Hi!
I’m currently looking for an Environment / Level Artist to join an ongoing narrative-driven psychological horror project developed in Unity.
The project is already in active development, with a clear story direction, defined demo scope, and existing documentation. Our current goal is to complete and release a playable public demo, which will serve as the foundation for the full game.
🏚️ About the demo
The demo is structured in two distinct parts:
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Opening dream sequence (crypt / labyrinth)
→ already mostly completed and used as a mood & quality reference -
Main demo location: an abandoned mansion
→ this is the core playable environment of the demo and the primary focus of this role
The mansion section has its own visual identity, materials, and lighting approach, separate from the dream sequence.
📐 Project structure & preparation (important)
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The entire demo is fully planned on a narrative and design level
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The mansion section has a clear structure, progression, and room purposes
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The project is supported by a structured art bible, defining:
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mood and atmosphere
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visual language
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lighting approach
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references and stylistic direction
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This means the environment work is not improvised and not designed on the fly.
The documentation is meant to support and guide, not restrict creativity.
🛠️ What you’d be working on
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Creating the interior of an abandoned mansion (rooms, corridors, transitions)
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Developing a cohesive visual identity for the mansion environment
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Implementing lighting, fog, shadows, and atmosphere
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Designing a hidden / secret chamber as part of the demo’s narrative climax
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Iterating and refining environments with a focus on mood and readability
The mansion environment will be built largely from scratch, based on the provided documentation, art bible, and narrative structure.
🧠 What we’re looking for
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Experience working in Unity
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Ability to create playable environment spaces (blockout → iteration)
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Good understanding of lighting, atmosphere, and visual storytelling
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Interest in dark, abandoned, mood-driven environments
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Comfort with refining environments over time rather than one-off asset drops
At this stage, strong atmosphere and clarity matter more than final polish.
🎭 About the project
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Genre: Psychological Horror
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Strong focus on atmosphere, tension, sound, silence, and environmental storytelling
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The demo takes place entirely inside an abandoned mansion
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The team is already active in story, design, and development
💰 Collaboration & compensation
This is a revenue-share based collaboration.
Before the demo release, every team member will receive a clear written agreement defining:
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revenue share from the demo
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revenue share from the full game in the future
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credits and contribution terms
The goal is transparency and fair treatment for everyone involved.
📷 Materials
Below you’ll find screenshots from the current build, showing:
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overall mood and atmosphere
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visual quality reference from the dream sequence
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general environmental direction
More documentation and detailed materials can be shared privately if you’re interested.
📩 Contact
If this project sounds like something you’d like to be part of, feel free to reach out:
Discord: cloudxst
E-mail: cloudst@interia.pl





