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CloudxST

38
Posts
11
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2
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A member registered Apr 08, 2025

Recent community posts

Hey everyone,

I’m currently leading a small but ambitious indie team working on Devil’s Legacy a story-driven psychological horror built in Unity. The project focuses on atmosphere, symbolism, and emotional storytelling rather than cheap jump scares. It’s a dark, immersive experience that draws inspiration from classics like Silent Hill and Amnesia, while introducing new ideas that push horror in a more psychological and personal direction.

This project is made for those who truly love creating games. For people who see game development not just as work, but as a passion — something they want to grow in and eventually make a living from.
Devil’s Legacy is ambitious, but absolutely achievable. Our main goal right now is to build a strong, polished demo that captures the game’s tone and potential a demo that will help us secure funding or publisher interest, and reward everyone involved for their hard work.

We already have programmers, sound designers, and concept support on board. What we’re looking for now are:

  • 3D Environment Artists familiar with Unity, comfortable building interiors, props, and atmospheric scenes.

  • Artists who can help shape eerie, believable environments from crypt corridors to an old manor filled with unsettling details.

The project operates on a rev-share model, but once the demo is released and gains attention or funding, everyone will receive fair payment for their contributions. Every form of profit or investment will be shared transparently across the team.

If you’re someone who loves horror, enjoys telling stories through visuals, and wants to grow with a project built on creativity and trust — this is your chance to leave a mark.
We’re not a studio with a budget, but we are a team that believes in what we’re building and is ready to put in the time and effort to make it real.

If you’re interested, I’d love to share the demo plan and project materials with you so you can get a clear sense of our vision and atmosphere.

📩 Contact:
Discord — cloudxst

Hey everyone,

We’re currently developing Devil’s Legacy, a psychological horror game built around atmosphere, symbolism, and emotional storytelling rather than jumpscares.
The goal is to create a dark, immersive experience that pulls players into the story from the very first moments.

🎯 About the project:
Right now, our team is fully focused on completing the demo, which will serve as the foundation for the full game.
We already have a well-organized team with experienced programmers and sound designers, but what we’re missing are skilled 3D artists who can help us bring the environments to life.

🎨 Who we’re looking for:
We’re searching for 3D environment artists familiar with Unity, who can design atmospheric locations, rooms, and environmental details that capture the tone of a psychological horror world.
If you have experience creating moody lighting, realistic interiors, or eerie spaces we’d love to hear from you.

🕯️ What we offer:
You’ll be joining a structured and passionate indie team where every contributor is fully credited and creatively involved.
Before the demo’s release, a formal agreement will be prepared to ensure a fair revenue split from all profits related to the demo and the future stages of the game.

If the idea sounds interesting, feel free to reach out I’ll gladly share more about the project and our current progress.
You can contact me directly on Discord: cloudxst.

Hey Sumit!

I’m currently leading a small indie team developing a psychological horror game called Devil’s Legacy, a dark 3D project focused on atmosphere, sound, and tension rather than jumpscares.

Right now we’re preparing a playable demo in Unity, and we’re looking for artists who’d like to help create environments and props.
It’s a collaborative, revenue-share project, and everyone involved will be fully credited and part of a fair agreement before release.

If that sounds interesting to you, feel free to reach out on Discord: cloudxst I can share the full concept and demo design there.

Hey

I’m currently leading a small indie team working on a psychological horror game called Devil’s Legacy it’s a dark, narrative-driven project focused on atmosphere, tension, and sound design rather than jumpscares.

We’re currently preparing a playable demo (Unity), and we’re looking for 3D prop and environment artists to help bring the world to life.
Your modeling style and mindset sound like a great fit for what we’re building.

The collaboration is unpaid for the demo phase, but there’s a revenue share model planned for both the demo and the full game, secured by a formal agreement before release.

If that sounds interesting, I’d love to show you more about the project.
You can reach me anytime on Discord: cloudxst

(1 edit)

Hey Max!

Just saw your post and your approach and experience caught my attention right away.
I’m currently leading a small indie team working on a psychological horror project called Devil’s Legacy, developed in Unity.

It’s a dark, atmospheric, narrative-driven horror that focuses on sound, tension, and emotional storytelling rather than jumpscares. We already have a solid design document, story plan, and demo layout and we’re now looking for 3D/environment artists or devs experienced with Unity to help shape the world and atmosphere.

The project is currently unpaid during the demo phase, but the plan includes equal revenue share from the demo or full release, secured by a formal agreement before launch.

If you’re interested in joining forces or just want to take a look at what we’re building, I’d be happy to share our materials and talk details.
You can reach me directly on Discord: cloudxst

Hey Nik!

