Hey!
I’m currently working on a dark narrative horror game called Devil’s Legacy — a psychological experience exploring guilt, redemption, and the seven deadly sins, set in a decaying family estate filled with secrets, symbols, and hallucinations.
We’re building a playable prologue/demo first, and we’re looking for an environment/prop artist who can help shape atmospheric, story-driven interiors — old manors, ritual basements, crypts, decaying halls, layered with symbolism and psychological tension.
Your skillset seems like a really strong fit for this type of work — and the fact that you’ve also got UX/UI design knowledge is a huge bonus for later stages.
If this sounds interesting to you, feel free to reach out to me directly via Discord — it’s the easiest way to chat:
📩 cloudxst
Would love to talk more and see if you'd be interested in joining the team!