Hi! I would like to participate in this amazing project, I am a game audio designer, composer, and sound designer. I really really want to participate in this project. if you go to my itchio you can see all my links, with my soundtracks, works, games, trailers, and also i have a Kinky band, therefore definitely I would like to give my energy to bring more immersive experience
Cosa Custode
Creator of
Recent community posts
This is the Jam:
https://itch.io/jam/fighting-game-versus-jam-2026
Hi everyone, I’m a game audio designer currently looking to join an ambitious team for an upcoming jam I recently received 3rd place for Best Sound at the InnoGames Jam in Hamburg, and just last week I worked with a team on a multiplayer project developed in 10 days, where I handled the adaptive music system and created around 50 sound assets. I specialize in composition, sound design, and implementing adaptive audio using FMOD/Wwise. I really enjoy building systems that react to gameplay and enhance the overall feel of the experience. For this jam, I’m especially interested in joining a team that aims to create a polished and cohesive game within the time frame people who care about both execution and detail If that sounds like your kind of project, feel free to reach out! Experience with git and a bit of unity.
https://cosacustode.itch.io/
Hey! I would love to work in this game!!!! Game Audio Designer here. Tried your game and I like it, but the audio could really elevate the advenure and erotic immersion with dynamic sound and adaptive music. Happy to jump in if you’re interested. I am really really interesting in work with you guys Here my games: https://cosacustode.itch.io/
Hey! Game Audio Designer here. Tried your game and I like it, but the audio could really elevate the erotic immersion with dynamic sound and adaptive music. Happy to jump in if you’re interested. ufff with a bit of music and more sound design the experience could be more intense =) Here my games: https://cosacustode.itch.io/
Thanks for the honest feedback! I really appreciate you taking the time to break it down like this <3
From my side as audio, it’s actually very insightful, because a lot of what you describe, like slow combat, low impact hits, or lack of urgency, can also be reinforced (or weakened) by how the game sounds. If actions don’t feel impactful or threatening enough, that’s definitely something we can push further through stronger feedback, clearer contrast, and more tension in key moments.
Your point about pacing is especially interesting... whether the game goes faster or more deliberate, audio plays a big role in supporting that direction. So this kind of feedback is super valuable for us to better align the feel of the gameplay with the overall experience.
Thanks a lot, really glad you enjoyed the core loop! =) that trade off between scoring and defending was exactly what we were aiming for.
From an audio perspective, your point about survivability is super interesting. If staying alive feels too easy, that also means we have room to push more tension through sound, like making low health states, incoming threats, or healing moments feel more critical and less ‘safe’.
The idea of adding cooldowns is great too, since it would naturally create more contrast, and that’s something we can strongly support with audio feedback to make those windows feel more impactful and strategic.
Thanks a lot! From my side as Audio Game Designer, the goal was exactly that... making the game feel responsive and polished through sound. Every action, from shooting to collecting, was designed to reinforce feedback and clarity for the player.
Your point about the pacing and competitive tension is super valuable. There’s definitely room to push things further, especially by making audio react more aggressively to risk/reward situations and player interactions.
Really glad you enjoyed the overall feel. That kind of feedback makes the 280 hours worth it!
Hey I loved the game! Game Audio Designer here. But the audio could really elevate the adventure and erotic immersion with dynamic sound and adaptive music, and also more dynamic sounds of the monsters and everything. Happy to jump in if you’re interested. Here my games: https://cosacustode.itch.io/
Hello everyone,
I’d like to share a multiplayer game that we developed as a team in just 10 days. Since it’s a multiplayer experience, it’s best enjoyed by playing with a friend.
In this project, I worked as a Game Audio Designer, handling the entire adaptive audio system using FMOD. The music responds to two main variables: the number of “Goops” the player collects and their health level. Based on these parameters, the soundtrack evolves dynamically, blending orchestral and vocal elements.
The music was produced using Logic Pro and Maschine 2.
In addition, I was responsible for most of the sound design, creating around 60 audio assets, including voice recording with actors, implementation, randomization, and variation to achieve a more organic and immersive experience.
GAME: https://magicdylen.itch.io/goopio
My games: https://cosacustode.itch.io/
Preferably join the Europe server. If anyone is interested in trying the game, feel free to comment here and we can jump into a match together.
For contracts and collaborations: cosacustode.music@gmail.com
Cheers ![]()
Hi everyone,
My name is Cosa Custode. I’m a Game Audio Designer and Composer based in Hamburg, working across interactive music, sound design, and basic audio implementation using FMOD and Wwise.
I’m currently looking to collaborate on indie projects here on Itch.io.
Over the past years I’ve participated in several international Game Jams, working closely with multidisciplinary teams in fast-paced environments. At the InnoGames Game Jam 2026, the project I contributed to received 3rd place in the Sound / Soundtrack category. That experience really sharpened my ability to deliver clear, emotionally driven, and gameplay-focused audio under tight deadlines.
My approach to game audio:
- I treat audio as an active gameplay layer, not just background music.
- I focus on player feedback, rhythm, emotional pacing, and narrative clarity.
- I adapt the sonic identity to each project instead of applying a “one-style-fits-all” solution.
In parallel, I have 7+ years of experience as a music producer and composer for film, trailers, and independent artists. That gives me strong control over structure, dynamics, and impact, which I combine with interactive audio thinking.
I’m open to:
- Game Jam teams
- Small to mid-sized indie projects
- Prototype collaborations
- Revenue share projects
- Short-term audio contributions
If you’re looking for someone who cares deeply about immersion, clarity, and emotional storytelling through sound, I’d love to connect.
Portfolio & Links:
🎬 Showreel (Trailers):
https://www.youtube.com/watch?v=uHDQsdRAjiU
🎮 Itch.io (Game Projects):
https://cosacustode.itch.io/
🎧 Game & Film Music:
https://soundcloud.com/cosa-custode
🌐 Website:
https://cosacustode.com/
📸 Instagram:
https://www.instagram.com/cosa.custode_music/
📧 cosacustode.music@gmail.com
Looking forward to hearing about your project and seeing what we can build together.
— Cosa
Game Audio Designer & Composer 🎵🎮
Hi, Im Cosa, and the FishFest Jam will be my 5th Jam on this year, that's mean im on fire. Here my Game Music: https://soundcloud.com/cosa-custode and my web https://cosacustode.com/ Tell me the mood, the story, the character, etc and Ill choose the better sound to enjoy our game... rock, hip hop, orchestral, EDM, etc... Don't worry, I can do it.
El juego es divertido y eso es lo importante =) .Para ser musica de catalogo, no esta mal, pero siento discordancias de estilos, a veces es mas electro y luego se vuelve mas medieval sin que haya una transición digamos que organica... pero como digo es algo solo porque es musica de catalogo, igual la selección es funcional. Felicitaciones =)








