I respect your opinion, but I think this comment is unfair and lacks important context.
The project did slow down for a period of time, but not because the team was “unserious”. Most of the slowdown came from restructuring the project, replacing outdated level design work, and reorganizing the direction of the demo to improve overall quality and gameplay flow.
The current version of the first location is actively being redesigned because the older layout was too simplistic and lacked proper progression structure.
Also, communication works both ways. I made multiple attempts to stay in contact with previous team members and not everyone responded or stayed active long term.
We’re still actively developing the project, improving documentation, restructuring the demo and expanding the team with people who genuinely want to contribute long term.





