Hi! I’m currently looking for an Environment / Level Artist to join an ongoing narrative-driven psychological horror project built in Unity.
The project is already in active development, we have a clear story direction, detailed location documents, and a growing art bible. Our current focus is building and releasing a playable demo, which will serve as the foundation for the full game.
🔧 What we’re looking for:
- Experience working in Unity
- Ability to create blockouts and early playable versions of locations
- Solid understanding of lighting, shaders, and atmosphere
- Experience with or interest in:
- baked & real-time lighting
- fog, volumetrics, water shaders
- dark, abandoned, mood-driven environments
- someone comfortable refining and improving environments over time
At this stage, strong atmosphere and readability matter more than final polish.
🏚 About the project:
- Genre: Psychological Horror
- Strong focus on atmosphere, tension, sound, and environmental storytelling
- The demo takes place inside an old, abandoned mansion
- The first location is already fully designed on a conceptual level (layout, mood, story beats, art direction)
We already have:
- detailed location descriptions
- a structured art bible
- early assets and visual direction
- an active team working on story, art direction, and assets
🤝 Collaboration & compensation:
This is a rev-share based collaboration.
Our current goal is to release a public demo. Before the demo is released, every team member will receive a contract that clearly defines:
- revenue share from the demo
- revenue share from the full game in the future
- credit and contribution terms
The goal is transparency and fair treatment for everyone involved.
📸 Below you’ll find:
Screenshots showing:
- current visual direction
- early assets
- reference mood and environment style
These should give you a clear idea of where the project stands and what kind of atmosphere we’re aiming for.
Contact:
If this project sounds like something you’d like to be part of,
please reach out to me directly on Discord: cloudxst



