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CloudTheWolf

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A member registered May 15, 2016 · View creator page →

Creator of

Recent community posts

Below are plugins that have been tested and confirmed as either Working or Not Working with this plugin.

Please let me know if any other plugins have issues and I will update the table

PluginStatusNotes
DotMoveSystemNot Compatible Use Cyclone Movement Instead
Cyclone MovementCompatible-
VisuMZ Events Move CoreCompatibleShould be placed after this plug

I have made the decision to move from basic comments to a discussion board.
This will allow me to better track bug reports and feedback, as well as pin important information. 

After some testing I have found the cause to be incompatibility with the DotMoveSystem plugin (And I can't get it to work for more than 1 step before it breaks). If you are still wanting Vector based movement, the Cyclone Engine's Movement System [Here] works and hopefully will do what you need

From my testing this plugin works best when at the top of the plugin list above all other plugins (See screenshot for an example)

Can you confirm the order of your plugin as well as the name of the Spritesheet used (It should end in _$(memao).png)

which export are you using, Sprite Sheet or RPG Maker?

@MotoFox before releasing here, can you test the fix works from the GitHub link: here?

I can look into this. Can you let me know what scripts you're using in particular?

Thanks, I have released an update containing both of these fixes 

Thanks for this, I'll take a look this and get your patch added in an update. Feel free to reach out on discord if you find any other bugs :D (I'm in the Sleeping Robots Discord )

Sure, Here you go:
https://pastebin.com/06xgk0nx

The Scaling works great!
I did my best getting the running working by taking frames from the GIF export to show how it looks in the video below

The addon I made for Galv's script can be found here: [GitHub]

Hi, With the option to export for RPG Maker is it possible to also have an option to export the running animation in the same 8x4 format.
I have made an addon to Galv's Character Frame plugin to allow this (I can send the GitHub link for this if you like), but trying to upscale the exported sprites and put the in the correct order is not proving easy, And I think other RPGMaker users may also find this useful. 

OMG Yes, The RPG Maker Plugin was just what I needed

Can't wait for future updates (Especially the animation ones) 

When doing a test build everything works, fine however when doing a Release build, it deletes win-x64 folder created by the test build then Errors saying the "win-x64\Binaries" Directory could not be found. 
This also happens when "Place the build in subfolder" is disabled 

Hmmm, that could work a fallback. I'll see if I can make an addon-script to replace the crafted placeholder item "Eg Stone Axe" with the actual item they get.

Hi, is there a native way to do Conditional recipes where, depending on either a variable, or the first party member, the recipe changes. Also, in a similar way, could I make 2 items with the same recipe, but depending on the player character you either make Item A or B. (Eg Basic Stone Axe for character A, and Fragile Stone Axe for character B) 

Run "Windows\PokemonEmerald\Binaries\Win64\PokemonEmerald-Win64-Shipping.exe" instead

Even running as Admin throws the error:
```
Pure virtual function being called while application was running (GIsRunning == 1)
```
The fix seems to be, instead of running "PokemonEmerald.exe", run "Windows/PokemonEmerald/Binaries/Win64/PokemonEmerald-Win64-Shipping.exe"

"Pure virtual function being called" error I assume? Same here :( 

So here's the thing. Making discord bots can be really easy once you know how to get started, but for novice developers looking to make their first bot, there are very few resources to get started.

So I made BotBase, a simple, easy to use Bot Framework that wraps the DSharpPlus Library.

So, if you're a new Bot creator or want to make your next bot this framework will skip the initial setup requirements and let you get right into creating your own commands!

Download the framework here: https://cloudthewolf.itch.io/ctw-bot-framework 

The project is Open Source and can be found here: https://github.com/CloudTheWolf/BotBase/ 

An interesting experience, however there are a couple or bugs such as clipping through objects that remove any real challenge. But with some work it  be an fun game!


Good Job :D

It was uploaded to steam on September 3rd

https://steamdb.info/app/937970/history/?changeid=5031745 

(1 edit)


So let's talk about my entry for this years IGMC, Nightmare November.

First off, I spent way to much time "Researching" for this game as the original idea required a full moon to last on Saturday, the 31st of November... turns out that'll never happen.

Next, let's talk about design. 

Yes the characters as Generator created, but they still look OK, not great, but OK. After the contest I'll be looking to get some proper art done (Once all the characters are finalised) 

As well as that, I am using the RTP/DLC Tile sets. But this year I added a darker tone to them (I'll explain why later).

The Map designs are done in a way to make the player feel alone and unsure on what they might encounter. At the start of the game I made sure the player was in pure darkness with lights off in the distance to make them want to go there, and this will be done throughout the project.

Speaking of lighting, this was the main feature I wanted to focus on and coupled with the map sized I think made the game look a lot better. But I know that some people may have older PC's that may struggle with the lighting effect, so I had to do a lot of trial and error to add a simple option to the game that I haven't seen in other RPG MV games I've played before. It't not a major thing, but will allow most people to play the game, even if they don't get to see it as fully intended, This is why the tile sets were made to look darker as well.


Overall the game is a lot shorted than i planned, but I wanted to focus on a small area and get as much working rather than a larger area to play in with the risk of missing a major bug (Like I did last year) 


Anyway, I hope you enjoy the game and look forward to any feedback / suggestions you all may have =3

Link: https://itch.io/jam/igmc2018/rate/323214

Shouldn't need the password now :) 

I believe there has to be a Windows Executable (At least there was last year)
But you should be able to use an wrapper  wrapper such as NWJS (Used to be called  node-webkit) is the same way RPG Maker MV does.

Hmmmm, odd, what version did you have?

Add the following line to the RPG_RT.ini file and the game will run

FullPackageFlag=1


I've tested this and confirmed that when this line is missing I get the error and when I add it the game runs

RTP is included but RPG_RT.ini is missing the following line

FullPackageFlag=1

This is a bug in RPG Maker 2k3 that seems to not add this to the ini

Looks good from what I've seen. I'll add it to my "To Play" List :)

Moving Day community · Created a new topic Bug Reports
(2 edits)

Found a bug?

Comment Below and I'll get it fixed :)

Known Bugs:

- #3 After opening the door to the red room and entering the door will no longer be there. It can still be using by standing in the doorway and pressing the USE key (Z on Keyboard)

- #4  After finding a Sleeper key Amy will be missing from her room. 

- #5 Speaking to Kyofu after finding a sleeper key will result in a blank screen... don't speak to her.

- #6 Unable to leave the room after using the Sleeper Keys 

I can't upload the new version until after IGMC2017 however you can download the fix here:

https://cloudthewolf.itch.io/moving-day/devlog/14671/hotfix-for-windows-zip-version

Fixed Bugs

- #1 Game Crashed When Editing Config on Single EXE Version

-  #2  Games Don't Save on Single EXE Version