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(+1)

Dang, thanks so much for trying though! Cinnature said that making it fullscreen helped solve the problem for them, did that not work for you? 

(+1)

I was able to get it working and posted another comment explaining it.

I really like this entry! Now that i was able to actually play it I'll share my thoughts. Like I said before the art and sounds are awesome. The player character is super cute(I loved the little sleeping animation when you go idle, a cute little touch) and the other characters are very charming. The environment art is also very good and felt very high quality. The music at the end really matched the vibe and made the ending satisfying. Though I think the game could have benefited from a little bit more ambience in the general areas. 

As for the gameplay the movement feels quite good. My only complaint would be that it feels a bit too slippery at times. Stopping from running and landing makes you slide a pretty considerable distance, that combined with tight platforming makes it kinda difficult and not as intuitive. The rest feels very nice though, nice weight to it, wall jumping feels good the ledge grab is a nice touch. The intro puzzle was fun and interesting but largely felt pretty disconnected from the latter half of the game, it felt like the intro could have been cut and I wouldn't have really noticed.  I don't know how important the glowsticks are to the gameplay but unfortunately I wasn't able to pick them up, I was able to interact and get the animation but I never received any.

I found just getting lost in the caves to be quite fun though, and definitely helped hit that liminal vibe I felt you were going for. A bit of extra ambience for that part of the game would help the vibe hit very well in my opinion. I was surprised by the sheer number of rooms in this, despite it being a jam game.


Overall I really enjoyed this entry and I think you should all be very proud of what you made here. Lots of potential both in this project and this group. I hope you keep making things. <3