I just checked out your portfolio really impressive work, especially your attention to materials and realistic detailing. That’s exactly the kind of quality and mood we’re aiming for in our project.

I’m leading a small indie team currently developing a psychological horror game called Devil’s Legacy. It’s focused on atmosphere, tension, and emotional storytelling the kind of horror that gets under your skin rather than relying on jumpscares.

Right now, we’re preparing a playable demo, and we’re looking for 3D environment artists to help shape the visual tone of the world. The work for the demo phase is revenue-based everyone involved will be part of a profit-sharing agreement, and before the demo release, we’ll have a proper contract to make everything clear and fair.

If it sounds interesting to you, I’d love to tell you more about the vision and what we’ve already built. You can reach me on Discord: cloudxst

Hey everyone,

We’re developing Devil’s Legacy — a psychological horror built to disturb through sound, atmosphere, and tension, not cheap jumpscares.

It’s a dark, symbolic story about guilt, redemption, and the weight of human sin, blending emotional storytelling with immersive exploration and environmental dread.

🕯️ The Vision

Devil’s Legacy aims to bring back the kind of fear that crawls under your skin, the kind that makes you question what’s real and what’s in your head.

Every room, every sound, and every shadow has a purpose to pull the player deeper into a world that feels alive… and hostile.

🧱 What We’re Looking For

We’re currently looking for 3D Environment Artists to help us bring this world to life.

Preferred skills:

Experience creating realistic, moody environments and detailed props

Ability to work with Unity and implement assets directly into the engine

Understanding of lighting, atmosphere, and level composition

Sense for visual storytelling and environmental tone

Nice to have:

Familiarity with gothic or dark architectural styles

Passion for horror and narrative-driven indie projects

⚙️ The Team & Current Focus

We’re a small but dedicated team of programmers and designers, currently focusing on delivering a playable demo (vertical slice).

The demo’s full design and technical framework are ready, now we need skilled artists to shape the visuals and mood of the world.

💬 Collaboration

This is a passion-driven, unpaid project at the demo stage, but everyone involved will receive full credit and creative input.

If the demo gains traction or publisher support, the plan is to transition into a fully paid production model.

Payment plan:

Work on the demo and the full project will be compensated through revenue sharing from either the demo’s release or the full game’s profits.

Before the demo’s release, a formal agreement will be created and signed to ensure clarity and fairness for everyone involved.

📩 Contact

If you love dark, story-driven experiences and want to help build something unforgettable, reach out here or via Discord: cloudxst

Hey!

Thanks for reaching out I’ve just sent you a friend request on Discord so we can talk more easily.
My username is CloudxST.
Once you accept it, I’ll send you all the necessary materials and information about the Devil’s Legacy project to get you fully familiar with everything.

Hey!
I really like your work it’s great to see someone with experience in Maya and environment art, especially with horror and atmospheric settings.
I’d be happy to discuss the details and possibilities of collaboration to see how your style could fit into what we’re building with Devil’s Legacy.

Feel free to add me on Discord CloudxST it’ll be much easier for us to communicate there, and I’ll be able to share all the materials you can look through to get familiar with the project.

Hey Sorosh,
Thanks a lot for reaching out and for sharing your work!
However, since Devil’s Legacy is quite an ambitious project, we’re currently looking for artists who already have some solid experience working with Unity and are comfortable creating production-ready assets.

That said, I really appreciate your interest and the effort you’ve put into your work keep developing your skills, and I’m sure you’ll be ready for projects like this very soon!

Hey Noctris,

That’s awesome to hear your experience sounds like a perfect fit for what we’re currently looking for.
We’re finishing the first demo location and starting to move into the stage of implementing the visual layer and atmosphere, so your skills in modeling, texturing, and lighting would be a huge help to the team.

If you’re interested, I’d love to share the full demo concept and project documentation with you, so you can get a clear picture of the tone and atmosphere we’re building.
You can also reach me directly on Discord: CloudxST or via email: szymon200ruda@interia.pl

About the Project

Devil’s Legacy is an ambitious psychological 3D indie horror focused on deep storytelling, immersive atmosphere, and emotional impact — not cheap jumpscares.
Our goal is to create a horror experience that frightens the player through sound design, music, and psychological tension, constantly building a sense of unease and uncertainty.

The story combines strong narrative direction with exploration, symbolic elements, and mystery — inviting the player to question not only what’s real, but also their own perception. Every step forward draws them deeper into the character’s mind, where reality and guilt intertwine.

Gameplay-wise, the project features a mix of exploration, puzzle-solving, and atmospheric mechanics designed to immerse the player in both fear and curiosity.

We’re currently focusing on building and releasing a playable demo version that captures the essence of the full experience.
The first of the two demo locations is already fully blocked out and functional in its base form, and the entire project — including story, design documents, and gameplay structure — is fully written and planned out.

