felt like a button to restart would be useful.

Really fun game, I found myself sucked in and addicted to the pacing of the combat. I played in the browser - Safari. The pacing in the beginning of the game is really well done too, I feel like I got what was going on and put right into the action at a level I could learn at. All the combat was very smooth and I didn't run into any noticeable bugs. The upgrade system was thought-out and I always had enough money to repair my ship and maybe get a couple of upgrades. 

I felt like there could maybe be more cannonball drops in the game. I found myself always running out of cannonballs and having to resort to the ramming methods. Ramming into the ships is fun and satisfying but shooting the cannon is also really fun. Maybe I just need more practice...but I felt like, especially later in the game when the other ships that shoot come in, I needed more cannonballs.


Overall a very enjoyable experience! Can't wait to see where y'all take it from here :)

much good very update possible:

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Oh, it looks like you almost figured it out ;)

anything is possible :)

Very neat and engaging! I can't wait to see it with the more long-form tutorial :)

Very nice! I got to the end. That final boss has soooooooo much health. Cute art, I love a cute talking bird character.

Here's some small bugs I noticed for your reference when you revisit to polish:)

I couldn't repair the tables to the max number of hp.

I guess since I had all the flower pots the final boss couldn't beat me because they wouldn't attack the two that were left. They always skipped them.  I stopped fighting and he kept doing laps around the room. 

Very nice experience here. I love how the font changes for each dog. Nice level of polish on this :)

Just fantastic! The reward at the end is very rewarding and I really enjoyed the character dialogue :)

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Very relaxing experience. I found a bug where if I missed the photo of the squirrel, it wouldn't progress. I feel like if I missed an animal they should come back around for a second chance. The tent feature was very cool to see the photos there. Although it felt a little hidden from me. 

Very nice puzzle! I made it outside, but I won't say how :)

Loved the feeling of this one! The low-poly graphics were vv cozy. 

As I was playing I felt as if a little direction as to what each customer might like could help. However you'd like to balance the game. I never really knew how exactly they felt or what they liked or didn't like based on what I was doing. There's a lot of creative ways to display some kind of hint to the player that'll still make it feel like a puzzle. 

Hey!, I came up with a temporary solution for the problem. I posted another link to play the game at. 

https://cryingames.itch.io/ice-cream-social-temp

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HEY EVERYONE! Since I accidentally took our game off and can't reupload it, play it on this link instead for now. Thank you for understanding!

https://cryingames.itch.io/ice-cream-social-temp

This game was very fun! Great movement feel and level design. Some parts were very difficult but it always felt possible.

nice work!

This was nice to play :) I got 42 points. I like the music too! 

That's all part of the puzzle. You definitely are able to get up there...


thanks for trying it out :)

I enjoyed my latte :) Very challenging and fun! I like how new places show up for items to hide in as you progress further.