I liked playing this game, although I didn’t have a ton of irl time, so I just tried to play it twice and when I didn’t make it to the end either time I decided to stop trying.
And based on the thing on the game page saying it locks up in Chrome on MacOS, I think you’re using Godot 4. Yeah, I think Godot 4 was a bit rushed and does a few things like that (and if your game had also been downloadable, Firefox users could have been unable to download it because apparently when a Godot 4 game is playable in a web browser, it does something that breaks the download button).
Fun: It was pretty fun, although getting thrown back to the start a bunch of times got a bit annoying. And I loved having to use the big guy in some places and the small one in others, and having to use them together. It was challening, but I think that made it more fun. I’ll probably play it again after the jam and see if I can get further. Nice game!
UI: The text at the start changes pretty quickly, making it hard to read. The cutscene is nice, but a back button would have been nice too, since the cutscene can’t be replayed or otherwise re-read in the game without restarting it completely. A pause button would be nice.
Sound: I like the chill music even though the game was kinda tough.
Marketing: The logo looks good, but there doesn’t seem to be a logline (I mean, the field that’s called “Short description” when you edit the game page). And just from the logo and title I probably wouldn’t have guessed that it was a puzzle platformer. Good thing it’s an HTML5 game then, because I think that does make people more likely to look at it.
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