We already have a passionate and committed team of developers, designers, and sound artists who share a love for the psychological horror genre. However, to complete the demo and move forward faster, we’re looking to expand the team.

Who We’re Looking For

We’re currently searching for passionate creators to join us in bringing the demo to life:

  • 🎨 3D Artist – capable of creating environment assets for the game world (props, architecture, and atmospheric details). 🎨 For 3D artists: we’re mainly looking for someone who enjoys building dark, atmospheric environments — gothic corridors, underground halls, detailed props, and other elements that bring the world to life. Your work would play a major role in defining the visual tone of Devil’s Legacy’s demo.

  • 💡 VFX / Animation Artist – experienced in creating visual effects and character or environmental animations.

  • 💻 Programmers – to assist with gameplay systems, environmental logic, and technical implementation within the demo.

These roles are essential for completing the demo version efficiently and with high quality.

Why Join Us

This is an ambitious yet promising indie project with a strong creative foundation and a dedicated team.
You’ll be joining a production that already has:

  • A finished story and detailed project documentation,

  • A functional first location,

  • A solid audio and narrative base,

  • A clear roadmap toward a full release.

For anyone interested, we’ll gladly share the complete story outline, demo design plan, and the overall concept for the full game upon request.

Contact

If you’re interested in joining or want to learn more about the project, feel free to reach out:
📧 Email: szymon200ruda@interia.pl

💬 Discord: CloudxST

About the Project

Devil’s Legacy is an ambitious psychological 3D indie horror focused on deep storytelling, immersive atmosphere, and emotional impact — not cheap jumpscares.
Our goal is to create a horror experience that frightens the player through sound design, music, and psychological tension, constantly building a sense of unease and uncertainty.

The story combines strong narrative direction with exploration, symbolic elements, and mystery — inviting the player to question not only what’s real, but also their own perception. Every step forward draws them deeper into the character’s mind, where reality and guilt intertwine.

Gameplay-wise, the project features a mix of exploration, puzzle-solving, and atmospheric mechanics designed to immerse the player in both fear and curiosity.

We’re currently focusing on building and releasing a playable demo version that captures the essence of the full experience.
The first of the two demo locations is already fully blocked out and functional in its base form, and the entire project — including story, design documents, and gameplay structure — is fully written and planned out.

We already have a passionate and committed team of developers, designers, and sound artists who share a love for the psychological horror genre. However, to complete the demo and move forward faster, we’re looking to expand the team.

Who We’re Looking For

We’re currently searching for passionate creators to join us in bringing the demo to life:

  • 🎨 3D Artist – capable of creating environment assets for the game world (props, architecture, and atmospheric details).

  • 💡 VFX / Animation Artist – experienced in creating visual effects and character or environmental animations.

  • 💻 Programmers – to assist with gameplay systems, environmental logic, and technical implementation within the demo.

These roles are essential for completing the demo version efficiently and with high quality.

Why Join Us

This is an ambitious yet promising indie project with a strong creative foundation and a dedicated team.
You’ll be joining a production that already has:

  • A finished story and detailed project documentation,

  • A functional first location,

  • A solid audio and narrative base,

  • A clear roadmap toward a full release.

For anyone interested, we’ll gladly share the complete story outline, demo design plan, and the overall concept for the full game upon request.

Contact

If you’re interested in joining or want to learn more about the project, feel free to reach out:
📧 Email: szymon200ruda@interia.pl

💬 Discord: CloudxST

Hey!

I’m currently working on a dark narrative horror game called Devil’s Legacy — a psychological experience exploring guilt, redemption, and the seven deadly sins, set in a decaying family estate filled with secrets, symbols, and hallucinations.

We’re building a playable prologue/demo first, and we’re looking for an environment/prop artist who can help shape atmospheric, story-driven interiors — old manors, ritual basements, crypts, decaying halls, layered with symbolism and psychological tension.
Your skillset seems like a really strong fit for this type of work — and the fact that you’ve also got UX/UI design knowledge is a huge bonus for later stages.

If this sounds interesting to you, feel free to reach out to me directly via Discord — it’s the easiest way to chat:
📩 cloudxst

Would love to talk more and see if you'd be interested in joining the team!

Hey!

I'm working on a narrative-driven psychological horror project called Devil’s Legacy – a dark, emotional story about sin, guilt, redemption and family secrets, heavily inspired by themes like the seven deadly sins, biblical symbolism, and atmospheric horror (think Silent Hill, Layers of Fear, Hellblade).

