Thanks for reaching out, we're not entirely sure as we've never done it ourselves, but this article from itch itself is hopefully still correct!
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Thanks for the feedback, all good points we'll take into consideration if we do a second edition!
We're glad you had fun with it regardless!
And to clarify, the intention is that yes, towards the end stuff becomes impossible without burning your last few tokens meaning you'll have to drop some of your loot on the way out.
Hi folks, just wanted to drop in a couple of things for those making stuff for the Jam.
We'd request that you put the following sentence into your work somewhere, and we've also attached the Locus logo in case you wish to use it!
"The Locus Rules System was created by CobblePath Games Ltd. The use of the Locus Rules System to develop derivative works is covered by the conditions of the Locus Open License. Locus can be found on Itch.io."
I've not had the chance to try it out at this scale myself yet, and I am not aware of anyone who has, but I did design the rules with scaleability in mind (and the last page includes some rules twists about how you can accommodate some larger player numbers) So I don't know how smoothly it'll run, but the rules should definitely still function at least!
We add a copy whenever the game gets a 5 star review, so at the moment there aren't any more, but there will (hopefully) be more in the future!
I'll put a reminder out to folks that that's how it works on Twitter too fingers crossed!