Please answer this short questionnaire on Raise The Dead:
Recent community posts
---VERSION 0.0.15--- -Created enemy spawners, some enemies only respawn after 12 mins(12 hours in game time) -Fixed crop spawners -Enemy kill count shown -Many fixes and improvements
---VERSION 0.0.14--- -Freeplay and Toybox modes are now different game types -Basic Tutorial Mode -Research 10 of any item to make it available in the shop -Correct images show in research data -Fixed bug with picking up items -Day count is now shown -Blaster Gun now uses energy
---VERSION 0.0.13--- -Wild crops can regrow after 12 mins (50% chance) -Ores can respawn after 12 mins (50% chance) -Colliders added to Emerald Island -New effect when zombie captured in cell -Cell has new effects -Fixes and improvements -Research data now counts and shows each potion use on each zombie
---VERSION 0.0.12b--- -Fixed few bugs with the synthesizer -Implemented item storage
---VERSION 0.0.12a--- -Bugfixes
---VERSION 0.0.12--- -Can pick up potions after they are thrown -Market model added -Can place extractors on any cell -Color wheel in pause menu to change lab colors
---VERSION 0.0.11a--- -Small fixes and changes -Extractor added (only works on basic zombies for now)
---VERSION 0.0.11--- -New UI Changes -Lots of small fixes and improvements -Basic implementation of upgrades -Unified UI hub (access by pressing 'Tab') -Potion effects have sounds -In game radio/playlist added
---VERSION 0.0.10a--- -New Recipes and items -Bugfixes
---VERSION 0.0.10--- -Color wheel added in photostudio -Bugfixes -Many small fixes and improvements
-Fixes to enemy ragdolls
-Better enemy ragdolls
-Fixes to harvester
-Updated GUI -Improved lab manager feature(access by pressing 'o'). You can now place buildings
-New lab manager feature added(access by pressing 'o'), this is the basis
of a system for upgrading and customizing your lab
-New enemy type: Swampman
-Some music added
-Bugfix to crops and not being able to sometimes change levels
-New characters added to PhotoStudio
-UI images for items added
-Zombies now persist in research pods through scene changes
-Farming system improved
-More mining components added
-New level added(cave)(still incomplete but can be explored)
-New PhotoStudio feature added -Fixes
-Social media links added
-New crops added and they can be planted
-Base mining components added
-Zombies are saved in cells if you change scenes
-Limited number of zombies can be saved in cells
-Limited number of inventory items -Minor fixes and improvements
- What are the controls?
Left click: Use current tool
Right click: Shoot out selected potion or items
Mouse wheel: Change selected item
Number keys switches tool:
1: Shock gun
2: Teleporter (use to capture dead zombies, they are then put into storage and you can get them out with the Dispenser)
E: Pick up items, pick up dead zombies, interact with buildings
Q: Drop zombies
I: Open Inventory
B: Open Research data
Escape: Open controls menu, press again to close
- How often will this be updated?
- Raise The Dead updates will come anywhere between weekly to about monthly.
Hey, thanks for the suggestions! Many of what you mentioned is already planned, only thing that differs is that you mention you being an evil scientist lol. In this game it planned to be that you are the scientist that finds a cure for the zombie outbreak, but I guess having the ability to turn humans into zombies seems like a great idea too.
Thanks for showing interest, however the Alpha is no longer available.
You can show support by voting for us on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=826577256
I know many people would find this kind of thing weird. But for those who don't and are interested in ASMR and audio meditation this might actually be really great. Please check it out and support.
All criticism is obviously welcome. I am glad that games these days can transcend the norms and there can be very specially themed games even if their communities might be small.
So ASMR community this is for you!