We’re currently building a playable prologue/demo as a vertical slice, and we’re looking for a 3D artist to help us bring some of the locations and props to life — old manor interiors, ritual basements, crypts, psychological dream spaces, etc.
Your skills in modeling, rigging, and stylized low poly could fit perfectly, especially if you enjoy creating assets with eerie or symbolic tone.

If you’re interested in collaborating feel free to hit me up directly on Discord:
📩 cloudxst

Would love to chat and share more about the vision!

Hey Miguel,
Thanks for reaching out — I’d be happy to discuss all the details of the project and how we might collaborate.
Do you happen to use Discord? That’s where I usually coordinate things with the team and share project materials.
If so, feel free to add me — my Discord tag is: cloudxst

Hey everyone,

We're currently looking for talented 3D environment artists to join our ambitious psychological horror project called Devil’s Legacy, currently in development using Unity.

🧠 About the Project:

Devil’s Legacy is a narrative-driven, emotionally atmospheric horror experience focused on themes of trauma, guilt, and distorted reality. This is not your typical jumpscare-based horror — our goal is to create a deeply immersive and symbolically rich experience, with strong mood, storytelling, and exploration.

We’re currently in the demo phase and building out the first full environments. The overall world design is already in progress, and we’re now in need of artists who can help bring our environments to life in Unity — particularly with indoor areas and atmospheric room design.

✅ What We Offer:

  • A highly motivated and skilled team (programmers, writers, concept artists, sound designer, etc.)

  • Access to a large, organized library of 3D assets (interior kits, props, textures).

  • A new partnership with 3D.SK, a leading reference/asset team, who are supporting our project and granting us access to their assets on request.

  • A clear, structured demo breakdown and project vision document.

  • A strong emphasis on collaboration and creative freedom — we want your artistic voice to shine.

🔍 Who We’re Looking For:

  • Artists who can create or assemble realistic and moody indoor environments in Unity.

  • Someone with a strong sense of visual storytelling through architecture, lighting, and set dressing.

  • Experience with PBR workflows, Unity’s lighting system, and modular assets is a big plus.

  • Bonus if you're also comfortable with kitbashing and layout design based on existing references.

💡 A Note on Compensation:

This is a passion project being built with long-term vision. The team is currently working under the agreement of fair revenue share once we secure funding.
Our current plan is to:

  1. Release a high-quality demo to build interest and audience,

  2. Either pitch it to publishers or raise funds for full development.

We completely understand that this may not be ideal for everyone, especially experienced professionals. But if you’re excited by the vision and want to be part of something meaningful, this could be a great match.

📥 Interested?
Feel free to reply here or contact me directly. I’ll be happy to send over our game overview and full demo plan, and answer any questions you have. Discord: cloudxst

Thanks for reading!
– Szymon (Project Lead)

Hey!

I saw your post and really liked the quality of your work. I know you’re focused on paid work — totally fair and respected — but I thought I’d still reach out and share something with you.

I’m leading a psychological horror game project called Devil’s Legacy, being developed in Unity. It’s a dark, story-driven game with symbolic and emotional themes — and it’s the project I’m building my future game brand around.

We’re currently creating a demo with a dedicated team of passionate people (programmers, designers, writers), but we’re still looking for experienced developers who could help us take the technical side to the next level.

Right now, we’re not funded — so I completely understand if that makes this a no-go. But we’re offering agreements to all contributors that guarantee payment from funds raised after the demo (either from publisher deals or full game development funding).

If the project itself sounds even a little interesting to you, I’d love to show you more.

Totally respect whatever you decide — thanks for reading either way.

📩 Discord: cloudxst

Hey!

Thanks for sharing your post — I read through it and I think you might be a great fit for a project I’m currently working on.

I’m leading development on a psychological horror game in Unity called Devil’s Legacy — a deeply narrative-driven project that explores themes like guilt, trauma, and the seven deadly sins. It’s structured as a dark, emotionally heavy story with surreal undertones and symbolic environments.

We already have a strong core story and character arcs outlined, but we’re looking for someone with real writing experience to help us take the dialogue and narrative presentation to the next level.
Your experience with screenwriting and theater really stood out to me — I think it could bring depth, natural pacing, and that extra layer of realism we’re aiming for.

If this sounds like something you’d be interested in, I’d love to share more about the game, the demo we’re working on, and how you could get involved creatively.

Feel free to reach out to me directly on Discord if you're up for chatting — my tag is:
Discord: cloudxst

Hope to hear from you soon!

Hi Zohaib,

I came across your post and checked out your portfolio — really impressive work. Your environment and props design look like a perfect match for something I’m currently working on.

I'm leading the development of a psychological horror game in Unity called Devil’s Legacy.
We’re currently building out a strong demo and I’m reaching out because your skills could be a huge help in getting it to the next level.

