Hi everyone,
My name is Cosa Custode. I’m a Game Audio Designer and Composer based in Hamburg, working across interactive music, sound design, and basic audio implementation using FMOD and Wwise.
I’m currently looking to collaborate on indie projects here on Itch.io.
Over the past years I’ve participated in several international Game Jams, working closely with multidisciplinary teams in fast-paced environments. At the InnoGames Game Jam 2026, the project I contributed to received 3rd place in the Sound / Soundtrack category. That experience really sharpened my ability to deliver clear, emotionally driven, and gameplay-focused audio under tight deadlines.
My approach to game audio:
- I treat audio as an active gameplay layer, not just background music.
- I focus on player feedback, rhythm, emotional pacing, and narrative clarity.
- I adapt the sonic identity to each project instead of applying a “one-style-fits-all” solution.
In parallel, I have 7+ years of experience as a music producer and composer for film, trailers, and independent artists. That gives me strong control over structure, dynamics, and impact, which I combine with interactive audio thinking.
I’m open to:
- Game Jam teams
- Small to mid-sized indie projects
- Prototype collaborations
- Revenue share projects
- Short-term audio contributions
If you’re looking for someone who cares deeply about immersion, clarity, and emotional storytelling through sound, I’d love to connect.
Portfolio & Links:
🎬 Showreel (Trailers):
https://www.youtube.com/watch?v=uHDQsdRAjiU
🎮 Itch.io (Game Projects):
https://cosacustode.itch.io/
🎧 Game & Film Music:
https://soundcloud.com/cosa-custode
🌐 Website:
https://cosacustode.com/
📸 Instagram:
https://www.instagram.com/cosa.custode_music/
📧 cosacustode.music@gmail.com
Looking forward to hearing about your project and seeing what we can build together.
— Cosa
Game Audio Designer & Composer 🎵🎮







