Sure, Here you go:
https://pastebin.com/06xgk0nx
CloudTheWolf
Creator of
Recent community posts
Hi, With the option to export for RPG Maker is it possible to also have an option to export the running animation in the same 8x4 format.
I have made an addon to Galv's Character Frame plugin to allow this (I can send the GitHub link for this if you like), but trying to upscale the exported sprites and put the in the correct order is not proving easy, And I think other RPGMaker users may also find this useful.
Hi, is there a native way to do Conditional recipes where, depending on either a variable, or the first party member, the recipe changes. Also, in a similar way, could I make 2 items with the same recipe, but depending on the player character you either make Item A or B. (Eg Basic Stone Axe for character A, and Fragile Stone Axe for character B)
So here's the thing. Making discord bots can be really easy once you know how to get started, but for novice developers looking to make their first bot, there are very few resources to get started.
So I made BotBase, a simple, easy to use Bot Framework that wraps the DSharpPlus Library.
So, if you're a new Bot creator or want to make your next bot this framework will skip the initial setup requirements and let you get right into creating your own commands!
Download the framework here: https://cloudthewolf.itch.io/ctw-bot-framework
The project is Open Source and can be found here: https://github.com/CloudTheWolf/BotBase/
So let's talk about my entry for this years IGMC, Nightmare November.
First off, I spent way to much time "Researching" for this game as the original idea required a full moon to last on Saturday, the 31st of November... turns out that'll never happen.
Next, let's talk about design.
Yes the characters as Generator created, but they still look OK, not great, but OK. After the contest I'll be looking to get some proper art done (Once all the characters are finalised)
As well as that, I am using the RTP/DLC Tile sets. But this year I added a darker tone to them (I'll explain why later).
The Map designs are done in a way to make the player feel alone and unsure on what they might encounter. At the start of the game I made sure the player was in pure darkness with lights off in the distance to make them want to go there, and this will be done throughout the project.
Speaking of lighting, this was the main feature I wanted to focus on and coupled with the map sized I think made the game look a lot better. But I know that some people may have older PC's that may struggle with the lighting effect, so I had to do a lot of trial and error to add a simple option to the game that I haven't seen in other RPG MV games I've played before. It't not a major thing, but will allow most people to play the game, even if they don't get to see it as fully intended, This is why the tile sets were made to look darker as well.
Overall the game is a lot shorted than i planned, but I wanted to focus on a small area and get as much working rather than a larger area to play in with the risk of missing a major bug (Like I did last year)
Anyway, I hope you enjoy the game and look forward to any feedback / suggestions you all may have =3
Found a bug?
Comment Below and I'll get it fixed :)
Known Bugs:
- #3 After opening the door to the red room and entering the door will no longer be there. It can still be using by standing in the doorway and pressing the USE key (Z on Keyboard)
- #4 After finding a Sleeper key Amy will be missing from her room.
- #5 Speaking to Kyofu after finding a sleeper key will result in a blank screen... don't speak to her.
- #6 Unable to leave the room after using the Sleeper Keys
I can't upload the new version until after IGMC2017 however you can download the fix here:
https://cloudthewolf.itch.io/moving-day/devlog/14671/hotfix-for-windows-zip-version
Fixed Bugs
- #1 Game Crashed When Editing Config on Single EXE Version
- #2 Games Don't Save on Single EXE Version