I sent you a friend request on Discord (my username is cloudxst) — just wanted to let you know it’s from me.
If you’re open to hearing more about the project and potentially joining the team, I’d love to talk further and show you what we’ve got planned.

Thanks for your time — hope to hear from you!

Hey Anthony,

I just came across your post — I’m currently working on a psychological horror game project in Unity called Devil’s Legacy. It’s my first game, but it’s quite an ambitious one, and we’ve already built a team of passionate people around it.

We’re still looking for someone with 3D modeling and animation experience, and from what you wrote, your skillset could be a great fit.

If the project sounds interesting to you, I’d be happy to share more details — feel free to reach out on Discord if you’re open to chatting:
cloudxst

🎮 Devil’s Legacy – Team Expansion: We’re looking for 3D Artists! (Environments, Props, Characters)

Hey everyone,

My name is Szymon Pajonk, and I’m the creator and narrative director of a game currently in development called Devil’s Legacy — a narrative psychological horror built around exploration, symbolism, guilt, redemption, and the seven deadly sins.

We’ve been working hard on this project for the last few months and now that we’ve built a strong technical and design team, we’re officially opening up recruitment for talented 3D artists to help bring the game's atmosphere and vision to life.

🧠 What is Devil’s Legacy?

Devil’s Legacy is a story-rich, single-player psychological horror game, combining the emotional depth of games like Silent Hill 2, the symbolic immersion of Hellblade: Senua’s Sacrifice, and the environmental storytelling of Layers of Fear. The game is structured into seven acts, each based on one of the seven deadly sins, framed within a dark biblical narrative, family tragedy, and inner descent into madness.

You’ll explore a massive ancestral estate, solving puzzles, uncovering hidden truths, and surviving encounters with demons — all of which reflect internal psychological torment rather than classic horror tropes.

✅ What We Already Have

We’ve made significant progress, including:

  • 🔹 A detailed narrative structure for the entire game (7 Acts + Prologue, full arcs, endings, key choices, etc.)

  • 🔹 A fully developed and written Prologue (designed as a playable vertical slice/demo)

  • 🔹 Complete lore & symbolic structure (heraldry, family history, sin/demon associations, biblical symbolism)

  • 🔹 Prototype-ready documentation (PDF concept docs + blockout flow)

  • 🔹 A committed and talented team of programmers, level designers, writers, planners

  • 🔹 Full mechanics breakdown (lighting mechanics, exploration, interactive journals, retrospection sequences, environmental puzzle logic)

  • 🔹 Development underway in Unity (open to UE if future team votes otherwise)

  • 🔹 Internal task system + roadmap in progress

Now… we need visual artists to bring it all to life.

🎯 Who We’re Looking For (3D Artists)

We’re currently only recruiting:

🛠️ 3D Environment Artists

  • Gothic, moody interior/exterior spaces (manor rooms, crypts, forest paths, decaying architecture)

  • Realistic but stylized

  • Preferably with experience in modular workflows (walls, doors, furniture)

🗿 3D Prop Artists

  • Antique props, ritual objects, books, altars, furniture

  • Assets that support lore-heavy storytelling

  • Interest in psychological symbolism or religious iconography a bonus

🧍‍♂️ 3D Character Artists

  • Realistic characters with stylized psychological “twists” (e.g. corrupted or symbolic designs)

  • Ghosts, demons (representing sin), family members, spectral hallucinations

🎨 Visual Style

  • Semi-realistic with symbolic surrealism

  • Dark tones, dense atmosphere

  • Heavy use of lighting, shadow, fog, and storytelling-through-environment

  • Think: Hellblade, The Medium, Silent Hill, The Evil Within – with a gothic European touch

We also have visual references, concept moodboards, and early AI-generated mockups to communicate tone and design goals clearly.

📅 Project Scope

We're currently focusing on building a vertical slice / prologue demo, which includes:

  • Several explorable rooms in the estate

  • Full scripted intro sequence

  • Puzzle-based environment interaction

  • Cutscenes and transitions

  • First demonic encounter (Act 1: Pride)

This demo will be used for publisher pitching, crowdfunding campaigns, and community building.

We estimate the prologue will take 4–6 months to fully complete with a stable core team.

💸 Compensation / Revenue Plan

Currently, this is an unpaid collaborationfor the demo phase only. We’re transparent about it.

However, once the demo is complete, we’ll:

  • Pitch the full game to publishers / investors

  • Launch a crowdfunding campaign if needed

  • Move to a paid production model once funding is secured

  • Offer revenue shares and/or future positions based on early contributions

Everyone will of course be credited, and I’ll personally ensure visibility of each artist’s contributions (ArtStation, portfolio showcases, feature callouts in the game’s credits).

📲 Contact Info

If you're interested or just want to talk and learn more, reach out directly!

  • 🔹 Discord: cloudxst

  • 📧 Email: szymon200ruda@interia.pl

I’ll be happy to send you:

  • A full PDF breakdown of the project

  • Visual references and moodboards

  • Flowchart of the demo

  • Details on the art tasks and timeline

❤️ Final Thoughts

This project is deeply personal for me. It’s about redemption, legacy, trauma, and faith — themes that hit hard and mean a lot to many people, including myself. I want to make something emotionally powerful, visually memorable, and artistically meaningful.

If that speaks to you — let’s talk.

Thanks for reading,
Szymon Pajonk
Creator of Devil’s Legacy

🎮 Devil’s Legacy – Team Expansion: We’re looking for 3D Artists! (Environments, Props, Characters)

Hey everyone,

My name is Szymon Pajonk, and I’m the creator and narrative director of a game currently in development called Devil’s Legacy — a narrative psychological horror built around exploration, symbolism, guilt, redemption, and the seven deadly sins.

We’ve been working hard on this project for the last few months and now that we’ve built a strong technical and design team, we’re officially opening up recruitment for talented 3D artists to help bring the game's atmosphere and vision to life.

🧠 What is Devil’s Legacy?

Devil’s Legacy is a story-rich, single-player psychological horror game, combining the emotional depth of games like Silent Hill 2, the symbolic immersion of Hellblade: Senua’s Sacrifice, and the environmental storytelling of Layers of Fear. The game is structured into seven acts, each based on one of the seven deadly sins, framed within a dark biblical narrative, family tragedy, and inner descent into madness.

You’ll explore a massive ancestral estate, solving puzzles, uncovering hidden truths, and surviving encounters with demons — all of which reflect internal psychological torment rather than classic horror tropes.

✅ What We Already Have

We’ve made significant progress, including:

  • 🔹 A detailed narrative structure for the entire game (7 Acts + Prologue, full arcs, endings, key choices, etc.)

  • 🔹 A fully developed and written Prologue (designed as a playable vertical slice/demo)

  • 🔹 Complete lore & symbolic structure (heraldry, family history, sin/demon associations, biblical symbolism)

  • 🔹 Prototype-ready documentation (PDF concept docs + blockout flow)

  • 🔹 A committed and talented team of programmers, level designers, writers, planners

  • 🔹 Full mechanics breakdown (lighting mechanics, exploration, interactive journals, retrospection sequences, environmental puzzle logic)

  • 🔹 Development underway in Unity (open to UE if future team votes otherwise)

  • 🔹 Internal task system + roadmap in progress

Now… we need visual artists to bring it all to life.

🎯 Who We’re Looking For (3D Artists)

We’re currently only recruiting:

🛠️ 3D Environment Artists

  • Gothic, moody interior/exterior spaces (manor rooms, crypts, forest paths, decaying architecture)

  • Realistic but stylized

  • Preferably with experience in modular workflows (walls, doors, furniture)

🗿 3D Prop Artists

  • Antique props, ritual objects, books, altars, furniture

  • Assets that support lore-heavy storytelling

  • Interest in psychological symbolism or religious iconography a bonus

🧍‍♂️ 3D Character Artists

  • Realistic characters with stylized psychological “twists” (e.g. corrupted or symbolic designs)

  • Ghosts, demons (representing sin), family members, spectral hallucinations

🎨 Visual Style

  • Semi-realistic with symbolic surrealism

  • Dark tones, dense atmosphere

  • Heavy use of lighting, shadow, fog, and storytelling-through-environment

  • Think: Hellblade, The Medium, Silent Hill, The Evil Within – with a gothic European touch

We also have visual references, concept moodboards, and early AI-generated mockups to communicate tone and design goals clearly.

📅 Project Scope

We're currently focusing on building a vertical slice / prologue demo, which includes:

  • Several explorable rooms in the estate

  • Full scripted intro sequence

  • Puzzle-based environment interaction

  • Cutscenes and transitions

  • First demonic encounter (Act 1: Pride)

This demo will be used for publisher pitching, crowdfunding campaigns, and community building.

We estimate the prologue will take 4–6 months to fully complete with a stable core team.

💸 Compensation / Revenue Plan

Currently, this is an unpaid collaborationfor the demo phase only. We’re transparent about it.

However, once the demo is complete, we’ll:

  • Pitch the full game to publishers / investors

  • Launch a crowdfunding campaign if needed

  • Move to a paid production model once funding is secured

  • Offer revenue shares and/or future positions based on early contributions

Everyone will of course be credited, and I’ll personally ensure visibility of each artist’s contributions (ArtStation, portfolio showcases, feature callouts in the game’s credits).

📲 Contact Info

If you're interested or just want to talk and learn more, reach out directly!

  • 🔹 Discord: cloudxst

  • 📧 Email: szymon200ruda@interia.pl

I’ll be happy to send you:

  • A full PDF breakdown of the project

  • Visual references and moodboards

  • Flowchart of the demo

  • Details on the art tasks and timeline

❤️ Final Thoughts

This project is deeply personal for me. It’s about redemption, legacy, trauma, and faith — themes that hit hard and mean a lot to many people, including myself. I want to make something emotionally powerful, visually memorable, and artistically meaningful.

If that speaks to you — let’s talk.

Thanks for reading,
Szymon Pajonk
Creator of Devil’s Legacy

Hey Yoganand! I just saw your post and wanted to reach out — your work looks really solid and it’s great to see that kind of passion for 3D art.

I’m currently leading a horror narrative game project called Devil’s Legacy. We’ve got a full indie team built around sound, voice acting, programming, level design and more — and we’re in the early stages of building our vertical slice/demo.

At the moment, we’re working fully as a passion project, so everyone’s contributing to build something great together and hopefully turn it into something much bigger down the line.

If you’re interested, I’d love to send you more info about the project and demo we’re working on — and we’d be happy to have you on board if it feels like the right fit for you!

Let me know what you think, or just add me on discord: cloudxst

Hey Emanuele! Thanks for reaching out — glad to hear you're interested in the voice acting role!

You can either send me a friend request on Discord or just drop your Discord tag and I’ll add you.

My tag is: cloudxst

Looking forward to connecting with you!

Hey everyone,

We’re an indie team currently working on a psychological horror game called Devil’s Legacy, built in Unity.
Right now, we’re entering a crucial stage — we’re preparing a gameplay trailer by the end of May, aiming to submit it to a funding program that could provide up to $300,000 in support for selected indie projects.

We’re looking for 3D artists to help us create the visual assets needed to bring our demo to life for this trailer.
This includes:

  • Environmental art

  • Props / interior modeling

  • (Optional) Basic character modeling or scene setup

The trailer will be around 2–3 minutes long, focused on atmosphere and gameplay, not cutscenes. If we’re selected, we gain funding plus visibility and marketing help — and if not, the trailer will still serve as the launch for our Steam page and wishlist campaign.

We’re currently an unpaid indie team (volunteer-based), but this opportunity could help us move into full production with proper funding and support. If we get funded, contributors will be paid based on involvement.

If you’re interested or have any questions, feel free to reach out!

📧 Contact: szymon200ruda@interia.pl
💬 Discord: CloudxST

Hey everyone,

We're currently working on an indie horror game project titled "Devil’s Legacy" — a story-driven, psychological horror with heavy atmosphere, mystery, and emotional depth.

Right now, we’ve completed a detailed demo concept with a fully written-out narrative structure, scenes, puzzles, and gameplay ideas. The story focuses on trauma, guilt, and the twisted legacy of a broken family — think Amnesia, Silent Hill 2, and SOMA for reference.

We’re now entering the early development phase, and we’re looking for passionate collaborators to help bring this vision to life.

🎯 We’re currently looking for:

  • 3D artists (environment/props/characters – even stylized or graybox-friendly)

  • Programmers with experience in Unity (especially with first-person systems, interaction, UI, etc.)

We’re all working on this as a passion project at the moment (non-commercial phase), but we’re aiming to bring this to a high level and pitch it to publishers once the demo is fully playable.

If you're interested or want to know more, feel free to contact me here:

📧 Email: szymon200ruda@interia.pl
💬 Discord: CloudxST

Hey!

I sent you a friend request a few days ago — just wanted to follow up in case it got buried!

If you’re still looking for projects, I’d love to tell you more about an ambitious indie horror game we’re currently working on.
We’ve got a small but passionate team and we’re in the early stages of building a playable demo.

Let me know if you’d be interested in hearing more — I’d be happy to go over the details with you!

My discord: cloudxst

Hey! I came across your post and your experience with Unity looks really solid — especially with things like Shader Graph, VFX and DOTween.

I’m currently building a psychological horror game (Devil’s Legacy) with a growing international team. We’re in the early demo phase, and your skillset could be a great match for what we’re working on.

If you’re curious to hear more, feel free to add me on Discord: cloudxst — I’d be happy to share more details and show you what we’ve got so far!

Hey! Thanks for the message — great to hear you're interested!

I just sent you a friend request on Discord cloudxst, feel free to accept it and we can chat more about the project there!

Looking forward to talking with you!

Hello Everyone!

I’m currently working on an exciting indie horror game project called "Devil’s Legacy", and I’m looking for passionate collaborators to help bring this vision to life. If you're a programmer, sound designer, or voice actor, this is your chance to be part of something unique in the horror genre!

About the Game:

"Devil's Legacy" is a psychological horror game focused on atmosphere, narrative, and player choices. The game will center around a terrifying experience, blending mystery and tension in a way that immerses the player into a chilling world.

Current Stage:

  • Story: We have a complete story outline, including the first act and epilogue.

  • Gameplay Mechanics: The core mechanics are still in development, and I need help building the systems and implementing interactions.

  • Design: The game’s setting is a dark, atmospheric mansion, with puzzles and horrors lurking around every corner.

What I’m Looking for:

  1. Programmer(s): Someone who can help implement the game mechanics in Unreal Engine. Knowledge of blueprints and C++ is essential. I need someone who can make this horror game functional and engaging.

  2. Sound Designer: I’m looking for a talented sound designer to create eerie soundscapes, atmospheric audio, and sound effects that will immerse players in the game’s world.

  3. Voice Actors: The game will have narrative-driven elements, and I’m looking for voice actors for key roles, including the main character and other entities in the game.

  4. Additional Roles: If you’re passionate about game design, have experience with Unreal Engine, or just want to contribute your talents to a unique indie project, feel free to reach out!

Why Join?

  • Creative Freedom: I’m building a game that prioritizes atmosphere and storytelling, with no limits imposed by large corporations. Your input and ideas will truly shape this project.

  • Long-term Potential: If "Devil’s Legacy" is successful, we’ll have the opportunity to expand into sequels and further projects, and everyone involved will have the chance to grow with the brand.

  • Portfolio Building: This is a great chance to contribute to a high-potential indie project. Whether you’re just starting your career or looking for exciting new challenges, this project could be a great addition to your portfolio.

How to Join:

If you're interested in collaborating or want more information, feel free to reach out to me directly through a message here or via email at szymon200ruda@interia.pl. You can also add me directly on Discord! Just send me a message with your Discord username, and I'll add you to discuss the project and explore how we can work together. Or you can just text me by using my nickname from below.

Discord: cloudxst

Email: szymon200ruda@interia.pl

I look forward to hearing from you and hopefully working together!

Hi,

I’m working on an ambitious psychological horror game called Devil’s Legacy, and I’m currently gathering a team to help bring it to life. The game will feature a first-person experience with a deep storyline, puzzles, and encounters with demons. It’s designed to build a tense atmosphere using sound design and survival mechanics.

If you’re interested, I’d love to discuss how we can collaborate on the project. Let me know if you'd like more details!

Discord: cloudxst

Email: szymon200ruda@interia.pl

Hi [Imię],

I’m working on an ambitious psychological horror game called Devil’s Legacy, and I’m currently gathering a team to help bring it to life. The game will feature a first-person experience with a deep storyline, puzzles, and encounters with demons. It’s designed to build a tense atmosphere using sound design and survival mechanics.

If you’re interested, I’d love to discuss how we can collaborate on the project. Let me know if you'd like more details!

Discord: cloudxst

Email: szymon200ruda@interia.pl

Hi there!

I saw your post and I think it's great that you're looking to collaborate with others on a game development project. I'm currently working on an indie horror game and I’m looking for people who are passionate about game design and development.

Our project is a first-person horror game with a focus on story, atmosphere, and challenging mechanics. We're at the stage of working on the demo and we could really use help with various aspects like design, programming, and possibly even sound design.

If you're interested in working on something with a bit of a darker tone or have experience with storytelling, I think we'd make a great team!

Let me know if you're interested, I'd love to chat further and see how we can collaborate. I think it could be a fantastic opportunity for both of us to grow and learn together.

Looking forward to hearing from you!

Discord: cloudxst

Email: szymon200ruda@interia.pl

Hi,

I came across your post and was really impressed with your skills and portfolio. I’m currently working on a first-person psychological horror game called "Devil’s Legacy" and I’m looking to build a team to help bring this project to life.

From what I see, your experience in programming, game design, level design, and art would be a great fit for our project. We are particularly looking for someone with strong level design skills, and given your background in Unity and Godot, I believe we could collaborate really well together.

If you're interested, I’d love to discuss the project further and explore how we could work together. I am confident that with your help, we can create something truly special.

It seems like your Discord has limited invite functionality, so feel free to contact me directly at my Discord: cloudxst.

Looking forward to hearing from you!

Hi! I saw your post and I’m really interested in collaborating. I’m currently working on an indie horror game and looking for skilled individuals to join our team. We need someone experienced with shaders and compute shaders, as these could greatly benefit the visual effects we want to implement in the game.

If you're open to it, I would love to discuss the details and see if we can work together on this project. You can reach me directly on Discord at cloudxst.

Looking forward to hearing from you!